Player Matchup

Mercury
Mercury
Dvov
Mercury
Level 95
God Stats
1W - 0L
1,267 SR
Queue Stats
65W - 58L
1,493 Elo+
Solo
Ao Kuang
Ao Kuang
INFECTEDNEAT9
Ao Kuang
Level 103
God Stats
7W - 11L
1,278 SR
Queue Stats
528W - 521L
1,457 Elo+
Solo
Medusa
Medusa
Slingmyload
Medusa
Level 106
God Stats
3W - 0L
1,222 SR
Queue Stats
132W - 122L
1,428 Elo+
Solo
Ymir
Ymir
TatoVsPerry
Ymir
Level 122
God Stats
2W - 1L
1,258 SR
Queue Stats
14W - 14L
1,463 Elo+
Solo
Jormungandr
Jormungandr
xSomeGamerx
Jormungandr
Level 106
God Stats
11W - 5L
1,614 SR
Queue Stats
799W - 836L
1,423 Elo+
Solo
Team Averages
Level 106
1,328 SR
1,453 Elo+

VS

Team Averages
Level 107
1,544 SR
1,453 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DellyJelly
Bacchus
Level 88
God Stats
6W - 6L
1,500 SR
Queue Stats
196W - 205L
1,442 Elo+
Solo
Erlang Shen
Erlang Shen
HellJumperX7
Erlang Shen
Level 82
God Stats
12W - 11L
1,843 SR
Queue Stats
1,084W - 1,123L
1,472 Elo+
Solo
Odin
Odin
KNX-KronoX-WAG
Odin
Level 109
God Stats
15W - 11L
1,377 SR
Queue Stats
383W - 415L
1,438 Elo+
Solo
Fenrir
Fenrir
SupremeTerpenes
Fenrir
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
116W - 201L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dvov
Mercury
19
13 / 5 / 16
12,640
790
20,054
13,357
9,640
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
INFECTEDNEAT9
Ao Kuang
20
12 / 1 / 18
12,834
802
16,397
15,867
11,533
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
18
6 / 5 / 21
11,765
735
20,638
12,579
7,515
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
1 / 5 / 19
10,262
641
7,324
14,879
22,920
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
xSomeGamerx
Jormungandr
20
3 / 4 / 27
13,219
826
17,947
18,676
29,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
2 / 8 / 6
9,757
610
11,275
12,006
5,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
DellyJelly
Bacchus
17
1 / 6 / 10
9,933
621
8,662
27,102
32,167
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
HellJumperX7
Erlang Shen
15
2 / 7 / 4
9,364
585
10,781
26,379
35,265
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
8 / 6 / 5
12,235
765
20,101
20,901
22,223
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 8 / 6
10,738
671
9,806
17,583
10,780
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
49
35
Kills
18
20
Deaths
35
101
Assists
31
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
8
6
0.63
L
Bacchus
DellyJelly
Bacchus
1
6
10
1
W
Mercury
Dvov
Mercury
13
5
16
4.2
L
Erlang Shen
HellJumperX7
Erlang Shen
2
7
4
0.57
W
Ao Kuang
INFECTEDNEAT9
Ao Kuang
12
1
18
21
L
8
6
5
1.75
W
Medusa
6
5
21
3.3
L
5
8
6
1
W
1
5
19
2.1
W
Jormungandr
xSomeGamerx
Jormungandr
3
4
27
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,360
Damage
60,625
75,358
Taken
103,971
80,620
Mitigated
106,120
27,532
Healing
23,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
11,275
2,178
519
329
12,006
5,685
176
3,926
7,341
23,404
3,093
L
Bacchus
DellyJelly
Bacchus
8,662
845
427
7,405
27,102
32,167
0
8,095
18,463
19,677
0
W
Mercury
Dvov
Mercury
20,054
13,570
2,156
2,015
13,357
9,640
2,557
3,337
10,020
0
33,837
L
Erlang Shen
HellJumperX7
Erlang Shen
10,781
3,805
1,655
7,297
26,379
35,265
0
11,403
14,393
0
23,009
W
Ao Kuang
INFECTEDNEAT9
Ao Kuang
16,397
5,502
4,209
9,126
15,867
11,533
3,069
3,095
12,718
26,900
0
L
20,101
2,121
679
2,903
20,901
22,223
0
8,846
11,648
1,683
36,589
W
Medusa
20,638
12,345
0
2,125
12,579
7,515
2,350
2,130
10,449
0
42,750
L
9,806
1,087
654
1,167
17,583
10,780
31
7,062
10,318
0
18,608
W
7,324
1,162
635
684
14,879
22,920
330
3,689
11,190
11,730
0
W
Jormungandr
xSomeGamerx
Jormungandr
17,947
2,852
1,412
5,170
18,676
29,012
552
5,561
13,115
65,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,720
Gold Earned
52,027
190
Minions Killed
128
0
Camps Cleared
0
1,443,891
Distance Traveled
1,290,956
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,757
610
38
2
0
225,721
0
L
Bacchus
9,933
621
14
1
0
255,535
0
W
Mercury
12,640
790
28
2
0
336,619
0
L
Erlang Shen
9,364
585
13
1
0
260,819
0
W
Ao Kuang
12,834
802
16
1
0
311,874
0
L
Odin
12,235
765
43
3
0
284,052
0
W
Medusa
11,765
735
35
2
0
248,155
0
L
Fenrir
10,738
671
20
1
0
264,829
0
W
Ymir
10,262
641
11
1
0
257,081
0
W
Jormungandr
13,219
826
100
6
0
290,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role