Player Matchup

Cerberus
Cerberus
PR1V3TT
Cerberus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,526 Elo+
Party 1
Fenrir
Fenrir
V0lturus
Fenrir
Level 156
God Stats
0W - 2L
1,626 SR
Queue Stats
21W - 19L
1,512 Elo+
Party 1
Cupid
Cupid
ĐaBaby
Cupid
Level 127
God Stats
3W - 5L
1,649 SR
Queue Stats
3W - 5L
1,437 Elo+
Party 1
Team Averages
Level 124
1,591 SR
1,492 Elo+

VS

Team Averages
Level 136
1,612 SR
1,613 Elo+
Atlas
Atlas
ChuChuWaSa
Atlas
Level 155
God Stats
6W - 8L
1,367 SR
Queue Stats
264W - 232L
1,581 Elo+
Solo
Ra
Ra
Kylobek
Ra
Level 123
God Stats
8W - 5L
1,689 SR
Queue Stats
106W - 87L
1,649 Elo+
Party 2
Rama
Rama
Satansulcuir
Rama
Level 129
God Stats
1W - 0L
1,779 SR
Queue Stats
187W - 165L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PR1V3TT
Cerberus
11
0 / 5 / 2
7,621
693
5,024
17,240
14,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
V0lturus
Fenrir
13
2 / 2 / 0
7,475
680
7,916
12,286
10,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
ĐaBaby
Cupid
12
0 / 2 / 2
7,521
684
7,221
11,249
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
14
1 / 2 / 8
8,403
764
12,932
14,567
14,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 0 / 5
8,553
778
11,781
5,342
2,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 0 / 5
8,955
814
9,824
5,928
2,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
9
9
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
1
2
8
2.5
W
4
0
5
6.5
L
Cerberus
PR1V3TT
Cerberus
0
5
2
0.2
W
4
0
5
6.5
L
Fenrir
V0lturus
Fenrir
2
2
0
1
L
Cupid
ĐaBaby
Cupid
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,161
Damage
34,537
40,775
Taken
25,837
29,465
Mitigated
19,082
9,342
Healing
5,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
12,932
4,006
0
488
14,567
14,591
0
3,962
10,243
32,609
0
W
11,781
998
922
1,071
5,342
2,038
629
529
4,522
37,201
0
L
Cerberus
PR1V3TT
Cerberus
5,024
472
1,358
2,069
17,240
14,718
0
10,994
5,137
15,963
0
W
9,824
7,015
0
2,613
5,928
2,453
2,040
572
5,226
0
34,632
L
Fenrir
V0lturus
Fenrir
7,916
1,439
0
2,382
12,286
10,186
0
6,939
4,783
0
22,328
L
Cupid
ĐaBaby
Cupid
7,221
4,886
0
3,533
11,249
4,561
0
4,707
6,030
0
41,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,617
Gold Earned
25,911
133
Minions Killed
177
0
Camps Cleared
0
662,289
Distance Traveled
668,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,403
764
39
4
0
214,301
0
W
Ra
8,553
778
72
7
0
241,368
0
L
Cerberus
7,621
693
17
2
0
225,936
0
W
Rama
8,955
814
66
6
0
212,675
0
L
Fenrir
7,475
680
30
3
0
236,708
0
L
Cupid
7,521
684
86
8
0
199,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role