Player Matchup

Chang'e
Chang'e
ASYANEM88
Chang'e
Level 45
God Stats
3W - 4L
1,304 SR
Queue Stats
6W - 8L
1,305 Elo+
Solo
Neith
Neith
BeberCodron
Neith
Level 58
God Stats
3W - 0L
1,484 SR
Queue Stats
42W - 31L
1,759 Elo+
Party 1
Gilgamesh
Gilgamesh
Vodkman_242
Gilgamesh
Level 66
God Stats
3W - 1L
1,588 SR
Queue Stats
124W - 116L
1,394 Elo+
Party 1
Pele
Pele
cyrilcam
Pele
Level 66
God Stats
7W - 7L
1,698 SR
Queue Stats
33W - 30L
1,680 Elo+
Party 1
Nu Wa
Nu Wa
fred_feraille12
Nu Wa
Level 64
God Stats
17W - 10L
1,697 SR
Queue Stats
104W - 90L
1,759 Elo+
Party 1
Team Averages
Level 60
1,554 SR
1,579 Elo+

VS

Team Averages
Level 40
1,459 SR
1,228 Elo+
Cthulhu
Cthulhu
ActiveSumo347
Cthulhu
Level 44
God Stats
6W - 10L
1,789 SR
Queue Stats
96W - 136L
1,221 Elo+
Party 2
Chaac
Chaac
NotPixelated877
Chaac
Level 40
God Stats
14W - 11L
1,500 SR
Queue Stats
69W - 97L
1,127 Elo+
Party 2
Freya
Freya
THE CHADSTER7
Freya
Level 48
God Stats
1W - 1L
1,445 SR
Queue Stats
22W - 23L
1,330 Elo+
Solo
Da Ji
Da Ji
XBeastkillaz06
Da Ji
Level 27
God Stats
10W - 16L
1,292 SR
Queue Stats
234W - 284L
1,219 Elo+
Party 2
Jing Wei
Jing Wei
shadowgamemaste
Jing Wei
Level 40
God Stats
8W - 15L
1,268 SR
Queue Stats
70W - 100L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ASYANEM88
Chang'e
11
1 / 3 / 4
6,056
466
4,289
8,015
2,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 1 / 5
6,698
515
13,516
9,194
3,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Vodkman_242
Gilgamesh
11
1 / 1 / 2
6,662
512
8,018
13,603
12,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
13
12 / 0 / 1
8,461
651
9,512
7,233
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
5 / 2 / 4
7,598
584
9,371
6,282
2,090
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
2 / 3 / 2
6,582
506
6,018
16,830
10,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
1 / 3 / 0
6,490
499
5,869
11,558
8,016
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 5 / 0
7,182
552
4,671
10,959
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 7 / 3
5,935
457
6,261
11,245
3,438
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
10
1 / 5 / 1
5,867
451
4,632
11,473
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
22
Kills
7
7
Deaths
23
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ASYANEM88
Chang'e
1
3
4
1
L
Cthulhu
2
3
2
1
W
3
1
5
5.5
L
1
3
0
0.33
L
2
5
0
0.4
W
Gilgamesh
Vodkman_242
Gilgamesh
1
1
2
2
L
1
7
3
0.36
W
Pele
12
0
1
12.5
W
5
2
4
3.5
L
Jing Wei
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,706
Damage
27,451
44,327
Taken
62,065
23,333
Mitigated
29,939
11,656
Healing
13,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ASYANEM88
Chang'e
4,289
529
491
3,040
8,015
2,909
0
3,616
4,399
28,715
0
L
Cthulhu
6,018
451
1,801
4,134
16,830
10,820
0
3,120
13,710
30,211
0
W
13,516
5,311
0
2,375
9,194
3,384
988
1,961
7,233
0
44,315
L
5,869
1,613
0
2,909
11,558
8,016
0
825
10,733
0
36,189
L
4,671
1,338
0
3,269
10,959
3,875
647
5,767
5,192
45,653
0
W
Gilgamesh
Vodkman_242
Gilgamesh
8,018
2,847
0
2,729
13,603
12,330
0
1,410
12,132
0
35,609
L
6,261
2,254
0
554
11,245
3,438
0
2,439
8,806
0
24,968
W
Pele
9,512
2,252
0
1,480
7,233
2,620
0
689
6,526
0
62,204
W
9,371
2,035
0
1,541
6,282
2,090
639
2,698
3,348
48,134
0
L
Jing Wei
4,632
3,297
0
1,133
11,473
3,790
57
1,509
9,964
0
29,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,475
Gold Earned
32,056
326
Minions Killed
246
0
Camps Cleared
0
1,289,253
Distance Traveled
1,243,766
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,056
466
62
5
0
239,484
0
L
Cthulhu
6,582
506
38
3
0
271,946
2
W
Neith
6,698
515
55
4
0
229,820
0
L
Chaac
6,490
499
56
4
0
265,045
1
L
Freya
7,182
552
86
7
0
199,574
0
W
Gilgamesh
6,662
512
54
4
0
239,718
0
L
Da Ji
5,935
457
25
2
0
260,894
0
W
Pele
8,461
651
83
6
0
329,739
0
W
Nu Wa
7,598
584
72
6
0
250,492
1
L
Jing Wei
5,867
451
41
3
0
246,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role