Player Matchup

Charybdis
Charybdis
Andi_ist_da1337
Charybdis
Level 21
God Stats
49W - 60L
1,301 SR
Queue Stats
136W - 152L
1,246 Elo+
Party 1
King Arthur
King Arthur
Ghost_snipes09
King Arthur
Level 55
God Stats
4W - 3L
1,387 SR
Queue Stats
162W - 177L
1,280 Elo+
Party 1
Scylla
Scylla
NicolasMartiJara
Scylla
Level 56
God Stats
17W - 33L
1,250 SR
Queue Stats
144W - 169L
1,228 Elo+
Solo
Team Averages
Level 44
1,312 SR
1,251 Elo+

VS

Team Averages
Level 41
1,447 SR
1,335 Elo+
Heimdallr
Heimdallr
Pepe Rock4472
Heimdallr
Level 49
God Stats
14W - 17L
1,298 SR
Queue Stats
215W - 284L
1,177 Elo+
Solo
Sobek
Sobek
RuthelessOne777
Sobek
Level 34
God Stats
4W - 5L
1,545 SR
Queue Stats
9W - 12L
1,537 Elo+
Solo
Chang'e
Chang'e
xUndivine_Redx
Chang'e
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 48L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Andi_ist_da1337
Charybdis
13
3 / 0 / 7
8,008
728
8,130
6,134
2,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Ghost_snipes09
King Arthur
13
3 / 1 / 10
8,503
773
11,165
12,054
11,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
7 / 0 / 6
9,171
834
17,480
4,118
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Pepe Rock4472
Heimdallr
11
0 / 6 / 1
6,658
605
4,756
14,220
6,509
10
0 / 3 / 1
7,169
652
5,325
19,629
16,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 4 / 0
6,810
619
6,745
11,779
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Andi_ist_da1337
Charybdis
3
0
7
6.5
W
King Arthur
Ghost_snipes09
King Arthur
3
1
10
8
W
7
0
6
10
L
Heimdallr
Pepe Rock4472
Heimdallr
0
6
1
0.08
L
0
3
1
0.17
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,775
Damage
16,826
22,306
Taken
45,628
15,154
Mitigated
28,369
4,160
Healing
10,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Andi_ist_da1337
Charybdis
8,130
6,189
0
1,360
6,134
2,474
593
3,593
2,541
0
16,787
W
King Arthur
Ghost_snipes09
King Arthur
11,165
862
620
450
12,054
11,021
144
5,768
6,286
0
29,497
W
17,480
1,400
0
1,730
4,118
1,659
449
2,755
1,363
44,268
0
L
Heimdallr
Pepe Rock4472
Heimdallr
4,756
1,305
0
612
14,220
6,509
44
6,447
7,773
0
22,435
L
5,325
215
1,837
4,268
19,629
16,982
0
5,682
13,947
15,926
0
L
6,745
1,361
1,653
1,738
11,779
4,878
0
5,402
6,377
14,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,682
Gold Earned
20,637
131
Minions Killed
65
0
Camps Cleared
0
676,258
Distance Traveled
570,038
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,008
728
22
2
0
186,213
0
W
King Arthur
8,503
773
27
2
0
282,830
0
W
Scylla
9,171
834
82
7
0
207,215
0
L
Heimdallr
6,658
605
21
2
0
171,489
0
L
Sobek
7,169
652
17
2
0
216,072
0
L
Chang'e
6,810
619
27
2
0
182,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role