Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Hierarchy76
Poseidon
Level 29
God Stats
23W - 18L
1,443 SR
Queue Stats
43W - 32L
1,420 Elo+
Party 1
Atlas
Atlas
IKarryUKindly
Atlas
Level 88
God Stats
3W - 0L
1,880 SR
Queue Stats
110W - 101L
1,439 Elo+
Party 1
Nemesis
Nemesis
KingClaunt
Nemesis
Level 29
God Stats
16W - 6L
1,992 SR
Queue Stats
36W - 20L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
enodiah
Jormungandr
Level 42
God Stats
7W - 4L
1,500 SR
Queue Stats
43W - 32L
1,450 Elo+
Party 1
Team Averages
Level 46
1,663 SR
1,455 Elo+

VS

Team Averages
Level 45
1,565 SR
1,310 Elo+
Maui
Maui
DannyMoosh
Maui
Level 45
God Stats
4W - 4L
1,894 SR
Queue Stats
25W - 23L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dannydonz413
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 103L
1,175 Elo+
Party 2
Hachiman
Hachiman
LuckiTheDergo
Hachiman
Level 7
God Stats
5W - 6L
1,354 SR
Queue Stats
64W - 66L
1,232 Elo+
Party 3
Anubis
Anubis
Tordom
Anubis
Level 102
God Stats
6W - 5L
1,576 SR
Queue Stats
420W - 393L
1,424 Elo+
Party 3
King Arthur
King Arthur
Yurtsey
King Arthur
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 87L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
0 / 0 / 1
5,279
480
2,474
5,259
1,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Hierarchy76
Poseidon
10
3 / 2 / 5
6,134
558
8,456
4,972
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 1 / 4
5,769
524
3,908
8,513
5,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
KingClaunt
Nemesis
12
5 / 1 / 2
6,932
630
6,484
8,927
3,130
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
enodiah
Jormungandr
11
2 / 0 / 5
6,513
592
2,497
2,542
1,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
5,374
489
3,670
7,569
6,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
6,016
547
3,195
7,294
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
LuckiTheDergo
Hachiman
9
1 / 1 / 0
5,398
491
3,053
4,807
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
Tordom
Anubis
10
2 / 3 / 1
5,966
542
4,446
7,894
3,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
Yurtsey
King Arthur
8
0 / 4 / 2
5,215
474
2,288
8,404
5,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
11
Kills
4
4
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
0
0
1
0.5
L
0
1
3
1.5
L
1
2
1
0.75
W
Poseidon
Hierarchy76
Poseidon
3
2
5
2.75
W
1
1
4
3
W
Nemesis
KingClaunt
Nemesis
5
1
2
6
L
Hachiman
LuckiTheDergo
Hachiman
1
1
0
1
L
Anubis
Tordom
Anubis
2
3
1
0.83
L
King Arthur
Yurtsey
King Arthur
0
4
2
0.25
W
Jormungandr
enodiah
Jormungandr
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,819
Damage
16,652
30,213
Taken
35,968
12,951
Mitigated
20,161
8,740
Healing
5,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
2,474
705
0
1,857
5,259
1,685
0
1,794
3,465
0
33,188
L
3,670
457
401
1,222
7,569
6,813
0
3,455
4,109
14,670
35
L
3,195
875
0
780
7,294
2,504
0
4,185
3,063
36,605
0
W
Poseidon
Hierarchy76
Poseidon
8,456
1,416
195
1,524
4,972
1,599
0
3,610
1,362
41,939
0
W
3,908
1,056
0
1,744
8,513
5,095
0
2,558
5,955
16,715
0
W
Nemesis
KingClaunt
Nemesis
6,484
4,009
0
2,719
8,927
3,130
0
3,270
5,657
0
50,916
L
Hachiman
LuckiTheDergo
Hachiman
3,053
1,909
0
937
4,807
1,504
338
1,746
3,061
0
26,182
L
Anubis
Tordom
Anubis
4,446
84
0
1,941
7,894
3,426
0
1,967
5,916
41,581
0
L
King Arthur
Yurtsey
King Arthur
2,288
457
0
194
8,404
5,914
0
3,187
4,958
545
21,287
W
Jormungandr
enodiah
Jormungandr
2,497
518
0
701
2,542
1,442
0
589
1,953
34,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,627
Gold Earned
27,969
285
Minions Killed
218
0
Camps Cleared
0
1,125,778
Distance Traveled
1,068,011
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,279
480
47
4
0
196,143
0
L
Maui
5,374
489
20
2
0
227,997
0
L
Nu Wa
6,016
547
57
5
0
184,253
0
W
Poseidon
6,134
558
63
6
0
242,173
2
W
Atlas
5,769
524
27
2
0
242,968
2
W
Nemesis
6,932
630
79
7
0
240,150
0
L
Hachiman
5,398
491
45
4
0
220,980
5
L
Anubis
5,966
542
70
6
0
217,747
0
L
King Arthur
5,215
474
26
2
0
217,034
0
W
Jormungandr
6,513
592
69
6
0
204,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role