Player Matchup

Sylvanus
Sylvanus
Kylerf21
Sylvanus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,593 Elo+
Party 2
Camazotz
Camazotz
OnlyMrReaper
Camazotz
Level 132
God Stats
1W - 2L
1,500 SR
Queue Stats
186W - 168L
1,485 Elo+
Party 1
Skadi
Skadi
PeepinKeegs
Skadi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,593 Elo+
Party 2
Tiamat
Tiamat
YerboiBingo
Tiamat
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 166L
1,503 Elo+
Party 1
Hercules
Hercules
vVv JESSE vVv
Hercules
Level 129
God Stats
2W - 1L
1,754 SR
Queue Stats
220W - 195L
1,455 Elo+
Party 1
Team Averages
Level 124
1,551 SR
1,526 Elo+

VS

Team Averages
Level 119
1,544 SR
1,445 Elo+
Chang'e
Chang'e
D0ubleaces
Chang'e
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,296 Elo+
Party 3
Achilles
Achilles
GoldenPup
Achilles
Level 87
God Stats
1W - 0L
1,476 SR
Queue Stats
39W - 34L
1,533 Elo+
Solo
Lancelot
Lancelot
Griseldabeast
Lancelot
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 122L
1,500 Elo+
Solo
Nox
Nox
RenownedViking
Nox
Level 127
God Stats
2W - 0L
1,742 SR
Queue Stats
39W - 43L
1,539 Elo+
Party 3
Merlin
Merlin
painkiller664
Merlin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kylerf21
Sylvanus
12
0 / 5 / 5
7,229
723
10,557
16,309
15,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
OnlyMrReaper
Camazotz
15
4 / 4 / 1
8,826
883
4,856
17,236
13,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

13
2 / 4 / 3
7,366
737
8,651
10,773
12,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
14
3 / 4 / 2
8,012
801
8,993
10,617
7,192
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
vVv JESSE vVv
Hercules
12
0 / 6 / 5
6,679
668
8,915
18,329
24,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
D0ubleaces
Chang'e
16
6 / 2 / 16
9,608
961
17,070
10,746
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Achilles
GoldenPup
Achilles
14
4 / 3 / 12
8,714
871
7,638
12,697
16,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
Griseldabeast
Lancelot
14
3 / 1 / 14
8,298
830
5,661
9,571
10,134
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
7 / 1 / 11
9,397
940
16,810
9,360
5,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 2 / 18
9,086
909
16,388
8,630
5,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
94
9
Kills
23
23
Deaths
9
16
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Chang'e
D0ubleaces
Chang'e
6
2
16
7
W
Achilles
GoldenPup
Achilles
4
3
12
3.33
W
Lancelot
Griseldabeast
Lancelot
3
1
14
10
L
Sylvanus
Kylerf21
Sylvanus
0
5
5
0.5
L
Camazotz
OnlyMrReaper
Camazotz
4
4
1
1.13
L
2
4
3
0.88
W
7
1
11
12.5
L
Tiamat
3
4
2
1
W
3
2
18
6
L
Hercules
vVv JESSE vVv
Hercules
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,972
Damage
63,567
73,264
Taken
51,004
73,409
Mitigated
43,138
22,376
Healing
27,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
D0ubleaces
Chang'e
17,070
2,025
9,603
5,359
10,746
5,580
1,060
4,493
6,119
28,298
0
W
Achilles
GoldenPup
Achilles
7,638
1,301
752
1,242
12,697
16,410
457
4,395
8,116
0
8,631
W
Lancelot
Griseldabeast
Lancelot
5,661
1,637
1,862
1,832
9,571
10,134
253
3,558
5,741
18
9,044
L
Sylvanus
Kylerf21
Sylvanus
10,557
1,721
4,067
3,817
16,309
15,309
0
11,473
3,842
15,855
0
L
Camazotz
OnlyMrReaper
Camazotz
4,856
764
806
4,332
17,236
13,811
0
9,740
6,594
0
16,578
L
8,651
2,139
277
1,438
10,773
12,590
0
7,689
2,539
0
17,949
W
16,810
1,104
3,633
2,495
9,360
5,871
1,420
3,853
5,366
25,795
0
L
Tiamat
8,993
1,236
270
1,022
10,617
7,192
0
7,438
2,472
20,571
0
W
16,388
1,769
258
663
8,630
5,143
1,102
2,476
6,112
33,670
0
L
Hercules
vVv JESSE vVv
Hercules
8,915
3,123
1,093
5,254
18,329
24,507
0
10,820
6,512
0
14,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,112
Gold Earned
45,103
81
Minions Killed
126
0
Camps Cleared
0
892,342
Distance Traveled
1,055,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,608
961
35
4
0
232,103
0
W
Achilles
8,714
871
5
1
0
211,516
0
W
Lancelot
8,298
830
8
1
0
208,891
0
L
Sylvanus
7,229
723
11
1
0
162,869
0
L
Camazotz
8,826
883
20
2
0
193,381
0
L
Skadi
7,366
737
8
1
0
187,979
0
W
Nox
9,397
940
20
2
0
205,651
0
L
Tiamat
8,012
801
31
3
0
169,020
0
W
Merlin
9,086
909
58
6
0
197,515
0
L
Hercules
6,679
668
11
1
0
179,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role