Player Matchup

Cerberus
Cerberus
DonLuciffer
Cerberus
Level 47
God Stats
1W - 1L
1,306 SR
Queue Stats
76W - 62L
1,544 Elo+
Party 2
Ne Zha
Ne Zha
GtorresRod
Ne Zha
Level 109
God Stats
6W - 4L
1,680 SR
Queue Stats
274W - 258L
1,570 Elo+
Party 2
Anubis
Anubis
NJ 1233
Anubis
Level 133
God Stats
23W - 19L
1,310 SR
Queue Stats
394W - 364L
1,482 Elo+
Party 1
Lancelot
Lancelot
ProJimmyJohn
Lancelot
Level 66
God Stats
15W - 17L
1,591 SR
Queue Stats
393W - 361L
1,457 Elo+
Party 1
Discordia
Discordia
Wolf of Stark
Discordia
Level 109
God Stats
16W - 9L
1,700 SR
Queue Stats
84W - 99L
1,477 Elo+
Solo
Team Averages
Level 93
1,518 SR
1,506 Elo+

VS

Team Averages
Level 124
1,368 SR
1,455 Elo+
Morgan Le Fay
Morgan Le Fay
Dcastano
Morgan Le Fay
Level 177
God Stats
1W - 6L
1,458 SR
Queue Stats
333W - 379L
1,456 Elo+
Party 4
Charybdis
Charybdis
Ecraig32
Charybdis
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
152W - 163L
1,415 Elo+
Party 3
Kali
Kali
TheFastSpark
Kali
Level 155
God Stats
1W - 4L
1,223 SR
Queue Stats
267W - 278L
1,469 Elo+
Solo
Surtr
Surtr
Thunderous101
Surtr
Level 115
God Stats
18W - 20L
1,322 SR
Queue Stats
208W - 216L
1,525 Elo+
Party 3
Ymir
Ymir
ayeyocory
Ymir
Level 103
God Stats
1W - 5L
1,340 SR
Queue Stats
190W - 244L
1,408 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DonLuciffer
Cerberus
10
1 / 0 / 4
6,765
520
5,790
12,357
7,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
GtorresRod
Ne Zha
13
5 / 0 / 1
8,207
631
8,700
8,461
3,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
NJ 1233
Anubis
14
4 / 2 / 0
8,964
690
8,609
6,765
2,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
ProJimmyJohn
Lancelot
13
1 / 2 / 1
7,226
556
5,847
10,571
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Wolf of Stark
Discordia
12
1 / 3 / 0
7,388
568
4,886
7,234
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dcastano
Morgan Le Fay
14
3 / 2 / 1
7,811
601
7,119
7,717
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Ecraig32
Charybdis
8
0 / 4 / 0
5,367
413
4,061
7,702
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 0 / 3
7,655
589
6,310
11,963
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 3 / 0
6,549
504
6,012
10,916
6,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
8
0 / 3 / 1
5,841
449
3,742
10,790
6,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
12
Kills
7
7
Deaths
12
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Dcastano
Morgan Le Fay
3
2
1
1.75
W
Cerberus
DonLuciffer
Cerberus
1
0
4
3
L
Charybdis
Ecraig32
Charybdis
0
4
0
0
W
Ne Zha
GtorresRod
Ne Zha
5
0
1
5.5
W
Anubis
NJ 1233
Anubis
4
2
0
2
W
Lancelot
ProJimmyJohn
Lancelot
1
2
1
0.75
L
3
0
3
4.5
L
1
3
0
0.33
W
Discordia
Wolf of Stark
Discordia
1
3
0
0.33
L
Ymir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,832
Damage
27,244
45,388
Taken
49,088
19,908
Mitigated
22,598
15,518
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Dcastano
Morgan Le Fay
7,119
144
0
804
7,717
2,764
0
3,285
4,108
64,043
0
W
Cerberus
DonLuciffer
Cerberus
5,790
918
1,296
3,255
12,357
7,559
0
3,868
8,489
16,930
0
L
Charybdis
Ecraig32
Charybdis
4,061
2,765
0
1,985
7,702
1,791
0
897
6,805
0
34,585
W
Ne Zha
GtorresRod
Ne Zha
8,700
2,586
0
2,122
8,461
3,283
94
1,094
7,367
0
71,667
W
Anubis
NJ 1233
Anubis
8,609
736
0
4,087
6,765
2,971
52
215
6,550
77,818
0
W
Lancelot
ProJimmyJohn
Lancelot
5,847
724
0
3,508
10,571
3,758
0
1,985
8,586
0
59,060
L
6,310
3,376
0
3,906
11,963
4,961
0
3,640
8,149
0
48,723
L
6,012
2,742
0
4,206
10,916
6,284
0
5,689
5,227
181
42,874
W
Discordia
Wolf of Stark
Discordia
4,886
381
0
1,250
7,234
2,337
0
3,853
3,381
55,358
0
L
Ymir
3,742
647
0
2,331
10,790
6,798
0
5,239
5,514
17,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,550
Gold Earned
33,223
491
Minions Killed
350
0
Camps Cleared
0
1,409,686
Distance Traveled
1,236,681
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,811
601
122
9
0
248,826
2
W
Cerberus
6,765
520
35
3
0
291,714
0
L
Charybdis
5,367
413
56
4
0
190,305
0
W
Ne Zha
8,207
631
107
8
0
305,271
0
W
Anubis
8,964
690
147
11
0
247,432
2
W
Lancelot
7,226
556
99
8
0
322,249
0
L
Kali
7,655
589
81
6
0
351,950
2
L
Surtr
6,549
504
61
5
0
215,885
0
W
Discordia
7,388
568
103
8
0
243,020
1
L
Ymir
5,841
449
30
2
0
229,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role