Player Matchup

Sobek
Sobek
Gold IV
Dylbertt
Sobek
Gold IV
Level 124
God Stats
1W - 1L
1,635 SR
Queue Stats
17W - 10L
1,626 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
OwOMomo
Ne Zha
Gold IV
Level 120
God Stats
12W - 4L
1,718 SR
Queue Stats
18W - 12L
1,626 MMR
Party 2
Scylla
Scylla
Gold IV
WhosCrimson
Scylla
Gold IV
Level 129
God Stats
1W - 2L
1,489 SR
Queue Stats
18W - 12L
1,626 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,614 SR
1,626 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,551 SR
1,503 MMR
Pele
Pele
Bronze IV
KILLERryux
Pele
Bronze IV
Level 87
God Stats
2W - 3L
1,522 SR
Queue Stats
2W - 5L
1,289 MMR
Solo
Set
Set
Gold IV
LilRancor
Set
Gold IV
Level 103
God Stats
10W - 7L
1,561 SR
Queue Stats
13W - 12L
1,631 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
magnusgs2
Baron Samedi
Silver I
Level 157
God Stats
4W - 1L
1,570 SR
Queue Stats
66W - 62L
1,588 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dylbertt
Sobek
10
1 / 6 / 2
7,026
703
4,244
12,803
13,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
OwOMomo
Ne Zha
11
1 / 3 / 1
6,714
671
7,185
9,059
5,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
12
1 / 5 / 2
7,101
710
7,430
7,484
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ThothAphroditeSurtrAo KuangAtlas

VS

Bans
AchillesHerculesAthenaMauiGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 12
7,588
759
6,274
8,178
7,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
7 / 1 / 6
8,769
877
9,062
11,469
6,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
magnusgs2
Baron Samedi
15
6 / 0 / 6
8,674
867
10,663
5,217
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
14
14
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
Dylbertt
Sobek
1
6
2
0.33
W
1
2
12
3.5
W
7
1
6
10
L
Ne Zha
OwOMomo
Ne Zha
1
3
1
0.5
L
Scylla
1
5
2
0.4
W
Baron Samedi
magnusgs2
Baron Samedi
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,859
Damage
25,999
29,346
Taken
24,864
21,292
Mitigated
15,501
4,185
Healing
9,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Dylbertt
Sobek
4,244
420
0
2,929
12,803
13,225
0
6,953
5,850
12,113
0
W
6,274
1,070
0
2,419
8,178
7,006
416
3,570
4,608
392
23,768
W
9,062
4,838
0
3,502
11,469
6,074
236
5,371
6,098
0
43,828
L
Ne Zha
OwOMomo
Ne Zha
7,185
1,079
0
996
9,059
5,415
0
2,230
6,829
0
29,647
L
Scylla
7,430
410
0
260
7,484
2,652
0
1,934
5,550
26,102
0
W
Baron Samedi
magnusgs2
Baron Samedi
10,663
277
1,365
2,622
5,217
2,421
329
3,071
2,146
31,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,841
Gold Earned
25,031
111
Minions Killed
147
0
Camps Cleared
0
497,855
Distance Traveled
567,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,026
703
18
2
0
145,415
0
W
Pele
7,588
759
36
4
0
181,344
0
W
Set
8,769
877
55
6
0
196,170
0
L
Ne Zha
6,714
671
37
4
0
190,176
0
L
Scylla
7,101
710
56
6
0
162,264
0
W
Baron Samedi
8,674
867
56
6
0
189,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role