Player Matchup

Bastet
Bastet
Dj1821
Bastet
Level 68
God Stats
0W - 1L
1,458 SR
Queue Stats
19W - 16L
1,298 Elo+
Party 2
Ishtar
Ishtar
KNorwood
Ishtar
Level 26
God Stats
0W - 1L
1,452 SR
Queue Stats
1W - 5L
1,166 Elo+
Party 2
Ymir
Ymir
SnakeWasHere
Ymir
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,327 Elo+
Party 2
Athena
Athena
rgundy23
Athena
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
177W - 174L
1,379 Elo+
Party 4
Raijin
Raijin
richard3782
Raijin
Level 25
God Stats
0W - 5L
1,310 SR
Queue Stats
141W - 168L
1,216 Elo+
Party 4
Team Averages
Level 53
1,444 SR
1,277 Elo+

VS

Team Averages
Level 129
1,520 SR
1,482 Elo+
Hercules
Hercules
DarkFeuer
Hercules
Level 158
God Stats
5W - 3L
1,635 SR
Queue Stats
332W - 290L
1,516 Elo+
Party 1
Agni
Agni
Deceptik0n
Agni
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
184W - 192L
1,389 Elo+
Party 3
Mulan
Mulan
altairassassin37
Mulan
Level 104
God Stats
5W - 8L
1,484 SR
Queue Stats
209W - 245L
1,355 Elo+
Party 3
Skadi
Skadi
invu4urazombie
Skadi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,567 Elo+
Solo
Medusa
Medusa
vicente29
Medusa
Level 127
God Stats
5W - 3L
1,482 SR
Queue Stats
170W - 150L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dj1821
Bastet
14
3 / 5 / 5
7,489
749
9,830
10,032
4,715
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
KNorwood
Ishtar
14
3 / 6 / 5
8,444
844
7,483
9,240
4,644
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 5 / 5
8,375
838
4,866
15,156
15,839
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
rgundy23
Athena
14
2 / 4 / 5
7,927
793
3,464
13,121
16,429
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
12
1 / 4 / 6
7,323
732
2,764
7,047
3,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DarkFeuer
Hercules
16
7 / 2 / 15
9,397
940
12,345
12,035
13,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
6 / 1 / 12
9,757
976
12,803
4,780
1,828
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 2 / 11
7,940
794
4,651
7,409
7,742
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 1 / 18
8,295
830
10,376
4,927
1,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
vicente29
Medusa
14
8 / 5 / 12
9,052
905
10,678
10,420
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
92
11
Kills
24
24
Deaths
11
26
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Hercules
DarkFeuer
Hercules
7
2
15
7.25
W
6
1
12
12
L
Bastet
Dj1821
Bastet
3
5
5
1.1
L
Ishtar
KNorwood
Ishtar
3
6
5
0.92
L
2
5
5
0.9
W
2
2
11
3.75
W
1
1
18
10
L
Athena
rgundy23
Athena
2
4
5
1.13
L
Raijin
1
4
6
1
W
Medusa
vicente29
Medusa
8
5
12
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,407
Damage
50,853
54,596
Taken
39,571
44,749
Mitigated
29,568
9,445
Healing
14,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DarkFeuer
Hercules
12,345
2,013
631
4,706
12,035
13,923
532
2,874
9,161
0
22,077
W
12,803
1,726
2,394
1,823
4,780
1,828
1,290
1,106
3,674
32,461
0
L
Bastet
Dj1821
Bastet
9,830
1,598
721
1,288
10,032
4,715
0
2,073
7,874
0
13,790
L
Ishtar
KNorwood
Ishtar
7,483
3,138
683
409
9,240
4,644
0
1,668
7,572
0
21,125
L
4,866
1,879
1,779
1,615
15,156
15,839
0
4,630
10,358
11,591
0
W
4,651
800
247
458
7,409
7,742
407
3,278
4,131
0
6,964
W
10,376
2,948
672
359
4,927
1,850
1,333
1,445
3,482
0
16,032
L
Athena
rgundy23
Athena
3,464
501
84
1,911
13,121
16,429
0
3,435
9,468
7,816
0
L
Raijin
2,764
141
123
832
7,047
3,122
0
997
6,050
11,029
0
W
Medusa
vicente29
Medusa
10,678
6,341
856
2,200
10,420
4,225
1,948
2,391
8,029
0
17,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,558
Gold Earned
44,441
77
Minions Killed
121
0
Camps Cleared
0
860,054
Distance Traveled
873,792
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,397
940
28
3
0
160,526
0
W
Agni
9,757
976
51
5
0
186,937
0
L
Bastet
7,489
749
6
1
0
194,461
0
L
Ishtar
8,444
844
34
3
0
138,682
0
L
Ymir
8,375
838
14
1
0
158,232
0
W
Mulan
7,940
794
6
1
0
164,875
0
W
Skadi
8,295
830
19
2
0
212,120
0
L
Athena
7,927
793
4
0
0
191,906
0
L
Raijin
7,323
732
19
2
0
176,773
0
W
Medusa
9,052
905
17
2
0
149,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role