Player Matchup

Skadi
Skadi
LaxParke
Skadi
Level 80
God Stats
2W - 2L
1,586 SR
Queue Stats
23W - 22L
1,626 Elo+
Party 1
Ratatoskr
Ratatoskr
OkIvy
Ratatoskr
Level 124
God Stats
0W - 1L
1,742 SR
Queue Stats
18W - 23L
1,524 Elo+
Party 1
Merlin
Merlin
Spongebait
Merlin
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,595 Elo+
Party 1
Team Averages
Level 88
1,609 SR
1,582 Elo+

VS

Team Averages
Level 108
1,530 SR
1,506 Elo+
Cthulhu
Cthulhu
GargantuanPeen69
Cthulhu
Level 118
God Stats
9W - 4L
1,830 SR
Queue Stats
210W - 188L
1,565 Elo+
Party 2
Chaac
Chaac
OhYuhNik
Chaac
Level 90
God Stats
3W - 3L
1,540 SR
Queue Stats
8W - 7L
1,402 Elo+
Solo
Izanami
Izanami
lNFAM0US_S0L0GOD
Izanami
Level 117
God Stats
1W - 2L
1,219 SR
Queue Stats
219W - 204L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
LaxParke
Skadi
12
1 / 7 / 2
7,852
654
7,701
11,799
4,702
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ratatoskr
OkIvy
Ratatoskr
12
1 / 6 / 2
7,994
666
7,138
11,979
5,870
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Spongebait
Merlin
13
1 / 10 / 1
8,288
691
7,955
12,709
5,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 12
10,416
868
11,191
11,608
13,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
OhYuhNik
Chaac
15
5 / 2 / 18
10,206
851
8,721
14,090
18,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
9 / 1 / 12
10,560
880
10,485
11,563
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
65
3
Kills
23
23
Deaths
3
5
Assists
42
Player
Kills
Deaths
Assists
KDA
W
9
0
12
15
L
Skadi
LaxParke
Skadi
1
7
2
0.29
W
Chaac
OhYuhNik
Chaac
5
2
18
7
L
Ratatoskr
OkIvy
Ratatoskr
1
6
2
0.33
L
Merlin
Spongebait
Merlin
1
10
1
0.15
W
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,794
Damage
30,397
36,487
Taken
37,261
15,901
Mitigated
37,197
2,525
Healing
10,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,191
220
593
2,055
11,608
13,447
288
2,559
8,965
23,818
938
L
Skadi
LaxParke
Skadi
7,701
3,230
0
1,560
11,799
4,702
22
2,966
8,439
0
30,251
W
Chaac
OhYuhNik
Chaac
8,721
1,222
415
4,712
14,090
18,201
342
3,571
10,387
0
35,812
L
Ratatoskr
OkIvy
Ratatoskr
7,138
2,591
0
838
11,979
5,870
0
3,486
8,184
0
26,828
L
Merlin
Spongebait
Merlin
7,955
1,087
0
127
12,709
5,329
0
2,817
9,575
25,683
0
W
10,485
6,275
0
2,306
11,563
5,549
1,839
1,714
9,782
0
48,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,134
Gold Earned
31,182
122
Minions Killed
156
0
Camps Cleared
0
575,924
Distance Traveled
720,183
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,416
868
31
3
0
270,065
1
L
Skadi
7,852
654
36
3
0
182,173
0
W
Chaac
10,206
851
51
4
0
241,835
0
L
Ratatoskr
7,994
666
39
3
0
230,188
0
L
Merlin
8,288
691
47
4
0
163,563
0
W
Izanami
10,560
880
74
6
0
208,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role