Player Matchup

Fenrir
Fenrir
AoiEkkusu
Fenrir
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
33W - 31L
1,603 Elo+
Party 2
Achilles
Achilles
Assassin King11
Achilles
Level 149
God Stats
8W - 9L
1,831 SR
Queue Stats
406W - 408L
1,561 Elo+
Solo
Zeus
Zeus
BukNasti
Zeus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,619 Elo+
Party 2
Hera
Hera
Jecht64200
Hera
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,623 Elo+
Party 2
Kukulkan
Kukulkan
xIllusion1801
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,345 Elo+
Party 2
Team Averages
Level 120
1,609 SR
1,550 Elo+

VS

Team Averages
Level 139
1,567 SR
1,586 Elo+
Ao Kuang
Ao Kuang
CardiacCrow
Ao Kuang
Level 145
God Stats
3W - 4L
1,723 SR
Queue Stats
143W - 118L
1,704 Elo+
Party 1
Sobek
Sobek
DampPrisonPocket
Sobek
Level 147
God Stats
5W - 4L
1,258 SR
Queue Stats
315W - 334L
1,488 Elo+
Party 1
Neith
Neith
Taz3rrrFac3
Neith
Level 79
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 46L
1,668 Elo+
Party 1
Hun Batz
Hun Batz
cfig0709
Hun Batz
Level 158
God Stats
3W - 1L
1,730 SR
Queue Stats
270W - 267L
1,577 Elo+
Party 1
Atlas
Atlas
itz_NARFMAN
Atlas
Level 168
God Stats
10W - 6L
1,623 SR
Queue Stats
427W - 427L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AoiEkkusu
Fenrir
14
2 / 3 / 2
7,389
672
3,091
10,465
8,779
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
14
4 / 3 / 6
8,409
764
12,295
12,505
16,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
13
0 / 4 / 5
7,240
658
11,450
7,836
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 5 / 5
8,286
753
11,812
7,622
3,630
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
xIllusion1801
Kukulkan
13
1 / 5 / 6
7,510
683
5,760
7,923
3,708
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
CardiacCrow
Ao Kuang
15
10 / 3 / 7
9,899
900
14,485
12,712
13,342
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
0 / 3 / 10
8,149
741
4,661
11,335
7,609
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
4 / 1 / 7
9,737
885
5,881
9,920
5,702
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hun Batz
cfig0709
Hun Batz
15
3 / 2 / 9
8,909
810
9,136
8,818
4,374
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 3 / 11
8,540
776
7,327
12,328
13,451
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
64
10
Kills
20
20
Deaths
12
24
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AoiEkkusu
Fenrir
2
3
2
1
L
Achilles
4
3
6
2.33
L
Zeus
0
4
5
0.63
W
Ao Kuang
CardiacCrow
Ao Kuang
10
3
7
4.5
W
0
3
10
1.67
L
3
5
5
1.1
W
4
1
7
7.5
W
Hun Batz
cfig0709
Hun Batz
3
2
9
3.75
W
3
3
11
2.83
L
Kukulkan
xIllusion1801
Kukulkan
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,408
Damage
41,490
46,351
Taken
55,113
36,125
Mitigated
44,478
9,896
Healing
22,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AoiEkkusu
Fenrir
3,091
867
609
1,652
10,465
8,779
0
5,165
4,929
0
5,181
L
Achilles
12,295
1,503
1,699
2,384
12,505
16,786
0
5,589
6,508
0
15,804
L
Zeus
11,450
1,033
565
1,729
7,836
3,222
0
4,763
2,927
23,592
0
W
Ao Kuang
CardiacCrow
Ao Kuang
14,485
1,938
2,050
4,705
12,712
13,342
391
4,962
7,483
15,255
1,400
W
4,661
237
2,473
3,831
11,335
7,609
686
8,370
2,648
9,061
0
L
11,812
1,352
591
293
7,622
3,630
0
4,494
2,832
24,087
0
W
5,881
2,609
354
3,664
9,920
5,702
2,211
6,256
3,527
0
31,555
W
Hun Batz
cfig0709
Hun Batz
9,136
1,375
2,068
2,188
8,818
4,374
1,337
3,372
5,178
0
19,221
W
7,327
1,791
0
998
12,328
13,451
51
6,062
5,820
14,579
0
L
Kukulkan
xIllusion1801
Kukulkan
5,760
123
192
182
7,923
3,708
0
3,720
4,082
16,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,834
Gold Earned
45,234
104
Minions Killed
119
0
Camps Cleared
0
983,756
Distance Traveled
1,077,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,389
672
8
1
0
208,377
0
L
Achilles
8,409
764
9
1
0
194,496
0
L
Zeus
7,240
658
29
3
0
187,614
0
W
Ao Kuang
9,899
900
8
1
0
216,411
0
W
Sobek
8,149
741
16
1
0
226,900
0
L
Hera
8,286
753
37
3
0
183,534
0
W
Neith
9,737
885
52
5
0
219,575
0
W
Hun Batz
8,909
810
31
3
0
234,670
0
W
Atlas
8,540
776
12
1
0
179,646
0
L
Kukulkan
7,510
683
21
2
0
209,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role