Player Matchup

Hachiman
Hachiman
BOsSKING6O2
Hachiman
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 38L
1,206 Elo+
Solo
Izanami
Izanami
CombativeGEO
Izanami
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
DestinysPh0enix
Nu Wa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,192 Elo+
Party 2
Team Averages
Level 53
1,500 SR
1,299 Elo+

VS

Team Averages
Level 40
1,191 SR
1,011 Elo+
Zhong Kui
Zhong Kui
LunaKayz
Zhong Kui
Level 27
God Stats
5W - 22L
998 SR
Queue Stats
10W - 68L
903 Elo+
Party 1
Bacchus
Bacchus
RiddleMeThis671
Bacchus
Level 48
God Stats
6W - 14L
1,342 SR
Queue Stats
19W - 83L
1,070 Elo+
Party 1
Cerberus
Cerberus
dubee904WTW
Cerberus
Level 46
God Stats
7W - 19L
1,232 SR
Queue Stats
14W - 69L
1,061 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BOsSKING6O2
Hachiman
13
0 / 0 / 2
7,972
664
8,079
8,354
3,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
CombativeGEO
Izanami
12
1 / 5 / 1
7,718
643
7,898
13,032
4,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 3 / 1
7,369
614
9,929
7,114
2,707
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LunaKayz
Zhong Kui
14
3 / 0 / 5
8,569
714
8,486
6,807
4,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 4
9,375
781
9,276
13,403
14,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
dubee904WTW
Cerberus
12
1 / 1 / 7
8,038
670
7,016
12,256
11,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
8
8
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BOsSKING6O2
Hachiman
0
0
2
1
L
Izanami
CombativeGEO
Izanami
1
5
1
0.3
L
1
3
1
0.5
W
Zhong Kui
LunaKayz
Zhong Kui
3
0
5
5.5
W
4
1
4
6
W
Cerberus
dubee904WTW
Cerberus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,906
Damage
24,778
28,500
Taken
32,466
10,192
Mitigated
30,544
5,655
Healing
12,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BOsSKING6O2
Hachiman
8,079
4,676
0
3,574
8,354
3,259
0
5,875
2,138
0
29,729
L
Izanami
CombativeGEO
Izanami
7,898
5,284
0
1,267
13,032
4,226
0
11,475
1,101
0
31,561
L
9,929
3,416
141
673
7,114
2,707
0
6,475
459
19,270
0
W
Zhong Kui
LunaKayz
Zhong Kui
8,486
1,417
282
3,128
6,807
4,884
0
2,415
4,392
26,849
0
W
9,276
1,182
0
5,630
13,403
14,535
0
3,979
9,424
28,637
0
W
Cerberus
dubee904WTW
Cerberus
7,016
412
469
2,943
12,256
11,125
0
3,571
8,685
23,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,059
Gold Earned
25,982
125
Minions Killed
154
0
Camps Cleared
0
549,681
Distance Traveled
675,567
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,972
664
57
5
0
192,721
0
L
Izanami
7,718
643
49
4
0
184,302
0
L
Nu Wa
7,369
614
19
2
0
172,658
0
W
Zhong Kui
8,569
714
66
6
0
213,417
0
W
Bacchus
9,375
781
20
2
0
235,675
0
W
Cerberus
8,038
670
68
6
0
226,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role