Player Matchup

Zeus
Zeus
Av3ng3d Titan13
Zeus
Level 62
God Stats
75W - 63L
1,490 SR
Queue Stats
439W - 462L
1,474 Elo+
Solo
Artemis
Artemis
Barbone728
Artemis
Level 80
God Stats
29W - 20L
1,583 SR
Queue Stats
78W - 88L
1,395 Elo+
Party 2
Kukulkan
Kukulkan
Bruc321
Kukulkan
Level 69
God Stats
19W - 9L
1,565 SR
Queue Stats
111W - 109L
1,421 Elo+
Party 2
Chang'e
Chang'e
VEK Money
Chang'e
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 36L
1,470 Elo+
Solo
Surtr
Surtr
rusbe BOMBA
Surtr
Level 58
God Stats
8W - 5L
1,616 SR
Queue Stats
74W - 68L
1,428 Elo+
Solo
Team Averages
Level 71
1,551 SR
1,438 Elo+

VS

Team Averages
Level 75
1,367 SR
1,421 Elo+
Erlang Shen
Erlang Shen
ArcticSamanta
Erlang Shen
Level 58
God Stats
0W - 3L
1,261 SR
Queue Stats
166W - 162L
1,404 Elo+
Solo
Hun Batz
Hun Batz
IceSwede626
Hun Batz
Level 97
God Stats
0W - 1L
1,310 SR
Queue Stats
64W - 46L
1,354 Elo+
Party 1
Danzaburou
Danzaburou
Loinse
Danzaburou
Level 86
God Stats
302W - 278L
1,547 SR
Queue Stats
386W - 375L
1,492 Elo+
Solo
Kukulkan
Kukulkan
RaiderOfLostLeg_
Kukulkan
Level 44
God Stats
5W - 2L
1,315 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Cerberus
Cerberus
TheChemistNerd95
Cerberus
Level 89
God Stats
7W - 5L
1,401 SR
Queue Stats
36W - 23L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 13
10,845
1,205
18,594
2,731
1,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Barbone728
Artemis
17
2 / 0 / 15
9,831
1,092
15,809
5,118
2,360
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kukulkan
Bruc321
Kukulkan
17
5 / 4 / 12
10,798
1,200
16,945
8,357
4,335
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chang'e
VEK Money
Chang'e
17
10 / 0 / 13
11,824
1,314
19,081
10,737
5,389
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 0 / 18
11,475
1,275
21,432
15,894
14,340
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

283

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ArcticSamanta
Erlang Shen
14
0 / 10 / 2
8,714
968
8,733
23,923
21,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
IceSwede626
Hun Batz
14
1 / 6 / 2
9,256
1,028
8,078
18,638
8,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Loinse
Danzaburou
14
2 / 8 / 2
9,194
1,022
12,569
14,575
6,211
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

15
0 / 3 / 4
9,117
1,013
5,421
11,630
5,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
1 / 3 / 2
9,775
1,086
4,593
31,493
27,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
16
30
Kills
4
4
Deaths
30
71
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
ArcticSamanta
Erlang Shen
0
10
2
0.1
W
6
0
13
12.5
W
Artemis
Barbone728
Artemis
2
0
15
9.5
W
Kukulkan
Bruc321
Kukulkan
5
4
12
2.75
L
Hun Batz
IceSwede626
Hun Batz
1
6
2
0.33
L
Danzaburou
Loinse
Danzaburou
2
8
2
0.38
L
0
3
4
0.67
L
1
3
2
0.67
W
Chang'e
VEK Money
Chang'e
10
0
13
16.5
W
7
0
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,861
Damage
39,394
42,837
Taken
100,259
27,637
Mitigated
68,843
12,984
Healing
11,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
ArcticSamanta
Erlang Shen
8,733
2,499
117
1,843
23,923
21,046
0
15,821
8,102
0
13,969
W
18,594
779
0
378
2,731
1,213
0
1,081
1,549
39,038
0
W
Artemis
Barbone728
Artemis
15,809
6,830
0
775
5,118
2,360
0
1,649
3,314
0
31,847
W
Kukulkan
Bruc321
Kukulkan
16,945
2,473
247
1,423
8,357
4,335
0
1,233
6,865
41,107
0
L
Hun Batz
IceSwede626
Hun Batz
8,078
675
0
80
18,638
8,442
0
8,965
9,673
0
35,283
L
Danzaburou
Loinse
Danzaburou
12,569
5,942
0
1,130
14,575
6,211
0
9,855
4,720
0
27,269
L
5,421
1,032
49
353
11,630
5,449
0
7,140
4,490
21,495
0
L
4,593
285
0
7,903
31,493
27,695
0
13,135
18,358
31,149
0
W
Chang'e
VEK Money
Chang'e
19,081
1,944
4,163
4,922
10,737
5,389
0
1,371
8,766
29,019
0
W
21,432
13,255
0
1,076
15,894
14,340
0
4,294
11,040
359
32,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,773
Gold Earned
46,056
202
Minions Killed
222
9
Camps Cleared
3
921,123
Distance Traveled
801,586
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,714
968
13
1
0
180,439
0
W
Zeus
10,845
1,205
49
5
1
205,337
0
W
Artemis
9,831
1,092
24
3
3
154,077
0
W
Kukulkan
10,798
1,200
63
7
4
161,286
0
L
Hun Batz
9,256
1,028
60
7
0
181,748
0
L
Danzaburou
9,194
1,022
35
4
1
103,253
0
L
Kukulkan
9,117
1,013
48
5
2
162,018
0
L
Cerberus
9,775
1,086
66
7
0
174,128
0
W
Chang'e
11,824
1,314
38
4
0
205,096
2
W
Surtr
11,475
1,275
28
3
1
195,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role