Player Matchup

Hades
Hades
Button3617
Hades
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,445 Elo+
Solo
Ares
Ares
OldUncleTony
Ares
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 83L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Shoga_19
Ah Muzen Cab
Level 124
God Stats
3W - 0L
1,449 SR
Queue Stats
25W - 33L
1,363 Elo+
Party 1
Bacchus
Bacchus
h0e-kvg3
Bacchus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,439 Elo+
Party 1
Chang'e
Chang'e
xxmimikyu2xx
Chang'e
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,749 Elo+
Party 1
Team Averages
Level 108
1,490 SR
1,500 Elo+

VS

Team Averages
Level 102
1,440 SR
1,512 Elo+
Arachne
Arachne
ACEspace2233307
Arachne
Level 35
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 266L
1,503 Elo+
Party 2
Jing Wei
Jing Wei
BeastMaster6999
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,496 Elo+
Party 3
Medusa
Medusa
KasaiKami64
Medusa
Level 123
God Stats
0W - 1L
1,326 SR
Queue Stats
32W - 33L
1,503 Elo+
Solo
Yu Huang
Yu Huang
NX7Incarnate
Yu Huang
Level 117
God Stats
0W - 5L
1,531 SR
Queue Stats
288W - 277L
1,523 Elo+
Party 2
Guan Yu
Guan Yu
TtxZai
Guan Yu
Level 108
God Stats
5W - 6L
1,346 SR
Queue Stats
451W - 460L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
18
4 / 5 / 13
10,810
721
16,956
18,114
12,187
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 2 / 15
12,719
848
16,877
27,182
36,231
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ah Muzen Cab
Shoga_19
Ah Muzen Cab
18
4 / 4 / 14
11,305
754
32,461
19,503
10,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
h0e-kvg3
Bacchus
18
1 / 4 / 15
11,868
791
6,426
17,985
24,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
xxmimikyu2xx
Chang'e
18
7 / 6 / 8
11,587
772
11,887
20,881
11,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 7 / 6
9,198
613
8,415
16,011
9,288
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
19
3 / 4 / 15
11,245
750
22,182
17,172
8,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Medusa
20
10 / 5 / 8
12,267
818
23,433
17,810
8,647
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
NX7Incarnate
Yu Huang
18
2 / 3 / 18
10,186
679
17,599
12,835
6,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
TtxZai
Guan Yu
18
3 / 3 / 17
11,132
742
7,086
28,275
26,536
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
85
22
Kills
21
21
Deaths
22
65
Assists
64
Player
Kills
Deaths
Assists
KDA
L
3
7
6
0.86
L
Jing Wei
3
4
15
2.63
W
Hades
4
5
13
2.1
L
Medusa
10
5
8
2.8
L
Yu Huang
NX7Incarnate
Yu Huang
2
3
18
3.67
W
6
2
15
6.75
W
Ah Muzen Cab
Shoga_19
Ah Muzen Cab
4
4
14
2.75
L
Guan Yu
TtxZai
Guan Yu
3
3
17
3.83
W
Bacchus
h0e-kvg3
Bacchus
1
4
15
2.13
W
Chang'e
xxmimikyu2xx
Chang'e
7
6
8
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,607
Damage
78,715
103,665
Taken
92,103
94,460
Mitigated
59,253
40,671
Healing
45,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,415
5,600
280
1,465
16,011
9,288
0
9,525
6,486
0
10,461
L
Jing Wei
22,182
19,096
1,987
2,649
17,172
8,417
1,736
9,857
7,315
0
46,968
W
Hades
16,956
3,009
1,058
5,284
18,114
12,187
2,377
4,503
13,611
28,066
0
L
Medusa
23,433
11,130
673
1,808
17,810
8,647
3,037
10,079
7,731
0
43,678
L
Yu Huang
NX7Incarnate
Yu Huang
17,599
1,627
1,259
387
12,835
6,365
726
5,384
7,451
33,230
0
W
16,877
1,544
1,836
10,074
27,182
36,231
373
1,859
25,323
34,048
0
W
Ah Muzen Cab
Shoga_19
Ah Muzen Cab
32,461
11,753
132
3,606
19,503
10,391
4,421
4,129
15,374
0
69,758
L
Guan Yu
TtxZai
Guan Yu
7,086
1,060
19,114
15,478
28,275
26,536
215
17,301
10,974
0
13,824
W
Bacchus
h0e-kvg3
Bacchus
6,426
1,089
0
2,148
17,985
24,047
331
2,132
15,853
11,720
0
W
Chang'e
xxmimikyu2xx
Chang'e
11,887
703
9,706
6,827
20,881
11,604
1,101
4,976
15,905
33,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,289
Gold Earned
54,028
202
Minions Killed
172
0
Camps Cleared
0
1,296,907
Distance Traveled
1,355,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,198
613
12
1
0
254,126
0
L
Jing Wei
11,245
750
62
4
0
271,272
0
W
Hades
10,810
721
27
2
0
225,411
0
L
Medusa
12,267
818
53
4
0
229,388
0
L
Yu Huang
10,186
679
39
3
0
277,553
0
W
Ares
12,719
848
51
3
0
293,812
0
W
Ah Muzen Cab
11,305
754
61
4
0
246,493
0
L
Guan Yu
11,132
742
6
0
0
322,791
0
W
Bacchus
11,868
791
10
1
0
297,913
0
W
Chang'e
11,587
772
53
4
0
233,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role