Player Matchup

Gilgamesh
Gilgamesh
MustBeStunna
Gilgamesh
Level 92
God Stats
12W - 6L
1,598 SR
Queue Stats
107W - 88L
1,526 Elo+
Party 1
Pele
Pele
Rodeobear24
Pele
Level 139
God Stats
3W - 5L
1,606 SR
Queue Stats
52W - 47L
1,551 Elo+
Party 1
Bacchus
Bacchus
clad-elite1
Bacchus
Level 40
God Stats
17W - 11L
1,626 SR
Queue Stats
47W - 46L
1,510 Elo+
Party 1
Team Averages
Level 90
1,610 SR
1,529 Elo+

VS

Team Averages
Level 81
1,445 SR
1,591 Elo+
Nu Wa
Nu Wa
Barukiri
Nu Wa
Level 67
God Stats
1W - 1L
1,571 SR
Queue Stats
4W - 3L
1,624 Elo+
Party 2
Fenrir
Fenrir
GoatsNGod
Fenrir
Level 98
God Stats
9W - 11L
1,417 SR
Queue Stats
188W - 194L
1,525 Elo+
Solo
Kumbhakarna
Kumbhakarna
ShaunyShanks
Kumbhakarna
Level 79
God Stats
0W - 1L
1,347 SR
Queue Stats
4W - 3L
1,624 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MustBeStunna
Gilgamesh
14
6 / 1 / 6
8,584
858
6,734
8,861
7,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 3 / 7
8,319
832
10,561
10,343
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
clad-elite1
Bacchus
13
1 / 1 / 9
7,924
792
3,678
9,076
8,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Barukiri
Nu Wa
11
0 / 5 / 3
6,531
653
8,623
6,713
2,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
GoatsNGod
Fenrir
12
3 / 4 / 1
7,166
717
6,676
9,940
5,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
ShaunyShanks
Kumbhakarna
11
1 / 3 / 4
6,881
688
5,667
9,304
9,622
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
12
Kills
4
5
Deaths
12
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Barukiri
Nu Wa
0
5
3
0.3
L
Fenrir
GoatsNGod
Fenrir
3
4
1
0.88
W
Gilgamesh
MustBeStunna
Gilgamesh
6
1
6
9
W
5
3
7
2.83
L
Kumbhakarna
ShaunyShanks
Kumbhakarna
1
3
4
1
W
Bacchus
clad-elite1
Bacchus
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,973
Damage
20,966
28,280
Taken
25,957
20,181
Mitigated
17,444
7,447
Healing
2,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Barukiri
Nu Wa
8,623
1,533
0
112
6,713
2,274
0
881
5,832
20,636
0
L
Fenrir
GoatsNGod
Fenrir
6,676
2,642
198
2,103
9,940
5,548
0
1,800
8,140
0
18,104
W
Gilgamesh
MustBeStunna
Gilgamesh
6,734
2,069
271
1,780
8,861
7,550
486
5,484
3,183
0
24,949
W
10,561
2,494
0
2,722
10,343
4,234
613
4,953
5,262
0
40,895
L
Kumbhakarna
ShaunyShanks
Kumbhakarna
5,667
1,243
0
0
9,304
9,622
0
1,034
8,270
15,579
0
W
Bacchus
clad-elite1
Bacchus
3,678
552
483
2,191
9,076
8,397
0
4,013
4,915
13,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
20,578
115
Minions Killed
77
0
Camps Cleared
0
530,018
Distance Traveled
480,962
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,531
653
40
4
0
146,757
0
L
Fenrir
7,166
717
26
3
0
168,080
0
W
Gilgamesh
8,584
858
32
3
0
168,414
0
W
Pele
8,319
832
63
6
0
165,283
0
L
Kumbhakarna
6,881
688
11
1
0
166,125
0
W
Bacchus
7,924
792
20
2
0
196,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role