Player Matchup

He Bo
He Bo
Dragonflame849
He Bo
Level 135
God Stats
1W - 3L
1,855 SR
Queue Stats
27W - 39L
1,391 Elo+
Party 1
Ne Zha
Ne Zha
ItsTheJoker13
Ne Zha
Level 45
God Stats
0W - 1L
1,681 SR
Queue Stats
4W - 2L
1,645 Elo+
Party 1
Jormungandr
Jormungandr
OneToRule
Jormungandr
Level 85
God Stats
1W - 1L
1,495 SR
Queue Stats
60W - 53L
1,536 Elo+
Party 1
Izanami
Izanami
ShrillHermes
Izanami
Level 53
God Stats
1W - 2L
1,469 SR
Queue Stats
34W - 52L
1,395 Elo+
Party 1
Sylvanus
Sylvanus
TomTheBomb120
Sylvanus
Level 67
God Stats
0W - 3L
1,500 SR
Queue Stats
385W - 393L
1,493 Elo+
Solo
Team Averages
Level 77
1,600 SR
1,492 Elo+

VS

Team Averages
Level 86
1,591 SR
1,500 Elo+
Ares
Ares
Daysofblood7
Ares
Level 65
God Stats
5W - 0L
1,811 SR
Queue Stats
192W - 193L
1,474 Elo+
Solo
Guan Yu
Guan Yu
DeadStormed
Guan Yu
Level 82
God Stats
4W - 0L
1,656 SR
Queue Stats
152W - 119L
1,478 Elo+
Party 2
Neith
Neith
JesusTeAmaaa
Neith
Level 106
God Stats
4W - 7L
1,306 SR
Queue Stats
601W - 600L
1,469 Elo+
Solo
Ymir
Ymir
Mhunt63
Ymir
Level 98
God Stats
10W - 6L
1,682 SR
Queue Stats
152W - 119L
1,478 Elo+
Party 2
Yu Huang
Yu Huang
youyuyanyan
Yu Huang
Level 78
God Stats
3W - 0L
1,500 SR
Queue Stats
244W - 211L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 2
8,331
694
12,248
9,277
3,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 0
8,070
673
13,090
9,252
4,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
OneToRule
Jormungandr
17
0 / 1 / 3
9,112
759
14,113
13,168
13,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
ShrillHermes
Izanami
14
0 / 4 / 2
7,500
625
7,218
10,263
3,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sylvanus
TomTheBomb120
Sylvanus
12
0 / 5 / 1
7,787
649
3,524
14,595
12,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 9
9,770
814
9,955
13,793
14,300
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
DeadStormed
Guan Yu
15
3 / 0 / 11
9,540
795
9,980
14,728
15,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
4 / 2 / 3
9,356
780
7,719
11,039
7,065
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
Mhunt63
Ymir
15
2 / 1 / 11
9,621
802
8,985
15,424
17,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
youyuyanyan
Yu Huang
17
1 / 0 / 13
9,412
784
15,717
8,195
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
64
3
Kills
17
17
Deaths
3
8
Assists
47
Player
Kills
Deaths
Assists
KDA
W
7
0
9
11.5
W
Guan Yu
DeadStormed
Guan Yu
3
0
11
8.5
L
1
3
2
0.67
L
2
4
0
0.5
W
4
2
3
2.75
W
Ymir
Mhunt63
Ymir
2
1
11
7.5
L
Jormungandr
OneToRule
Jormungandr
0
1
3
1.5
L
Izanami
ShrillHermes
Izanami
0
4
2
0.25
L
Sylvanus
TomTheBomb120
Sylvanus
0
5
1
0.1
W
Yu Huang
youyuyanyan
Yu Huang
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,193
Damage
52,356
56,555
Taken
63,179
39,081
Mitigated
59,275
17,263
Healing
45,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,955
313
6,384
4,273
13,793
14,300
159
6,391
7,402
13,733
0
W
Guan Yu
DeadStormed
Guan Yu
9,980
761
14,598
7,855
14,728
15,940
128
6,599
8,091
0
18,507
L
12,248
217
557
2,142
9,277
3,850
0
6,040
3,237
21,157
0
L
13,090
686
46
372
9,252
4,911
0
6,209
3,043
0
26,991
W
7,719
2,236
1,195
2,696
11,039
7,065
1,271
4,636
6,403
0
29,755
W
Ymir
Mhunt63
Ymir
8,985
1,032
2,652
3,482
15,424
17,092
140
5,415
9,986
15,640
0
L
Jormungandr
OneToRule
Jormungandr
14,113
1,386
901
3,856
13,168
13,762
0
6,888
6,280
38,986
3,057
L
Izanami
ShrillHermes
Izanami
7,218
5,007
0
2,409
10,263
3,910
0
5,670
4,593
0
13,316
L
Sylvanus
TomTheBomb120
Sylvanus
3,524
1,120
3,977
3,003
14,595
12,648
0
9,850
4,745
4,909
0
W
Yu Huang
youyuyanyan
Yu Huang
15,717
1,633
1,688
743
8,195
4,878
196
3,714
4,469
33,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,800
Gold Earned
47,699
111
Minions Killed
163
0
Camps Cleared
0
1,045,002
Distance Traveled
1,255,285
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,770
814
13
1
0
268,015
0
W
Guan Yu
9,540
795
12
1
0
312,508
7
L
He Bo
8,331
694
29
2
0
222,745
0
L
Ne Zha
8,070
673
15
1
0
183,726
0
W
Neith
9,356
780
67
6
0
187,153
0
W
Ymir
9,621
802
15
1
0
251,647
7
L
Jormungandr
9,112
759
42
4
0
241,646
0
L
Izanami
7,500
625
25
2
0
200,692
0
L
Sylvanus
7,787
649
0
0
0
196,193
0
W
Yu Huang
9,412
784
56
5
0
235,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role