Player Matchup

Nike
Nike
Arkteos
Nike
Level 100
God Stats
6W - 1L
1,363 SR
Queue Stats
53W - 20L
1,683 Elo+
Party 1
Ne Zha
Ne Zha
DiamondKingsman
Ne Zha
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 28L
1,610 Elo+
Solo
Rama
Rama
GiraffeAnkle
Rama
Level 140
God Stats
3W - 0L
1,727 SR
Queue Stats
49W - 18L
1,703 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Lanastalas15
Tsukuyomi
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
193W - 169L
1,532 Elo+
Solo
Ra
Ra
LaughnCoffin533
Ra
Level 131
God Stats
13W - 14L
1,436 SR
Queue Stats
528W - 513L
1,549 Elo+
Solo
Team Averages
Level 130
1,505 SR
1,615 Elo+

VS

Team Averages
Level 105
1,499 SR
1,573 Elo+
Sol
Sol
 
Sol
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
D4X111_
Achilles
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 111L
1,549 Elo+
Solo
Athena
Athena
Outur
Athena
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,614 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Saijo_Takato
Morgan Le Fay
Level 141
God Stats
7W - 6L
1,500 SR
Queue Stats
416W - 394L
1,633 Elo+
Solo
Lancelot
Lancelot
TrapGodPollo
Lancelot
Level 86
God Stats
13W - 15L
1,493 SR
Queue Stats
259W - 205L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Arkteos
Nike
12
4 / 0 / 1
7,339
734
8,238
8,695
5,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 1 / 3
4,814
481
4,708
8,675
4,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 0
6,661
666
5,257
6,463
2,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Lanastalas15
Tsukuyomi
11
2 / 2 / 2
6,560
656
3,607
8,970
3,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 0 / 0
5,801
580
1,596
2,713
969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 3 / 0
5,191
519
4,052
7,852
2,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
D4X111_
Achilles
8
0 / 4 / 0
4,673
467
3,133
11,120
8,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Athena
Outur
Athena
8
0 / 1 / 1
5,031
503
2,174
6,104
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
Saijo_Takato
Morgan Le Fay
10
0 / 1 / 1
5,237
524
4,354
5,393
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
TrapGodPollo
Lancelot
10
3 / 2 / 0
5,772
577
5,630
8,702
3,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
11
Kills
3
3
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
0
0
W
Nike
Arkteos
Nike
4
0
1
4.5
L
Achilles
D4X111_
Achilles
0
4
0
0
W
0
1
3
1.5
W
4
0
0
4
W
Tsukuyomi
Lanastalas15
Tsukuyomi
2
2
2
1.5
W
1
0
0
1
L
Athena
Outur
Athena
0
1
1
0.5
L
Morgan Le Fay
Saijo_Takato
Morgan Le Fay
0
1
1
0.5
L
Lancelot
TrapGodPollo
Lancelot
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,406
Damage
19,343
35,516
Taken
39,171
16,059
Mitigated
19,975
9,081
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,052
2,827
0
3,124
7,852
2,306
110
0
7,852
40,000
0
W
Nike
Arkteos
Nike
8,238
2,274
0
1,975
8,695
5,058
0
0
8,695
0
56,579
L
Achilles
D4X111_
Achilles
3,133
887
0
3,758
11,120
8,920
0
0
10,223
0
23,158
W
4,708
1,405
0
1,881
8,675
4,577
0
4,692
3,983
0
16,721
W
5,257
4,735
0
2,422
6,463
2,281
448
3,555
2,908
0
49,467
W
Tsukuyomi
Lanastalas15
Tsukuyomi
3,607
745
0
1,318
8,970
3,174
0
1,590
7,380
0
42,842
W
1,596
200
480
1,005
2,713
969
107
1,184
1,529
42,873
0
L
Athena
Outur
Athena
2,174
694
0
1,239
6,104
3,764
0
486
5,350
13,936
0
L
Morgan Le Fay
Saijo_Takato
Morgan Le Fay
4,354
347
0
864
5,393
1,724
0
737
4,612
43,806
0
L
Lancelot
TrapGodPollo
Lancelot
5,630
1,093
0
450
8,702
3,261
0
373
8,202
0
38,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,175
Gold Earned
25,904
368
Minions Killed
258
0
Camps Cleared
0
1,088,640
Distance Traveled
1,056,348
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,191
519
59
6
0
194,275
0
W
Nike
7,339
734
100
10
0
217,746
0
L
Achilles
4,673
467
24
2
0
190,894
2
W
Ne Zha
4,814
481
13
1
0
220,233
0
W
Rama
6,661
666
87
9
0
189,124
0
W
Tsukuyomi
6,560
656
73
7
0
235,331
0
W
Ra
5,801
580
95
10
0
226,206
5
L
Athena
5,031
503
32
3
0
228,742
0
L
Morgan Le Fay
5,237
524
76
8
0
206,878
3
L
Lancelot
5,772
577
67
7
0
235,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role