Player Matchup

Danzaburou
Danzaburou
Nekrobs
Danzaburou
Level 146
God Stats
2W - 1L
1,515 SR
Queue Stats
306W - 289L
1,452 Elo+
Solo
Surtr
Surtr
Old Man Everest
Surtr
Level 106
God Stats
13W - 10L
1,718 SR
Queue Stats
80W - 66L
1,561 Elo+
Party 1
Khepri
Khepri
Vilariz
Khepri
Level 60
God Stats
8W - 12L
1,511 SR
Queue Stats
18W - 28L
1,360 Elo+
Party 1
Merlin
Merlin
WhoScharted
Merlin
Level 219
God Stats
23W - 20L
1,478 SR
Queue Stats
623W - 634L
1,465 Elo+
Solo
Nemesis
Nemesis
iBlezing
Nemesis
Level 167
God Stats
5W - 3L
1,465 SR
Queue Stats
175W - 154L
1,515 Elo+
Solo
Team Averages
Level 140
1,537 SR
1,471 Elo+

VS

Team Averages
Level 128
1,578 SR
1,552 Elo+
Da Ji
Da Ji
AlanDllaTorre
Da Ji
Level 118
God Stats
3W - 7L
1,480 SR
Queue Stats
493W - 471L
1,468 Elo+
Solo
Chiron
Chiron
LogisticDaniil
Chiron
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 218L
1,583 Elo+
Solo
Achilles
Achilles
NoobyQuark
Achilles
Level 157
God Stats
2W - 2L
1,639 SR
Queue Stats
230W - 213L
1,533 Elo+
Solo
Sylvanus
Sylvanus
OceanView
Sylvanus
Level 107
God Stats
6W - 4L
1,729 SR
Queue Stats
63W - 36L
1,698 Elo+
Solo
Aphrodite
Aphrodite
xX_F4ra0n_Xx392
Aphrodite
Level 135
God Stats
2W - 2L
1,539 SR
Queue Stats
110W - 114L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nekrobs
Danzaburou
12
0 / 2 / 3
7,024
502
8,180
8,636
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 3 / 1
8,557
611
11,319
12,913
11,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Vilariz
Khepri
10
0 / 1 / 0
6,245
446
3,563
12,779
8,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
12
2 / 2 / 4
7,576
541
11,930
8,243
3,337
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
iBlezing
Nemesis
14
9 / 0 / 1
8,597
614
12,056
12,138
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,615
473
5,100
12,544
5,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 1
7,024
502
9,208
12,198
4,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mace

Mace

+10
Physical Power

Achilles
NoobyQuark
Achilles
14
3 / 5 / 0
7,958
568
6,177
16,384
12,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
OceanView
Sylvanus
11
3 / 0 / 1
6,982
499
6,960
13,605
10,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Aphrodite
xX_F4ra0n_Xx392
Aphrodite
10
0 / 5 / 2
6,512
465
7,346
14,263
6,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
16
Kills
8
8
Deaths
16
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
L
1
2
1
0.75
W
Danzaburou
Nekrobs
Danzaburou
0
2
3
0.75
L
Achilles
NoobyQuark
Achilles
3
5
0
0.6
L
Sylvanus
OceanView
Sylvanus
3
0
1
3.5
W
5
3
1
1.83
W
Khepri
Vilariz
Khepri
0
1
0
0
W
Merlin
2
2
4
2
W
Nemesis
iBlezing
Nemesis
9
0
1
9.5
L
Aphrodite
xX_F4ra0n_Xx392
Aphrodite
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,048
Damage
34,791
54,709
Taken
68,994
32,175
Mitigated
40,207
15,641
Healing
26,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,100
992
0
765
12,544
5,501
0
1,234
11,310
0
49,231
L
9,208
4,132
343
3,548
12,198
4,882
228
2,172
10,026
0
62,692
W
Danzaburou
Nekrobs
Danzaburou
8,180
2,583
0
3,129
8,636
3,502
955
1,154
7,482
0
54,144
L
Achilles
NoobyQuark
Achilles
6,177
2,208
0
4,312
16,384
12,519
0
243
16,141
443
66,375
L
Sylvanus
OceanView
Sylvanus
6,960
2,624
4,204
5,662
13,605
10,958
11
5,372
8,233
21,684
0
W
11,319
5,662
0
3,495
12,913
11,912
0
471
12,442
500
74,231
W
Khepri
Vilariz
Khepri
3,563
169
1,788
3,088
12,779
8,205
0
5,842
6,937
17,413
0
W
Merlin
11,930
616
0
1,620
8,243
3,337
126
4,446
3,797
68,575
0
W
Nemesis
iBlezing
Nemesis
12,056
6,206
0
2,521
12,138
5,219
588
2,532
9,606
0
72,267
L
Aphrodite
xX_F4ra0n_Xx392
Aphrodite
7,346
551
1,767
5,459
14,263
6,347
0
6,766
7,497
50,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,999
Gold Earned
35,091
445
Minions Killed
422
0
Camps Cleared
0
1,467,509
Distance Traveled
1,240,536
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,615
473
85
6
0
285,974
6
L
Chiron
7,024
502
108
8
0
236,182
2
W
Danzaburou
7,024
502
92
7
0
264,920
0
L
Achilles
7,958
568
116
8
0
242,376
2
L
Sylvanus
6,982
499
22
2
0
252,704
4
W
Surtr
8,557
611
113
8
0
269,854
0
W
Khepri
6,245
446
27
2
0
302,736
4
W
Merlin
7,576
541
106
8
0
261,966
3
W
Nemesis
8,597
614
107
8
0
368,033
0
L
Aphrodite
6,512
465
91
7
0
223,300
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role