Player Matchup

Bacchus
Bacchus
DrxpyKnuckles
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 157L
1,381 Elo+
Party 1
Hera
Hera
MoonStruckIris
Hera
Level 107
God Stats
45W - 35L
1,641 SR
Queue Stats
175W - 188L
1,408 Elo+
Party 1
Artemis
Artemis
YamiCam-
Artemis
Level 67
God Stats
17W - 10L
1,623 SR
Queue Stats
276W - 295L
1,384 Elo+
Party 1
Mulan
Mulan
iOblightin
Mulan
Level 42
God Stats
8W - 8L
1,717 SR
Queue Stats
126W - 132L
1,323 Elo+
Party 1
Mercury
Mercury
tristin1153
Mercury
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 16L
1,316 Elo+
Party 1
Team Averages
Level 55
1,596 SR
1,362 Elo+

VS

Team Averages
Level 76
1,536 SR
1,447 Elo+
Janus
Janus
 
Janus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
MinniSoarz-
Kukulkan
Level 15
God Stats
15W - 9L
1,531 SR
Queue Stats
21W - 15L
1,502 Elo+
Party 2
Surtr
Surtr
Pompey967057
Surtr
Level 81
God Stats
1W - 1L
1,699 SR
Queue Stats
18W - 27L
1,213 Elo+
Party 3
Skadi
Skadi
Preda07
Skadi
Level 38
God Stats
3W - 2L
1,651 SR
Queue Stats
5W - 3L
1,542 Elo+
Party 3
Atlas
Atlas
le_beast214
Atlas
Level 125
God Stats
1W - 1L
1,301 SR
Queue Stats
18W - 25L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 2 / 2
7,480
468
5,901
10,331
11,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 4 / 1
9,626
602
13,836
8,927
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
YamiCam-
Artemis
12
1 / 5 / 1
7,025
439
4,048
13,991
5,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
12
3 / 4 / 3
8,070
504
7,576
12,624
6,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
tristin1153
Mercury
12
0 / 4 / 3
7,301
456
1,744
12,224
4,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 1 / 4
8,124
508
7,040
7,179
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
MinniSoarz-
Kukulkan
14
0 / 3 / 5
8,035
502
4,021
10,761
4,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
4 / 4 / 0
8,739
546
5,160
12,598
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
Preda07
Skadi
15
8 / 1 / 5
9,377
586
13,694
10,949
4,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 8
8,754
547
5,847
13,837
13,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
10
Kills
18
19
Deaths
10
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
4
5
L
Bacchus
1
2
2
1
W
Kukulkan
MinniSoarz-
Kukulkan
0
3
5
0.83
L
5
4
1
1.38
W
4
4
0
1
W
Skadi
Preda07
Skadi
8
1
5
10.5
L
Artemis
YamiCam-
Artemis
1
5
1
0.3
L
Mulan
3
4
3
1.13
W
3
1
8
7
L
Mercury
tristin1153
Mercury
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,105
Damage
35,762
58,097
Taken
55,324
32,935
Mitigated
34,165
9,693
Healing
10,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,040
181
0
565
7,179
2,421
0
2,754
4,425
61,575
0
L
Bacchus
5,901
510
144
1,970
10,331
11,847
0
3,291
7,040
27,400
0
W
Kukulkan
MinniSoarz-
Kukulkan
4,021
0
0
1,484
10,761
4,056
195
6,103
4,658
59,312
0
L
13,836
4,126
0
1,615
8,927
4,569
838
5,055
3,872
80,400
0
W
5,160
2,066
201
4,989
12,598
9,192
0
2,510
10,088
961
51,077
W
Skadi
Preda07
Skadi
13,694
5,505
0
1,286
10,949
4,506
1,272
3,041
7,908
0
63,880
L
Artemis
YamiCam-
Artemis
4,048
1,171
0
1,759
13,991
5,524
0
3,669
10,322
0
41,370
L
Mulan
7,576
1,741
134
2,632
12,624
6,700
779
2,871
9,753
0
54,778
W
5,847
2,120
208
2,055
13,837
13,990
420
5,644
8,193
34,222
0
L
Mercury
tristin1153
Mercury
1,744
978
0
1,439
12,224
4,295
0
2,095
10,129
0
55,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,502
Gold Earned
43,029
397
Minions Killed
398
0
Camps Cleared
0
1,541,347
Distance Traveled
1,651,186
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,124
508
96
6
0
386,943
0
L
Bacchus
7,480
468
30
2
0
331,388
0
W
Kukulkan
8,035
502
98
6
0
317,749
0
L
Hera
9,626
602
138
9
0
277,299
0
W
Surtr
8,739
546
83
5
0
335,214
0
W
Skadi
9,377
586
95
6
0
305,367
1
L
Artemis
7,025
439
67
4
0
285,026
0
L
Mulan
8,070
504
92
6
0
294,405
0
W
Atlas
8,754
547
26
2
0
305,913
7
L
Mercury
7,301
456
70
4
0
353,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role