Player Matchup

Ravana
Ravana
Platinum I
ChaleFool
Ravana
Platinum I
Level 145
God Stats
19W - 15L
1,875 SR
Queue Stats
341W - 331L
1,818 MMR
Solo
Horus
Horus
Gold III
J0LLY FAWN
Horus
Gold III
Level 160
God Stats
4W - 3L
1,585 SR
Queue Stats
48W - 45L
1,580 MMR
Party 3
Geb
Geb
Platinum II
KekJC
Geb
Platinum II
Level 104
God Stats
4W - 7L
1,390 SR
Queue Stats
86W - 67L
1,861 MMR
Party 1
Agni
Agni
Platinum IV
Like Jeter
Agni
Platinum IV
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 49L
1,877 MMR
Party 3
Danzaburou
Danzaburou
Gold I
ShouldBeDrinking
Danzaburou
Gold I
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 48L
1,696 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 127
1,570 SR
1,766 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,505 SR
1,764 MMR
Loki
Loki
Platinum II
BRAV0 Jr
Loki
Platinum II
Level 88
God Stats
113W - 95L
1,634 SR
Queue Stats
904W - 891L
1,809 MMR
Party 2
Sylvanus
Sylvanus
Gold V
ClocksOfTime
Sylvanus
Gold V
Level 167
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 259L
1,771 MMR
Solo
Shiva
Shiva
Platinum II
CrazyGlitch
Shiva
Platinum II
Level 164
God Stats
2W - 1L
1,500 SR
Queue Stats
324W - 314L
1,716 MMR
Solo
Yu Huang
Yu Huang
Diamond V
THE Calisavage
Yu Huang
Diamond V
Level 157
God Stats
0W - 4L
1,663 SR
Queue Stats
271W - 255L
1,793 MMR
Solo
Neith
Neith
Platinum III
xXPPLechesXx
Neith
Platinum III
Level 155
God Stats
0W - 4L
1,228 SR
Queue Stats
639W - 630L
1,732 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ChaleFool
Ravana
17
11 / 3 / 4
11,698
650
14,912
10,697
5,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
16
3 / 1 / 3
10,153
564
11,717
16,927
23,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
KekJC
Geb
14
0 / 0 / 5
8,753
486
4,450
16,188
16,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
1 / 4 / 8
9,169
509
9,169
10,582
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
ShouldBeDrinking
Danzaburou
18
11 / 1 / 4
12,352
686
17,835
14,905
7,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
KaliMauiAo KuangSusano

VS

Bans
MartichorasHe BoAphroditeMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
5 / 3 / 0
9,009
501
6,840
13,584
6,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
ClocksOfTime
Sylvanus
12
1 / 5 / 2
8,274
460
5,262
17,634
16,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
1 / 6 / 0
9,105
506
12,569
21,759
16,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Yu Huang
15
2 / 5 / 1
9,322
518
12,237
12,874
5,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 7 / 2
8,364
465
6,724
14,416
5,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
26
Kills
9
9
Deaths
26
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
5
3
0
1.67
W
Ravana
ChaleFool
Ravana
11
3
4
4.33
L
Sylvanus
ClocksOfTime
Sylvanus
1
5
2
0.4
L
1
6
0
0.17
W
Horus
3
1
3
4.5
W
Geb
KekJC
Geb
0
0
5
2.5
W
1
4
8
1.25
W
Danzaburou
ShouldBeDrinking
Danzaburou
11
1
4
13
L
Yu Huang
2
5
1
0.5
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,083
Damage
43,632
69,299
Taken
80,267
56,954
Mitigated
49,817
21,768
Healing
18,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
6,840
2,119
0
1,507
13,584
6,226
0
2,550
11,034
0
55,616
W
Ravana
ChaleFool
Ravana
14,912
5,059
0
3,443
10,697
5,399
0
3,404
7,046
0
99,981
L
Sylvanus
ClocksOfTime
Sylvanus
5,262
1,162
1,903
4,732
17,634
16,083
0
5,368
12,266
23,831
0
L
12,569
4,289
0
5,478
21,759
16,126
0
911
20,848
0
76,444
W
Horus
11,717
5,175
300
4,441
16,927
23,682
264
168
16,759
2,346
67,651
W
Geb
KekJC
Geb
4,450
803
0
2,428
16,188
16,751
0
6,597
9,146
24,730
0
W
9,169
643
0
1,173
10,582
4,033
0
5,346
5,146
66,569
0
W
Danzaburou
ShouldBeDrinking
Danzaburou
17,835
12,812
0
9,983
14,905
7,089
487
2,490
12,292
0
144,227
L
Yu Huang
12,237
956
134
2,478
12,874
5,530
48
4,733
8,141
84,933
0
L
6,724
1,567
0
2,088
14,416
5,852
518
1,079
13,337
0
64,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,125
Gold Earned
44,074
524
Minions Killed
474
0
Camps Cleared
0
1,864,100
Distance Traveled
1,735,766
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,009
501
84
5
0
404,465
3
W
Ravana
11,698
650
115
6
0
421,449
2
L
Sylvanus
8,274
460
39
2
0
349,736
2
L
Shiva
9,105
506
102
6
0
346,085
1
W
Horus
10,153
564
93
5
0
357,352
0
W
Geb
8,753
486
23
1
0
378,654
2
W
Agni
9,169
509
121
7
0
366,351
0
W
Danzaburou
12,352
686
172
10
0
340,294
2
L
Yu Huang
9,322
518
132
7
0
316,694
3
L
Neith
8,364
465
117
7
0
318,786
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role