Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BreezeeWay
Cthulhu
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Guan Yu
Guan Yu
MightyPancakes10
Guan Yu
Level 57
God Stats
4W - 13L
1,325 SR
Queue Stats
52W - 55L
1,387 Elo+
Solo
Ra
Ra
Thegan_g
Ra
Level 100
God Stats
4W - 5L
1,624 SR
Queue Stats
229W - 229L
1,460 Elo+
Solo
Thanatos
Thanatos
Thunderfoot9999
Thanatos
Level 69
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 34L
1,488 Elo+
Solo
Team Averages
Level 75
1,490 SR
1,467 Elo+

VS

Team Averages
Level 89
1,472 SR
1,278 Elo+
Ah Muzen Cab
Ah Muzen Cab
NOKAI
Ah Muzen Cab
Level 6
God Stats
1W - 0L
1,261 SR
Queue Stats
2W - 4L
1,126 Elo+
Party 1
Khepri
Khepri
Original-Abcboom
Khepri
Level 83
God Stats
1W - 0L
1,903 SR
Queue Stats
3W - 5L
1,235 Elo+
Party 1
Thanatos
Thanatos
TheLittleMerbabe
Thanatos
Level 134
God Stats
2W - 2L
1,285 SR
Queue Stats
34W - 34L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
XxZACCHEOxX
Nu Wa
Level 96
God Stats
212W - 195L
1,413 SR
Queue Stats
458W - 449L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
droptheswag
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
7
3 / 2 / 0
4,374
729
2,881
4,978
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
BreezeeWay
Cthulhu
5
0 / 0 / 2
3,886
648
547
3,327
1,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 0 / 0
2,765
461
0
190
64
7
1 / 1 / 0
4,123
687
1,875
2,937
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thanatos
7
0 / 2 / 1
3,872
645
2,729
5,312
1,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
NOKAI
Ah Muzen Cab
6
1 / 2 / 1
3,868
645
2,535
3,667
1,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
1 / 1 / 2
4,331
722
1,223
3,215
1,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 0 / 0
4,780
797
1,559
5,364
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 1 / 3
4,411
735
2,254
3,619
1,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
droptheswag
Sun Wukong
7
0 / 0 / 0
4,294
716
0
1,586
659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
5
5
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
2
0
1.5
L
Cthulhu
BreezeeWay
Cthulhu
0
0
2
1
L
0
0
0
0
W
Ah Muzen Cab
NOKAI
Ah Muzen Cab
1
2
1
0.75
W
1
1
2
2
W
3
0
0
3
L
1
1
0
1
L
Thanatos
0
2
1
0.25
W
0
1
3
1.5
W
Sun Wukong
droptheswag
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,032
Damage
7,571
16,744
Taken
17,451
5,873
Mitigated
6,320
4,921
Healing
7,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,881
1,799
0
1,423
4,978
1,522
153
819
4,159
0
22,380
L
Cthulhu
BreezeeWay
Cthulhu
547
142
319
285
3,327
1,750
0
672
2,655
13,172
0
L
0
0
0
0
190
64
0
190
0
0
0
W
Ah Muzen Cab
NOKAI
Ah Muzen Cab
2,535
845
0
30
3,667
1,120
0
212
3,455
0
15,162
W
1,223
166
0
860
3,215
1,639
0
335
2,880
6,271
0
W
1,559
137
0
5,389
5,364
1,669
0
313
5,051
0
20,693
L
1,875
133
192
576
2,937
839
0
1,280
1,657
30,297
0
L
Thanatos
2,729
740
0
2,126
5,312
1,698
0
500
4,812
0
19,629
W
2,254
831
0
1,540
3,619
1,233
0
1,562
2,057
23,721
3,388
W
Sun Wukong
droptheswag
Sun Wukong
0
0
0
93
1,586
659
410
0
1,586
0
24,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,020
Gold Earned
21,684
156
Minions Killed
150
0
Camps Cleared
0
515,739
Distance Traveled
660,247
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,374
729
41
7
0
121,487
0
L
Cthulhu
3,886
648
27
5
0
124,793
0
L
Guan Yu
2,765
461
0
0
0
0
0
W
Ah Muzen Cab
3,868
645
20
3
0
139,761
0
W
Khepri
4,331
722
17
3
0
148,312
0
W
Thanatos
4,780
797
41
7
0
148,485
0
L
Ra
4,123
687
52
9
0
130,987
0
L
Thanatos
3,872
645
36
6
0
138,472
0
W
Nu Wa
4,411
735
37
6
0
108,258
0
W
Sun Wukong
4,294
716
35
6
0
115,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role