Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Adawgdaboss
Amaterasu
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 108L
1,410 Elo+
Party 2
Athena
Athena
ForsakenJester7
Athena
Level 158
God Stats
2W - 2L
1,733 SR
Queue Stats
168W - 172L
1,474 Elo+
Party 2
Ishtar
Ishtar
NBN Chaotic
Ishtar
Level 28
God Stats
24W - 23L
1,466 SR
Queue Stats
26W - 27L
1,458 Elo+
Party 2
Mercury
Mercury
xAtlasOP
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 26L
1,192 Elo+
Party 2
Team Averages
Level 82
1,540 SR
1,407 Elo+

VS

Team Averages
Level 112
1,419 SR
1,524 Elo+
Ra
Ra
ANKLEBREAk9k
Ra
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 27L
1,522 Elo+
Party 1
Guan Yu
Guan Yu
DJ MAX22
Guan Yu
Level 141
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 30L
1,671 Elo+
Party 1
Ares
Ares
GreenKitchen35
Ares
Level 113
God Stats
17W - 7L
1,356 SR
Queue Stats
697W - 648L
1,462 Elo+
Solo
Lancelot
Lancelot
Lock ON88
Lancelot
Level 120
God Stats
2W - 5L
1,270 SR
Queue Stats
547W - 541L
1,465 Elo+
Solo
Skadi
Skadi
Untxmed5980
Skadi
Level 99
God Stats
8W - 10L
1,472 SR
Queue Stats
77W - 71L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
3
0 / 2 / 0
3,935
328
0
1,444
238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Amaterasu
Adawgdaboss
Amaterasu
10
1 / 2 / 0
6,098
508
4,630
12,487
8,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 2 / 3
5,268
439
3,119
11,862
9,031
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
10
1 / 2 / 1
5,530
461
5,887
7,760
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
xAtlasOP
Mercury
12
4 / 3 / 0
6,805
567
4,094
11,050
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
7,077
590
3,700
6,221
2,592
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
DJ MAX22
Guan Yu
12
3 / 0 / 1
6,956
580
8,920
8,423
8,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 0 / 2
6,258
522
4,503
8,620
7,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Lock ON88
Lancelot
10
3 / 2 / 4
6,325
527
3,426
7,143
2,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
2 / 3 / 5
5,830
486
9,397
8,584
3,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
11
11
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
2
0
0
W
1
1
2
2
L
Amaterasu
Adawgdaboss
Amaterasu
1
2
0
0.5
W
Guan Yu
DJ MAX22
Guan Yu
3
0
1
3.5
L
0
2
3
0.75
W
2
0
2
3
W
Lancelot
Lock ON88
Lancelot
3
2
4
2.5
L
Ishtar
1
2
1
0.75
W
2
3
5
1.5
L
Mercury
xAtlasOP
Mercury
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,730
Damage
29,946
44,603
Taken
38,991
25,600
Mitigated
24,981
11,048
Healing
9,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
0
0
0
0
1,444
238
0
0
1,444
0
0
W
3,700
55
12
2,244
6,221
2,592
0
716
5,505
52,697
0
L
Amaterasu
Adawgdaboss
Amaterasu
4,630
1,783
0
4,615
12,487
8,998
0
304
12,183
0
48,187
W
Guan Yu
DJ MAX22
Guan Yu
8,920
1,642
153
2,859
8,423
8,832
0
0
8,423
0
51,453
L
3,119
1,073
297
2,438
11,862
9,031
0
3,430
8,432
17,717
0
W
4,503
435
181
2,555
8,620
7,467
0
1,004
7,616
18,945
0
W
Lancelot
Lock ON88
Lancelot
3,426
541
0
690
7,143
2,837
0
117
7,026
0
31,690
L
Ishtar
5,887
4,565
0
2,878
7,760
2,985
0
2,863
4,897
0
33,427
W
9,397
3,191
344
748
8,584
3,253
739
1,282
7,302
0
35,481
L
Mercury
xAtlasOP
Mercury
4,094
2,397
0
820
11,050
4,348
0
1,546
9,444
0
51,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,636
Gold Earned
32,446
234
Minions Killed
294
0
Camps Cleared
0
1,196,247
Distance Traveled
1,206,551
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,935
328
0
0
0
176,246
0
W
Ra
7,077
590
107
9
0
214,664
2
L
Amaterasu
6,098
508
76
6
0
248,484
4
W
Guan Yu
6,956
580
73
6
0
225,356
0
L
Athena
5,268
439
27
2
0
267,297
0
W
Ares
6,258
522
19
2
0
256,046
0
W
Lancelot
6,325
527
44
4
0
271,469
0
L
Ishtar
5,530
461
48
4
0
201,405
0
W
Skadi
5,830
486
51
4
0
239,016
4
L
Mercury
6,805
567
83
7
0
302,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role