Player Matchup

Odin
Odin
JaxTrinity
Odin
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 31L
1,170 Elo+
Solo
Loki
Loki
King ov Bats
Loki
Level 67
God Stats
1W - 3L
1,729 SR
Queue Stats
74W - 86L
1,467 Elo+
Party 2
Bellona
Bellona
OKMLilith
Bellona
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
241W - 245L
1,458 Elo+
Party 2
Bacchus
Bacchus
OKMZargothrax
Bacchus
Level 125
God Stats
4W - 3L
1,817 SR
Queue Stats
278W - 262L
1,454 Elo+
Party 2
Chiron
Chiron
xedgecrusherx
Chiron
Level 100
God Stats
3W - 2L
1,562 SR
Queue Stats
206W - 200L
1,402 Elo+
Solo
Team Averages
Level 92
1,622 SR
1,391 Elo+

VS

Team Averages
Level 115
1,500 SR
1,462 Elo+
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Lilduby420
Jing Wei
Level 108
God Stats
3W - 2L
1,500 SR
Queue Stats
204W - 209L
1,380 Elo+
Solo
Hou Yi
Hou Yi
SlaughtaOpps
Hou Yi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 43L
1,518 Elo+
Party 3
Cu Chulainn
Cu Chulainn
WoundedSorrow
Cu Chulainn
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 22L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 5
6,509
651
810
8,728
7,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 3 / 4
7,639
764
3,070
6,986
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
OKMLilith
Bellona
13
2 / 6 / 6
7,322
732
7,423
12,927
11,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
13
2 / 5 / 9
8,091
809
9,326
11,892
19,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
5 / 4 / 3
8,519
852
16,505
10,320
5,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
3 / 3 / 19
9,267
927
6,313
13,167
19,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
 
Zhong Kui
12
1 / 4 / 17
7,979
798
11,660
8,513
6,812
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Lilduby420
Jing Wei
15
5 / 2 / 10
9,206
921
6,745
5,980
2,307
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
17
6 / 0 / 16
9,982
998
7,162
4,742
2,202
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
WoundedSorrow
Cu Chulainn
16
8 / 4 / 12
9,849
985
9,939
11,300
15,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
97
13
Kills
23
23
Deaths
13
27
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
3
19
4.17
W
Zhong Kui
 
Zhong Kui
1
4
17
2.38
L
0
5
5
0.5
L
4
3
4
2
W
Jing Wei
Lilduby420
Jing Wei
5
2
10
5
L
Bellona
OKMLilith
Bellona
2
6
6
0.83
L
Bacchus
2
5
9
1.3
W
Hou Yi
6
0
16
14
W
Cu Chulainn
WoundedSorrow
Cu Chulainn
8
4
12
3.5
L
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,134
Damage
41,819
50,853
Taken
43,702
46,664
Mitigated
46,628
7,646
Healing
13,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,313
288
901
2,472
13,167
19,840
380
2,397
10,770
9,498
766
W
Zhong Kui
 
Zhong Kui
11,660
954
1,086
1,559
8,513
6,812
1,393
2,499
6,014
18,800
0
L
810
125
341
466
8,728
7,292
0
2,533
6,076
0
3,552
L
3,070
479
542
1,028
6,986
3,263
0
2,120
4,721
0
10,426
W
Jing Wei
Lilduby420
Jing Wei
6,745
4,532
1,229
1,694
5,980
2,307
3,143
1,610
4,370
0
15,819
L
Bellona
OKMLilith
Bellona
7,423
1,732
648
530
12,927
11,592
0
6,492
6,164
0
10,950
L
Bacchus
9,326
665
462
1,033
11,892
19,262
0
5,337
6,426
12,309
0
W
Hou Yi
7,162
2,935
1,069
1,870
4,742
2,202
1,835
958
3,784
0
16,970
W
Cu Chulainn
WoundedSorrow
Cu Chulainn
9,939
965
596
1,255
11,300
15,467
606
1,862
9,438
3,499
16,531
L
16,505
3,722
794
1,802
10,320
5,255
0
2,907
7,286
0
30,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,080
Gold Earned
46,283
81
Minions Killed
101
0
Camps Cleared
0
780,677
Distance Traveled
825,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,267
927
8
1
0
182,417
0
W
Zhong Kui
7,979
798
20
2
0
152,580
0
L
Odin
6,509
651
5
1
0
109,814
0
L
Loki
7,639
764
8
1
0
181,881
0
W
Jing Wei
9,206
921
29
3
0
183,058
0
L
Bellona
7,322
732
17
2
0
164,571
0
L
Bacchus
8,091
809
10
1
0
170,557
0
W
Hou Yi
9,982
998
29
3
0
150,973
0
W
Cu Chulainn
9,849
985
15
2
0
156,209
0
L
Chiron
8,519
852
41
4
0
153,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role