Player Matchup

Thor
Thor
 
Thor
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Osiris
Osiris
 
Osiris
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
BubblePanic
Kuzenbo
Level 118
God Stats
1W - 2L
1,715 SR
Queue Stats
24W - 25L
1,686 Elo+
Party 2
Gilgamesh
Gilgamesh
mederlah
Gilgamesh
Level 214
God Stats
5W - 2L
1,891 SR
Queue Stats
508W - 515L
1,497 Elo+
Party 1
Team Averages
Level 165
1,621 SR
1,537 Elo+

VS

Team Averages
Level 130
1,473 SR
1,549 Elo+
Freya
Freya
Crononos
Freya
Level 156
God Stats
3W - 4L
1,350 SR
Queue Stats
331W - 313L
1,551 Elo+
Solo
Thanatos
Thanatos
Kirito500445
Thanatos
Level 128
God Stats
1W - 2L
1,272 SR
Queue Stats
372W - 377L
1,482 Elo+
Solo
Xbalanque
Xbalanque
Metalball
Xbalanque
Level 88
God Stats
3W - 0L
1,870 SR
Queue Stats
133W - 126L
1,544 Elo+
Solo
Khepri
Khepri
Rooogo
Khepri
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 14L
1,644 Elo+
Solo
Cabrakan
Cabrakan
Xrenosin
Cabrakan
Level 140
God Stats
7W - 3L
1,375 SR
Queue Stats
457W - 272L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
9 / 3 / 5
10,340
940
21,215
12,254
6,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
 
Osiris
15
2 / 6 / 7
8,680
789
5,234
16,310
17,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
 
Poseidon
12
0 / 7 / 4
7,417
674
8,629
11,012
3,567
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
BubblePanic
Kuzenbo
17
3 / 5 / 9
9,638
876
6,858
18,407
28,499
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
mederlah
Gilgamesh
13
1 / 7 / 6
8,165
742
8,524
15,964
14,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Crononos
Freya
17
10 / 3 / 15
10,645
968
14,951
11,153
7,560
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Kirito500445
Thanatos
16
9 / 4 / 13
10,376
943
17,885
15,131
11,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Metalball
Xbalanque
16
4 / 4 / 15
10,360
942
14,499
9,895
4,701
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

Khepri
Rooogo
Khepri
17
2 / 2 / 22
10,483
953
6,195
15,388
19,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
Xrenosin
Cabrakan
15
3 / 3 / 21
10,244
931
7,416
14,641
25,928
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
114
15
Kills
28
28
Deaths
16
31
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
9
3
5
3.83
L
Osiris
 
Osiris
2
6
7
0.92
L
Poseidon
 
Poseidon
0
7
4
0.29
L
Kuzenbo
BubblePanic
Kuzenbo
3
5
9
1.5
W
Freya
Crononos
Freya
10
3
15
5.83
W
Thanatos
Kirito500445
Thanatos
9
4
13
3.88
W
Xbalanque
Metalball
Xbalanque
4
4
15
2.88
W
Khepri
Rooogo
Khepri
2
2
22
6.5
W
Cabrakan
Xrenosin
Cabrakan
3
3
21
4.5
L
Gilgamesh
mederlah
Gilgamesh
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,460
Damage
60,946
73,947
Taken
66,208
70,867
Mitigated
69,106
8,055
Healing
23,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
21,215
2,689
414
1,050
12,254
6,879
1,233
3,916
8,338
0
39,159
L
Osiris
 
Osiris
5,234
1,452
695
1,978
16,310
17,053
242
5,500
10,810
0
11,838
L
Poseidon
 
Poseidon
8,629
1,863
693
791
11,012
3,567
0
5,047
5,965
14,829
0
L
Kuzenbo
BubblePanic
Kuzenbo
6,858
2,477
0
608
18,407
28,499
508
6,843
11,564
16,914
0
W
Freya
Crononos
Freya
14,951
4,304
0
2,801
11,153
7,560
1,657
3,006
7,848
45,183
0
W
Thanatos
Kirito500445
Thanatos
17,885
4,603
994
8,914
15,131
11,112
1,694
4,371
10,462
0
29,579
W
Xbalanque
Metalball
Xbalanque
14,499
7,678
1,187
998
9,895
4,701
4,128
1,103
8,687
0
32,630
W
Khepri
Rooogo
Khepri
6,195
785
1,384
2,332
15,388
19,805
399
3,397
11,648
14,137
0
W
Cabrakan
Xrenosin
Cabrakan
7,416
1,056
2,238
2,262
14,641
25,928
355
2,961
11,416
12,744
0
L
Gilgamesh
mederlah
Gilgamesh
8,524
1,382
650
1,176
15,964
14,869
0
7,256
8,708
0
15,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,240
Gold Earned
52,108
99
Minions Killed
139
0
Camps Cleared
0
955,089
Distance Traveled
1,056,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,340
940
38
3
0
223,151
0
L
Osiris
8,680
789
4
0
0
182,677
0
L
Poseidon
7,417
674
23
2
0
169,568
0
L
Kuzenbo
9,638
876
16
1
0
183,957
0
W
Freya
10,645
968
44
4
0
191,990
0
W
Thanatos
10,376
943
27
2
0
244,115
0
W
Xbalanque
10,360
942
46
4
0
190,052
0
W
Khepri
10,483
953
15
1
0
222,807
0
W
Cabrakan
10,244
931
7
1
0
207,076
0
L
Gilgamesh
8,165
742
18
2
0
195,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role