Player Matchup

Janus
Janus
CapsuleFan
Janus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,647 Elo+
Party 1
Medusa
Medusa
DownBadSimp
Medusa
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 39L
1,647 Elo+
Party 1
Maui
Maui
RGCToxicity
Maui
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,647 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,647 Elo+

VS

Team Averages
Level 64
1,437 SR
1,500 Elo+
Odin
Odin
CaptainNoodler
Odin
Level 18
God Stats
2W - 1L
1,254 SR
Queue Stats
18W - 17L
1,501 Elo+
Party 2
Ah Puch
Ah Puch
MCforgold22
Ah Puch
Level 128
God Stats
1W - 0L
1,275 SR
Queue Stats
19W - 17L
1,524 Elo+
Party 2
Lancelot
Lancelot
PeenInspector
Lancelot
Level 47
God Stats
9W - 10L
1,782 SR
Queue Stats
84W - 70L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 5 / 2
6,789
679
4,024
7,366
2,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
11
1 / 4 / 1
6,553
655
3,271
7,249
3,230
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 1
7,033
703
2,356
9,530
9,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 10
8,189
819
5,313
5,633
5,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
MCforgold22
Ah Puch
14
8 / 0 / 4
8,636
864
9,527
4,489
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
PeenInspector
Lancelot
13
2 / 3 / 11
7,877
788
6,927
8,544
4,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
3
Kills
14
14
Deaths
3
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
1
5
2
0.4
W
4
0
10
9
L
Medusa
1
4
1
0.38
W
Ah Puch
MCforgold22
Ah Puch
8
0
4
10
W
Lancelot
PeenInspector
Lancelot
2
3
11
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,651
Damage
21,767
24,145
Taken
18,666
15,175
Mitigated
11,002
1,347
Healing
5,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
4,024
159
309
490
7,366
2,812
0
2,784
4,499
22,563
0
W
5,313
1,484
0
1,067
5,633
5,106
263
1,658
3,931
0
15,031
L
Medusa
3,271
1,477
0
0
7,249
3,230
0
2,850
4,355
0
19,321
W
Ah Puch
MCforgold22
Ah Puch
9,527
278
0
1,810
4,489
1,842
961
1,998
2,417
30,311
0
W
Lancelot
PeenInspector
Lancelot
6,927
821
154
2,160
8,544
4,054
590
2,528
5,795
0
34,131
L
2,356
594
44
504
9,530
9,133
0
3,928
5,298
8,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,375
Gold Earned
24,702
107
Minions Killed
127
0
Camps Cleared
0
465,922
Distance Traveled
567,593
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,789
679
53
5
0
155,075
0
W
Odin
8,189
819
21
2
0
185,510
0
L
Medusa
6,553
655
37
4
0
159,836
0
W
Ah Puch
8,636
864
61
6
0
174,511
0
W
Lancelot
7,877
788
45
5
0
207,572
1
L
Maui
7,033
703
17
2
0
151,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role