Player Matchup

Horus
Horus
 
Horus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Gathhu
Nu Wa
Level 8
God Stats
1W - 3L
1,330 SR
Queue Stats
9W - 13L
1,197 Elo+
Party 3
Ymir
Ymir
One_Vee_One_Me_
Ymir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 37L
1,519 Elo+
Party 1
Yemoja
Yemoja
dmbrаndοn
Yemoja
Level 7
God Stats
1W - 3L
1,795 SR
Queue Stats
12W - 9L
1,781 Elo+
Party 1
Ra
Ra
ÂssPlunger3000
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,860 Elo+
Party 1
Team Averages
Level 28
1,525 SR
1,571 Elo+

VS

Team Averages
Level 64
1,427 SR
1,336 Elo+
Kukulkan
Kukulkan
GloBiden3Hunna
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,500 Elo+
Party 4
Anhur
Anhur
JimmyBannana
Anhur
Level 28
God Stats
9W - 17L
1,325 SR
Queue Stats
11W - 24L
1,303 Elo+
Party 2
Shiva
Shiva
SoupDownloader
Shiva
Level 67
God Stats
2W - 6L
1,255 SR
Queue Stats
20W - 47L
1,227 Elo+
Party 2
Zeus
Zeus
SweetYeet69
Zeus
Level 103
God Stats
1W - 0L
1,698 SR
Queue Stats
14W - 36L
1,263 Elo+
Party 2
Loki
Loki
TTVJGRDesign
Loki
Level 116
God Stats
37W - 19L
1,358 SR
Queue Stats
120W - 114L
1,389 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
4 / 1 / 0
7,832
783
5,482
8,837
7,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
Gathhu
Nu Wa
14
0 / 4 / 3
7,186
719
4,397
9,961
3,273
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 1
7,373
737
4,718
14,260
10,805
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
9
0 / 1 / 0
6,106
611
253
1,094
336
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 1 / 0
6,106
611
191
761
187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
15
1 / 1 / 2
8,242
824
5,266
4,381
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 1 / 3
8,443
844
2,083
5,230
2,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 9
7,964
796
6,173
8,021
6,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 1 / 5
8,337
834
5,953
4,355
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 3
8,829
883
11,381
5,608
1,957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
10
10
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
1
0
4
L
Nu Wa
Gathhu
Nu Wa
0
4
3
0.38
W
Kukulkan
1
1
2
2
W
2
1
3
3.5
L
1
3
1
0.5
W
0
1
9
4.5
W
1
1
5
3.5
W
6
1
3
7.5
L
Yemoja
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,041
Damage
30,856
34,913
Taken
27,595
22,305
Mitigated
14,217
5,048
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,482
1,593
504
1,346
8,837
7,704
0
4,676
3,924
0
10,151
L
Nu Wa
Gathhu
Nu Wa
4,397
1,188
0
359
9,961
3,273
0
2,199
7,717
18,847
0
W
Kukulkan
5,266
234
0
194
4,381
1,913
1,599
1,937
2,362
33,046
0
W
2,083
1,956
0
1,096
5,230
2,173
2,753
1,946
3,224
0
22,394
L
4,718
199
0
2,834
14,260
10,805
0
3,922
9,824
20,679
0
W
6,173
1,315
510
734
8,021
6,867
229
2,966
4,893
0
20,504
W
5,953
508
0
0
4,355
1,307
1,486
858
3,447
37,936
0
W
11,381
3,811
0
750
5,608
1,957
402
1,412
4,110
0
29,310
L
Yemoja
253
65
5
0
1,094
336
0
295
764
253
0
L
191
70
0
0
761
187
0
127
634
191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,603
Gold Earned
41,815
89
Minions Killed
267
0
Camps Cleared
0
536,072
Distance Traveled
979,704
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,832
783
15
2
0
173,053
0
L
Nu Wa
7,186
719
34
3
0
152,855
0
W
Kukulkan
8,242
824
57
6
0
167,880
0
W
Anhur
8,443
844
65
7
0
164,818
0
L
Ymir
7,373
737
40
4
0
176,754
0
W
Shiva
7,964
796
32
3
0
220,818
1
W
Zeus
8,337
834
77
8
0
217,672
0
W
Loki
8,829
883
36
4
0
208,516
1
L
Yemoja
6,106
611
0
0
0
17,289
0
L
Ra
6,106
611
0
0
0
16,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role