Player Matchup

Rama
Rama
 
Rama
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
FireLily95
Surtr
Level 32
God Stats
15W - 17L
1,301 SR
Queue Stats
69W - 93L
1,325 Elo+
Solo
Ymir
Ymir
LuckVoltia98
Ymir
Level 42
God Stats
2W - 4L
1,284 SR
Queue Stats
32W - 35L
1,417 Elo+
Solo
Nox
Nox
Sindez
Nox
Level 68
God Stats
42W - 36L
1,467 SR
Queue Stats
179W - 160L
1,444 Elo+
Party 1
Izanami
Izanami
shnazzle
Izanami
Level 82
God Stats
29W - 16L
1,598 SR
Queue Stats
150W - 141L
1,448 Elo+
Party 1
Team Averages
Level 57
1,430 SR
1,427 Elo+

VS

Team Averages
Level 71
1,420 SR
1,419 Elo+
Yemoja
Yemoja
 
Yemoja
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Grandmaster_DDD
Tsukuyomi
Level 44
God Stats
1W - 0L
1,259 SR
Queue Stats
9W - 17L
1,317 Elo+
Solo
Charybdis
Charybdis
Herlincx31
Charybdis
Level 68
God Stats
1W - 3L
1,281 SR
Queue Stats
158W - 171L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
NETOCHAN
Sun Wukong
Level 117
God Stats
5W - 7L
1,429 SR
Queue Stats
68W - 73L
1,386 Elo+
Solo
Zeus
Zeus
TheGodzSin
Zeus
Level 64
God Stats
38W - 27L
1,631 SR
Queue Stats
128W - 123L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
0 / 0 / 1
7,214
1,031
2,135
5,118
2,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
14
1 / 6 / 2
8,277
1,182
6,091
14,019
11,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 0 / 0
6,736
962
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nox
Sindez
Nox
13
2 / 1 / 1
8,016
1,145
8,573
9,037
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
shnazzle
Izanami
13
0 / 4 / 1
7,629
1,090
6,418
12,762
4,842
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

260

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 0 / 5
8,904
1,272
2,775
1,962
1,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
Grandmaster_DDD
Tsukuyomi
13
0 / 1 / 7
7,685
1,098
5,599
6,642
2,953
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Herlincx31
Charybdis
14
2 / 2 / 7
8,912
1,273
10,890
9,405
4,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
NETOCHAN
Sun Wukong
13
0 / 0 / 8
7,812
1,116
5,818
5,618
5,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
7 / 0 / 3
9,403
1,343
12,095
4,051
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
11
11
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
0
1
0.5
W
Yemoja
 
Yemoja
2
0
5
4.5
L
Surtr
1
6
2
0.33
W
Tsukuyomi
Grandmaster_DDD
Tsukuyomi
0
1
7
3.5
W
Charybdis
Herlincx31
Charybdis
2
2
7
2.75
L
0
0
0
0
W
Sun Wukong
NETOCHAN
Sun Wukong
0
0
8
4
L
Nox
Sindez
Nox
2
1
1
2.5
W
7
0
3
8.5
L
Izanami
shnazzle
Izanami
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,217
Damage
37,177
40,936
Taken
27,678
22,531
Mitigated
15,643
1,340
Healing
8,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
2,135
2,077
0
428
5,118
2,168
0
452
4,620
0
7,257
W
Yemoja
 
Yemoja
2,775
614
5,566
692
1,962
1,574
0
0
1,962
12,249
0
L
Surtr
6,091
1,658
0
891
14,019
11,851
0
4,665
8,759
142
20,637
W
Tsukuyomi
Grandmaster_DDD
Tsukuyomi
5,599
1,538
0
435
6,642
2,953
0
2,075
4,567
0
15,505
W
Charybdis
Herlincx31
Charybdis
10,890
5,031
145
1,064
9,405
4,119
0
3,413
5,992
0
37,786
L
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
NETOCHAN
Sun Wukong
5,818
1,456
0
844
5,618
5,434
0
1,397
4,221
0
20,798
L
Nox
Sindez
Nox
8,573
947
0
0
9,037
3,670
0
4,407
4,245
20,097
0
W
12,095
1,554
0
0
4,051
1,563
0
1,802
2,249
17,518
0
L
Izanami
shnazzle
Izanami
6,418
3,559
0
21
12,762
4,842
0
4,534
7,875
0
33,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,872
Gold Earned
42,716
123
Minions Killed
172
3
Camps Cleared
9
486,546
Distance Traveled
705,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,214
1,031
8
1
0
121,867
0
W
Yemoja
8,904
1,272
20
3
1
139,004
0
L
Surtr
8,277
1,182
34
5
1
131,628
0
W
Tsukuyomi
7,685
1,098
25
4
1
147,635
0
W
Charybdis
8,912
1,273
69
10
6
127,118
0
L
Ymir
6,736
962
0
0
0
0
0
W
Sun Wukong
7,812
1,116
28
4
0
144,791
0
L
Nox
8,016
1,145
27
4
1
124,628
0
W
Zeus
9,403
1,343
30
4
1
147,451
0
L
Izanami
7,629
1,090
54
8
1
108,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role