Player Matchup

Chang'e
Chang'e
Camilink974
Chang'e
Level 100
God Stats
3W - 0L
1,732 SR
Queue Stats
5W - 1L
1,736 Elo+
Party 1
Sobek
Sobek
GodlikeCryptic
Sobek
Level 81
God Stats
4W - 2L
1,565 SR
Queue Stats
9W - 8L
1,489 Elo+
Party 1
Amaterasu
Amaterasu
RambolRambol
Amaterasu
Level 28
God Stats
9W - 6L
1,522 SR
Queue Stats
78W - 68L
1,574 Elo+
Party 1
Team Averages
Level 70
1,606 SR
1,600 Elo+

VS

Team Averages
Level 73
1,769 SR
1,725 Elo+
Horus
Horus
BrainGravy
Horus
Level 121
God Stats
1W - 2L
1,771 SR
Queue Stats
5W - 5L
1,809 Elo+
Party 2
Arachne
Arachne
Merjerber
Arachne
Level 69
God Stats
5W - 2L
1,840 SR
Queue Stats
92W - 98L
1,555 Elo+
Party 2
Agni
Agni
cab1up
Agni
Level 29
God Stats
3W - 2L
1,695 SR
Queue Stats
5W - 5L
1,809 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Camilink974
Chang'e
16
6 / 1 / 2
10,150
781
16,262
12,062
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 0 / 8
9,945
765
5,981
13,375
15,335
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Amaterasu
RambolRambol
Amaterasu
14
2 / 1 / 5
8,859
681
7,217
14,152
14,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
0 / 3 / 2
7,754
596
5,916
14,744
13,464
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Merjerber
Arachne
13
2 / 3 / 0
8,638
664
9,142
16,337
9,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Agni
cab1up
Agni
13
0 / 3 / 2
8,019
617
16,546
7,586
2,773
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
2
2
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Horus
0
3
2
0.33
W
Chang'e
Camilink974
Chang'e
6
1
2
7
W
1
0
8
5
L
Arachne
Merjerber
Arachne
2
3
0
0.67
W
Amaterasu
RambolRambol
Amaterasu
2
1
5
4.5
L
Agni
cab1up
Agni
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,460
Damage
31,604
39,589
Taken
38,667
35,248
Mitigated
25,250
18,944
Healing
7,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
5,916
2,039
816
2,003
14,744
13,464
0
8,499
5,473
0
16,794
W
Chang'e
Camilink974
Chang'e
16,262
1,007
6,564
4,973
12,062
5,543
1,388
5,085
6,977
64,038
0
W
5,981
765
2,104
3,689
13,375
15,335
399
4,302
9,073
19,762
0
L
Arachne
Merjerber
Arachne
9,142
5,363
0
4,679
16,337
9,013
0
9,147
6,582
0
41,818
W
Amaterasu
RambolRambol
Amaterasu
7,217
3,459
0
1,614
14,152
14,370
630
7,173
6,979
0
20,681
L
Agni
cab1up
Agni
16,546
2,336
0
500
7,586
2,773
0
3,715
3,584
38,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
24,411
169
Minions Killed
129
0
Camps Cleared
0
791,192
Distance Traveled
774,876
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,754
596
15
1
0
272,430
0
W
Chang'e
10,150
781
124
10
0
254,874
0
W
Sobek
9,945
765
24
2
0
258,007
0
L
Arachne
8,638
664
60
5
0
287,740
0
W
Amaterasu
8,859
681
21
2
0
278,311
0
L
Agni
8,019
617
54
4
0
214,706
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role