Player Matchup

Tiamat
Tiamat
AMRHunter92
Tiamat
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 100L
1,450 Elo+
Solo
Ymir
Ymir
Star3scr3am
Ymir
Level 87
God Stats
28W - 16L
1,896 SR
Queue Stats
563W - 655L
1,421 Elo+
Party 1
Danzaburou
Danzaburou
WildxBuffalo
Danzaburou
Level 82
God Stats
24W - 18L
1,596 SR
Queue Stats
156W - 169L
1,399 Elo+
Party 1
Team Averages
Level 96
1,664 SR
1,423 Elo+

VS

Team Averages
Level 107
1,490 SR
1,444 Elo+
Zhong Kui
Zhong Kui
DangHeThiccBoi
Zhong Kui
Level 111
God Stats
1W - 1L
1,270 SR
Queue Stats
5W - 7L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
LongSlongDave
Danzaburou
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,453 Elo+
Party 2
Cerberus
Cerberus
The_MackkyBOY
Cerberus
Level 105
God Stats
34W - 21L
1,700 SR
Queue Stats
959W - 1,008L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 4 / 3
6,176
618
1,636
7,972
3,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 6 / 3
6,308
631
3,377
12,597
10,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
WildxBuffalo
Danzaburou
12
4 / 2 / 1
7,583
758
9,121
8,771
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DangHeThiccBoi
Zhong Kui
14
5 / 0 / 6
8,287
829
9,966
5,391
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
LongSlongDave
Danzaburou
14
6 / 0 / 4
9,046
905
7,941
4,723
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
The_MackkyBOY
Cerberus
11
1 / 6 / 9
7,184
718
5,572
11,986
5,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
12
12
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
3
0.38
W
Zhong Kui
DangHeThiccBoi
Zhong Kui
5
0
6
8
W
Danzaburou
LongSlongDave
Danzaburou
6
0
4
8
L
1
6
3
0.42
W
Cerberus
The_MackkyBOY
Cerberus
1
6
9
0.92
L
Danzaburou
WildxBuffalo
Danzaburou
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,134
Damage
23,479
29,340
Taken
22,100
16,828
Mitigated
11,916
2,436
Healing
6,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
1,636
196
73
797
7,972
3,315
0
3,981
3,991
13,001
0
W
Zhong Kui
DangHeThiccBoi
Zhong Kui
9,966
918
0
2,437
5,391
3,928
66
1,291
3,971
22,141
0
W
Danzaburou
LongSlongDave
Danzaburou
7,941
3,121
0
2,353
4,723
2,032
540
1,621
3,067
0
41,029
L
3,377
237
0
201
12,597
10,128
0
7,659
4,938
9,085
0
W
Cerberus
The_MackkyBOY
Cerberus
5,572
178
173
1,399
11,986
5,956
272
1,683
9,984
26,399
0
L
Danzaburou
WildxBuffalo
Danzaburou
9,121
4,880
0
1,365
8,771
3,385
0
3,939
4,832
0
35,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,067
Gold Earned
24,517
97
Minions Killed
168
0
Camps Cleared
0
460,104
Distance Traveled
523,838
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,176
618
22
2
0
154,345
3
W
Zhong Kui
8,287
829
32
3
0
183,683
0
W
Danzaburou
9,046
905
68
7
0
187,777
0
L
Ymir
6,308
631
18
2
0
141,971
0
W
Cerberus
7,184
718
68
7
0
152,378
0
L
Danzaburou
7,583
758
57
6
0
163,788
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role