Player Matchup

Hercules
Hercules
 
Hercules
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
CycloneSpirro
Nemesis
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 21L
1,606 Elo+
Party 1
Zeus
Zeus
Jun1nhogg
Zeus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 30L
1,546 Elo+
Party 1
Sol
Sol
MTabosa
Sol
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 115
1,500 SR
1,530 Elo+

VS

Team Averages
Level 123
1,548 SR
1,578 Elo+
Hera
Hera
 
Hera
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Alzmakiev
Ganesha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 17L
1,486 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Beethøven
Ah Muzen Cab
Level 159
God Stats
5W - 3L
1,742 SR
Queue Stats
385W - 195L
1,671 Elo+
Solo
Medusa
Medusa
GEEEP
Medusa
Level 128
God Stats
1W - 1L
1,276 SR
Queue Stats
50W - 51L
1,672 Elo+
Party 2
Awilix
Awilix
YingYiang
Awilix
Level 151
God Stats
3W - 1L
1,721 SR
Queue Stats
296W - 246L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
0 / 5 / 5
6,897
690
5,481
15,876
19,024
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
 
Hou Yi
10
0 / 2 / 3
6,335
634
2,942
5,029
1,990
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
13
2 / 2 / 7
7,530
753
8,734
11,856
9,258
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
14
2 / 4 / 3
7,497
750
9,245
7,515
3,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
16
5 / 2 / 3
8,282
828
10,632
5,618
1,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
2 / 3 / 8
8,712
871
9,163
7,173
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Alzmakiev
Ganesha
15
1 / 2 / 12
8,162
816
4,839
9,362
9,921
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Beethøven
Ah Muzen Cab
15
5 / 1 / 8
8,905
891
10,634
8,387
4,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
GEEEP
Medusa
16
3 / 3 / 9
8,777
878
9,428
10,026
5,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
YingYiang
Awilix
13
4 / 3 / 6
8,351
835
7,629
9,854
4,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
9
Kills
15
15
Deaths
12
21
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
5
0.5
L
Hou Yi
 
Hou Yi
0
2
3
0.75
W
Hera
 
Hera
2
3
8
2
W
Ganesha
Alzmakiev
Ganesha
1
2
12
3.5
W
Ah Muzen Cab
Beethøven
Ah Muzen Cab
5
1
8
9
L
Nemesis
2
2
7
2.75
W
Medusa
GEEEP
Medusa
3
3
9
2.5
L
Zeus
2
4
3
0.88
L
Sol
5
2
3
3.25
W
Awilix
YingYiang
Awilix
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,034
Damage
41,693
45,894
Taken
44,802
35,350
Mitigated
27,070
15,219
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,481
1,065
690
4,584
15,876
19,024
0
4,006
11,870
0
7,503
L
Hou Yi
 
Hou Yi
2,942
1,080
167
1,420
5,029
1,990
0
1,093
3,936
0
9,078
W
Hera
 
Hera
9,163
2,645
1,040
981
7,173
3,385
1,346
3,388
3,785
18,467
0
W
Ganesha
Alzmakiev
Ganesha
4,839
230
1,766
1,349
9,362
9,921
421
5,689
3,673
8,429
0
W
Ah Muzen Cab
Beethøven
Ah Muzen Cab
10,634
2,527
417
2,445
8,387
4,198
2,260
3,038
5,349
0
23,003
L
Nemesis
8,734
2,607
1,418
4,152
11,856
9,258
0
4,718
7,138
0
10,901
W
Medusa
GEEEP
Medusa
9,428
3,108
1,737
1,576
10,026
5,091
1,591
3,495
6,531
0
24,255
L
Zeus
9,245
488
189
861
7,515
3,201
0
2,558
4,957
31,703
0
L
Sol
10,632
1,265
404
1,334
5,618
1,877
494
1,627
3,991
25,041
0
W
Awilix
YingYiang
Awilix
7,629
2,891
1,178
1,594
9,854
4,475
1,086
4,267
5,587
0
11,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,541
Gold Earned
42,907
109
Minions Killed
110
0
Camps Cleared
0
896,814
Distance Traveled
1,006,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,897
690
3
0
0
187,156
0
L
Hou Yi
6,335
634
13
1
0
111,417
0
W
Hera
8,712
871
38
4
0
186,202
0
W
Ganesha
8,162
816
1
0
0
201,090
0
W
Ah Muzen Cab
8,905
891
29
3
0
203,326
0
L
Nemesis
7,530
753
17
2
0
231,605
0
W
Medusa
8,777
878
26
3
0
212,116
0
L
Zeus
7,497
750
37
4
0
176,633
0
L
Sol
8,282
828
39
4
0
190,003
0
W
Awilix
8,351
835
16
2
0
203,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role