Player Matchup

Nox
Nox
C0SM1C_BR0WN1ES_
Nox
Level 25
God Stats
24W - 27L
1,250 SR
Queue Stats
32W - 35L
1,192 Elo+
Party 2
Fenrir
Fenrir
DKorpOkrieg
Fenrir
Level 57
God Stats
1W - 3L
1,285 SR
Queue Stats
1W - 3L
1,170 Elo+
Solo
Maui
Maui
xxruddellxx
Maui
Level 97
God Stats
1W - 5L
1,329 SR
Queue Stats
48W - 52L
1,333 Elo+
Party 2
Team Averages
Level 60
1,288 SR
1,232 Elo+

VS

Team Averages
Level 84
1,429 SR
1,294 Elo+
Nike
Nike
CRAZYFACEDOWL
Nike
Level 125
God Stats
5W - 1L
1,328 SR
Queue Stats
79W - 88L
1,315 Elo+
Solo
Cthulhu
Cthulhu
Lovesuglymoms
Cthulhu
Level 80
God Stats
57W - 31L
1,612 SR
Queue Stats
443W - 532L
1,350 Elo+
Party 1
Izanami
Izanami
bostonteapats95
Izanami
Level 46
God Stats
32W - 36L
1,348 SR
Queue Stats
301W - 370L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,713
610
9,922
8,531
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
4
0 / 1 / 0
5,868
533
471
1,766
797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
1 / 0 / 0
6,622
602
5,079
10,342
9,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,399
673
5,072
6,778
6,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
11
1 / 0 / 1
7,835
712
7,332
12,268
11,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 2
7,530
685
3,125
7,860
3,179
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
2
2
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
1
1
1
1.5
L
Fenrir
0
1
0
0
W
Cthulhu
1
0
1
1.5
W
0
0
2
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,472
Damage
15,529
20,639
Taken
26,906
13,825
Mitigated
21,000
6,696
Healing
6,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,922
1,297
0
2,426
8,531
4,004
0
3,505
5,026
26,880
0
W
5,072
956
221
1,271
6,778
6,737
136
3,352
3,390
83
21,481
L
Fenrir
471
311
120
140
1,766
797
0
333
1,433
0
4,026
W
Cthulhu
7,332
226
1,645
2,061
12,268
11,084
0
8,388
3,851
24,110
0
W
3,125
2,290
158
1,046
7,860
3,179
1,426
4,006
3,854
0
23,499
L
5,079
1,270
321
3,689
10,342
9,024
0
3,786
6,556
11,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,203
Gold Earned
22,764
68
Minions Killed
100
0
Camps Cleared
0
448,190
Distance Traveled
581,717
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,713
610
42
4
0
187,159
0
W
Nike
7,399
673
29
3
0
191,708
0
L
Fenrir
5,868
533
10
1
0
46,391
0
W
Cthulhu
7,835
712
25
2
0
200,721
0
W
Izanami
7,530
685
46
4
0
189,288
0
L
Maui
6,622
602
16
1
0
214,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role