Player Matchup

Zhong Kui
Zhong Kui
Dokuku
Zhong Kui
Level 148
God Stats
11W - 3L
1,758 SR
Queue Stats
103W - 106L
1,519 Elo+
Solo
Hun Batz
Hun Batz
Lafresitafria
Hun Batz
Level 164
God Stats
9W - 3L
1,727 SR
Queue Stats
316W - 377L
1,590 Elo+
Party 2
Jing Wei
Jing Wei
MeRc3LeS_KiLleR_
Jing Wei
Level 145
God Stats
4W - 6L
1,371 SR
Queue Stats
418W - 389L
1,499 Elo+
Solo
Aphrodite
Aphrodite
Retekan
Aphrodite
Level 108
God Stats
6W - 4L
1,380 SR
Queue Stats
168W - 129L
1,593 Elo+
Solo
Artio
Artio
Vendriik
Artio
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 46L
1,564 Elo+
Party 2
Team Averages
Level 130
1,547 SR
1,553 Elo+

VS

Team Averages
Level 142
1,530 SR
1,569 Elo+
Arachne
Arachne
John seaskip
Arachne
Level 153
God Stats
3W - 5L
1,329 SR
Queue Stats
713W - 652L
1,582 Elo+
Solo
Ah Puch
Ah Puch
T3RI
Ah Puch
Level 150
God Stats
5W - 6L
1,555 SR
Queue Stats
305W - 273L
1,579 Elo+
Solo
Hel
Hel
YuhBoiGhost
Hel
Level 129
God Stats
1W - 3L
1,689 SR
Queue Stats
122W - 113L
1,579 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ZenMartian
Kumbhakarna
Level 187
God Stats
58W - 46L
1,578 SR
Queue Stats
1,360W - 1,267L
1,523 Elo+
Solo
Rama
Rama
ilshg
Rama
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 77L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dokuku
Zhong Kui
15
1 / 2 / 2
9,315
548
9,172
13,552
9,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Lafresitafria
Hun Batz
17
5 / 1 / 1
10,112
595
9,594
14,221
6,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
4 / 0 / 3
9,598
565
8,919
11,211
5,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
Retekan
Aphrodite
13
2 / 4 / 2
8,041
473
8,631
13,859
6,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artio
Vendriik
Artio
13
1 / 1 / 6
8,605
506
7,791
17,608
19,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
John seaskip
Arachne
13
3 / 4 / 2
8,169
481
6,837
17,882
8,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
T3RI
Ah Puch
15
2 / 1 / 2
8,671
510
11,811
14,705
9,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 5 / 3
8,297
488
13,326
13,216
6,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kumbhakarna
ZenMartian
Kumbhakarna
13
1 / 0 / 3
7,920
466
4,768
11,707
11,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
ilshg
Rama
14
1 / 5 / 1
8,863
521
9,156
12,626
4,687
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
13
Kills
8
8
Deaths
15
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dokuku
Zhong Kui
1
2
2
1
L
Arachne
John seaskip
Arachne
3
4
2
1
W
Hun Batz
Lafresitafria
Hun Batz
5
1
1
5.5
W
4
0
3
5.5
W
Aphrodite
Retekan
Aphrodite
2
4
2
0.75
L
Ah Puch
T3RI
Ah Puch
2
1
2
3
W
Artio
Vendriik
Artio
1
1
6
4
L
1
5
3
0.5
L
Kumbhakarna
ZenMartian
Kumbhakarna
1
0
3
2.5
L
Rama
ilshg
Rama
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,107
Damage
45,898
70,451
Taken
70,136
47,893
Mitigated
40,533
33,111
Healing
26,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dokuku
Zhong Kui
9,172
943
40
6,143
13,552
9,987
428
6,133
6,476
70,562
0
L
Arachne
John seaskip
Arachne
6,837
4,436
0
3,118
17,882
8,945
27
4,852
12,786
0
50,369
W
Hun Batz
Lafresitafria
Hun Batz
9,594
3,006
0
7,180
14,221
6,091
0
2,484
11,300
0
106,950
W
8,919
6,490
0
5,797
11,211
5,546
921
3,631
7,278
0
79,599
W
Aphrodite
Retekan
Aphrodite
8,631
780
3,187
5,202
13,859
6,792
0
8,395
4,882
59,262
0
L
Ah Puch
T3RI
Ah Puch
11,811
426
0
6,945
14,705
9,524
421
5,804
8,511
71,688
0
W
Artio
Vendriik
Artio
7,791
1,022
980
4,582
17,608
19,477
0
6,335
10,610
26,657
0
L
13,326
98
3,822
5,307
13,216
6,066
0
7,835
5,381
71,523
0
L
Kumbhakarna
ZenMartian
Kumbhakarna
4,768
304
0
2,645
11,707
11,311
0
4,288
7,357
22,498
0
L
Rama
ilshg
Rama
9,156
8,001
0
4,231
12,626
4,687
0
2,119
10,507
0
75,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,671
Gold Earned
41,920
596
Minions Killed
438
0
Camps Cleared
0
1,742,354
Distance Traveled
1,638,631
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,315
548
156
9
0
330,336
6
L
Arachne
8,169
481
65
4
0
367,580
2
W
Hun Batz
10,112
595
159
9
0
423,956
1
W
Jing Wei
9,598
565
133
8
0
346,628
4
W
Aphrodite
8,041
473
109
6
0
297,226
7
L
Ah Puch
8,671
510
87
5
0
314,184
2
W
Artio
8,605
506
39
2
0
344,208
3
L
Hel
8,297
488
122
7
0
357,189
1
L
Kumbhakarna
7,920
466
34
2
0
302,747
0
L
Rama
8,863
521
130
8
0
296,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role