Player Matchup

Jing Wei
Jing Wei
GODYO
Jing Wei
Level 277
God Stats
16W - 37L
1,042 SR
Queue Stats
2,087W - 2,084L
1,435 Elo+
Solo
Fenrir
Fenrir
Kujinata
Fenrir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 135L
1,441 Elo+
Party 3
Osiris
Osiris
PandaMuffinPaw
Osiris
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 167L
1,424 Elo+
Party 3
Thoth
Thoth
SkeetOnFace
Thoth
Level 108
God Stats
5W - 4L
1,878 SR
Queue Stats
195W - 191L
1,437 Elo+
Party 3
Terra
Terra
Vangor708
Terra
Level 53
God Stats
1W - 1L
1,705 SR
Queue Stats
58W - 54L
1,464 Elo+
Party 3
Team Averages
Level 145
1,525 SR
1,440 Elo+

VS

Team Averages
Level 137
1,489 SR
1,484 Elo+
Neith
Neith
Diggadi
Neith
Level 168
God Stats
4W - 3L
1,333 SR
Queue Stats
616W - 601L
1,499 Elo+
Party 1
Jormungandr
Jormungandr
God-Haiden
Jormungandr
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 95L
1,400 Elo+
Party 2
Cernunnos
Cernunnos
Kingangell
Cernunnos
Level 149
God Stats
3W - 3L
1,256 SR
Queue Stats
260W - 161L
1,525 Elo+
Party 2
Hades
Hades
kembo_gphig
Hades
Level 109
God Stats
3W - 3L
1,836 SR
Queue Stats
237W - 254L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
lobojames
Guan Yu
Level 133
God Stats
7W - 6L
1,519 SR
Queue Stats
378W - 369L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GODYO
Jing Wei
17
3 / 6 / 3
9,055
755
12,680
13,358
6,359
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Fenrir
Kujinata
Fenrir
14
3 / 5 / 6
8,883
740
7,597
13,924
7,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 6 / 6
7,586
632
6,861
15,091
17,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
2 / 4 / 5
8,636
720
9,361
8,967
4,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
Vangor708
Terra
15
2 / 4 / 8
8,931
744
3,552
19,037
16,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Diggadi
Neith
17
2 / 1 / 18
10,054
838
19,269
9,634
4,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
God-Haiden
Jormungandr
17
4 / 2 / 15
10,027
836
12,187
13,483
13,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cernunnos
Kingangell
Cernunnos
18
13 / 2 / 9
11,651
971
20,110
12,485
6,667
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 4 / 11
9,692
808
9,101
12,165
7,447
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
lobojames
Guan Yu
13
0 / 4 / 12
8,668
722
4,014
14,045
12,919
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
11
Kills
25
25
Deaths
13
28
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Neith
Diggadi
Neith
2
1
18
11
L
Jing Wei
GODYO
Jing Wei
3
6
3
0.75
W
Jormungandr
God-Haiden
Jormungandr
4
2
15
5.75
W
Cernunnos
Kingangell
Cernunnos
13
2
9
8.75
L
Fenrir
Kujinata
Fenrir
3
5
6
1.2
L
1
6
6
0.67
L
2
4
5
1.13
L
Terra
Vangor708
Terra
2
4
8
1.5
W
6
4
11
2.88
W
Guan Yu
lobojames
Guan Yu
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,051
Damage
64,681
70,377
Taken
61,812
51,962
Mitigated
45,390
15,691
Healing
25,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Diggadi
Neith
19,269
7,259
848
2,922
9,634
4,738
1,309
2,170
7,404
0
44,107
L
Jing Wei
GODYO
Jing Wei
12,680
7,940
921
1,611
13,358
6,359
0
3,669
9,369
0
34,316
W
Jormungandr
God-Haiden
Jormungandr
12,187
2,248
2,216
4,368
13,483
13,619
500
3,321
10,027
21,826
839
W
Cernunnos
Kingangell
Cernunnos
20,110
12,121
342
3,599
12,485
6,667
4,749
1,910
10,504
0
47,347
L
Fenrir
Kujinata
Fenrir
7,597
135
814
1,254
13,924
7,520
0
3,944
9,664
0
9,528
L
6,861
914
538
382
15,091
17,420
0
4,365
10,492
0
12,465
L
9,361
840
441
268
8,967
4,162
0
2,001
6,828
24,176
0
L
Terra
Vangor708
Terra
3,552
399
3,691
5,771
19,037
16,501
0
5,084
13,575
6,553
0
W
9,101
674
1,240
3,480
12,165
7,447
805
2,712
9,447
13,700
0
W
Guan Yu
lobojames
Guan Yu
4,014
358
3,918
2,935
14,045
12,919
56
2,506
11,517
0
10,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,091
Gold Earned
50,092
97
Minions Killed
146
0
Camps Cleared
0
1,011,304
Distance Traveled
1,120,962
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,054
838
34
3
0
226,914
0
L
Jing Wei
9,055
755
46
4
0
151,132
1
W
Jormungandr
10,027
836
37
3
0
215,595
0
W
Cernunnos
11,651
971
44
4
0
194,303
0
L
Fenrir
8,883
740
8
1
0
230,740
0
L
Osiris
7,586
632
12
1
0
198,197
0
L
Thoth
8,636
720
28
2
0
214,606
0
L
Terra
8,931
744
3
0
0
216,629
0
W
Hades
9,692
808
15
1
0
230,672
0
W
Guan Yu
8,668
722
16
1
0
253,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role