Player Matchup

Eset
Eset
Willfred
Eset
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,210 Elo+
Party 1
Jormungandr
Jormungandr
ZangSensei
Jormungandr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,210 Elo+
Party 1
Amaterasu
Amaterasu
teakie
Amaterasu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,210 Elo+
Party 1
Team Averages
Level 94
1,500 SR
1,210 Elo+

VS

Team Averages
Level 65
1,382 SR
1,466 Elo+
Zhong Kui
Zhong Kui
Arkâbolik
Zhong Kui
Level 53
God Stats
3W - 1L
1,477 SR
Queue Stats
65W - 57L
1,386 Elo+
Solo
Danzaburou
Danzaburou
JumpingJack2023
Danzaburou
Level 18
God Stats
2W - 0L
1,153 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
LittleBigPerson
Sobek
Level 125
God Stats
1W - 1L
1,515 SR
Queue Stats
16W - 15L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
14
2 / 8 / 2
8,997
750
5,880
10,806
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jormungandr
ZangSensei
Jormungandr
14
3 / 7 / 2
9,484
790
10,691
15,471
16,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
teakie
Amaterasu
11
0 / 8 / 2
7,292
608
7,037
17,165
19,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Arkâbolik
Zhong Kui
15
9 / 4 / 11
10,438
870
15,079
12,412
8,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
JumpingJack2023
Danzaburou
17
8 / 0 / 14
11,444
954
14,434
7,343
3,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
6 / 2 / 15
10,705
892
6,740
15,451
19,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
63
5
Kills
23
23
Deaths
6
6
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Arkâbolik
Zhong Kui
9
4
11
3.63
W
Danzaburou
JumpingJack2023
Danzaburou
8
0
14
15
W
6
2
15
6.75
L
Eset
2
8
2
0.38
L
Jormungandr
ZangSensei
Jormungandr
3
7
2
0.57
L
Amaterasu
teakie
Amaterasu
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,608
Damage
36,253
43,442
Taken
35,206
40,929
Mitigated
32,439
2,516
Healing
13,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Arkâbolik
Zhong Kui
15,079
2,203
0
3,601
12,412
8,883
1,611
6,919
4,945
41,420
0
W
Danzaburou
JumpingJack2023
Danzaburou
14,434
9,690
0
3,731
7,343
3,637
1,523
2,473
4,366
0
55,957
W
6,740
738
0
6,081
15,451
19,919
577
6,576
8,323
16,675
0
L
Eset
5,880
312
167
769
10,806
4,720
508
7,490
3,316
29,057
0
L
Jormungandr
ZangSensei
Jormungandr
10,691
1,915
0
876
15,471
16,993
0
6,459
9,012
37,693
0
L
Amaterasu
teakie
Amaterasu
7,037
2,827
0
704
17,165
19,216
714
7,906
9,259
0
16,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,773
Gold Earned
32,587
121
Minions Killed
158
0
Camps Cleared
0
557,679
Distance Traveled
671,264
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,438
870
59
5
0
204,277
0
W
Danzaburou
11,444
954
86
7
0
238,037
0
W
Sobek
10,705
892
13
1
0
228,950
2
L
Eset
8,997
750
62
5
0
167,411
0
L
Jormungandr
9,484
790
49
4
0
170,850
0
L
Amaterasu
7,292
608
10
1
0
219,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role