Player Matchup

Neith
Neith
Danzabajou
Neith
Level 87
God Stats
4W - 3L
1,723 SR
Queue Stats
331W - 300L
1,564 Elo+
Solo
Cthulhu
Cthulhu
RareRedReaper
Cthulhu
Level 119
God Stats
13W - 5L
1,577 SR
Queue Stats
80W - 60L
1,680 Elo+
Solo
Gilgamesh
Gilgamesh
ShelledMars
Gilgamesh
Level 109
God Stats
11W - 6L
1,765 SR
Queue Stats
365W - 355L
1,510 Elo+
Solo
Awilix
Awilix
TheeMoose
Awilix
Level 89
God Stats
10W - 11L
1,259 SR
Queue Stats
34W - 49L
1,368 Elo+
Party 1
Scylla
Scylla
munane256
Scylla
Level 101
God Stats
8W - 8L
1,339 SR
Queue Stats
220W - 201L
1,539 Elo+
Party 1
Team Averages
Level 101
1,533 SR
1,532 Elo+

VS

Team Averages
Level 78
1,439 SR
1,549 Elo+
Bakasura
Bakasura
Barskiii
Bakasura
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 81L
1,545 Elo+
Solo
Shiva
Shiva
PHKarpinski
Shiva
Level 102
God Stats
4W - 5L
1,715 SR
Queue Stats
235W - 211L
1,551 Elo+
Solo
Chang'e
Chang'e
itrysuperhard247
Chang'e
Level 58
God Stats
2W - 4L
1,220 SR
Queue Stats
132W - 121L
1,576 Elo+
Solo
Anhur
Anhur
kingchidio
Anhur
Level 67
God Stats
1W - 6L
1,258 SR
Queue Stats
264W - 225L
1,558 Elo+
Solo
Agni
Agni
razer912
Agni
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 93L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
3 / 2 / 2
8,312
520
9,028
11,847
4,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
16
1 / 0 / 4
9,458
591
9,058
17,094
14,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gilgamesh
ShelledMars
Gilgamesh
12
0 / 0 / 5
6,343
396
5,360
11,973
9,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Awilix
TheeMoose
Awilix
16
10 / 1 / 3
9,617
601
11,153
11,681
4,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
munane256
Scylla
14
4 / 1 / 2
8,367
523
8,948
8,806
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Barskiii
Bakasura
15
2 / 2 / 0
8,589
537
6,238
14,790
6,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 1 / 1
6,799
425
6,126
11,627
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
0 / 4 / 0
8,206
513
11,952
14,320
6,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
12
1 / 6 / 1
7,170
448
9,085
13,690
4,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
14
1 / 5 / 1
8,634
540
8,724
12,139
4,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
18
Kills
4
4
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Barskiii
Bakasura
2
2
0
1
W
Neith
3
2
2
2
L
0
1
1
0.5
W
Cthulhu
1
0
4
3
W
Gilgamesh
ShelledMars
Gilgamesh
0
0
5
2.5
W
Awilix
TheeMoose
Awilix
10
1
3
11.5
L
0
4
0
0
L
Anhur
1
6
1
0.25
W
Scylla
munane256
Scylla
4
1
2
5
L
Agni
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,547
Damage
42,125
61,401
Taken
66,566
35,903
Mitigated
30,108
16,626
Healing
18,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Barskiii
Bakasura
6,238
4,577
0
5,260
14,790
6,882
0
1,650
13,093
0
80,414
W
Neith
9,028
4,852
0
4,595
11,847
4,049
0
472
11,354
0
73,204
L
6,126
641
280
3,041
11,627
8,370
0
1,860
9,458
0
20,748
W
Cthulhu
9,058
1,669
0
7,372
17,094
14,225
0
10,065
5,682
80,740
0
W
Gilgamesh
ShelledMars
Gilgamesh
5,360
1,586
345
3,071
11,973
9,137
0
1,187
10,786
0
23,839
W
Awilix
TheeMoose
Awilix
11,153
4,608
0
329
11,681
4,830
0
2,802
8,314
0
79,212
L
11,952
2,131
200
5,376
14,320
6,076
46
8,923
5,397
69,347
0
L
Anhur
9,085
4,338
0
1,464
13,690
4,380
138
0
13,486
0
52,536
W
Scylla
munane256
Scylla
8,948
1,217
0
914
8,806
3,662
135
5,086
3,630
62,951
0
L
Agni
8,724
622
0
3,323
12,139
4,400
0
5,573
6,483
73,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,097
Gold Earned
39,398
524
Minions Killed
502
0
Camps Cleared
0
1,660,239
Distance Traveled
1,609,669
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,589
537
122
8
0
378,586
0
W
Neith
8,312
520
126
8
0
288,176
2
L
Shiva
6,799
425
28
2
0
364,060
6
W
Cthulhu
9,458
591
137
9
0
291,650
0
W
Gilgamesh
6,343
396
32
2
0
351,327
1
W
Awilix
9,617
601
111
7
0
404,132
0
L
Chang'e
8,206
513
137
9
0
262,619
1
L
Anhur
7,170
448
83
5
0
286,333
1
W
Scylla
8,367
523
118
7
0
324,954
4
L
Agni
8,634
540
132
8
0
318,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role