Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
ColdDex
Ao Kuang
Level 37
God Stats
19W - 8L
1,676 SR
Queue Stats
230W - 234L
1,435 Elo+
Party 1
Sol
Sol
ColdMaI
Sol
Level 57
God Stats
13W - 10L
1,447 SR
Queue Stats
248W - 235L
1,432 Elo+
Party 1
Vamana
Vamana
ColdViews
Vamana
Level 59
God Stats
1W - 4L
1,500 SR
Queue Stats
311W - 320L
1,436 Elo+
Party 1
Danzaburou
Danzaburou
LCWidner
Danzaburou
Level 98
God Stats
2W - 2L
1,616 SR
Queue Stats
173W - 180L
1,382 Elo+
Solo
Team Averages
Level 78
1,548 SR
1,437 Elo+

VS

Team Averages
Level 96
1,441 SR
1,429 Elo+
Anubis
Anubis
 
Anubis
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
GaddyScoop4985
Cupid
Level 105
God Stats
46W - 32L
1,493 SR
Queue Stats
66W - 62L
1,431 Elo+
Solo
Sylvanus
Sylvanus
Korgem
Sylvanus
Level 107
God Stats
1W - 3L
1,214 SR
Queue Stats
98W - 96L
1,429 Elo+
Party 2
Arachne
Arachne
PR_Shadow_OP
Arachne
Level 106
God Stats
2W - 3L
1,581 SR
Queue Stats
4W - 3L
1,425 Elo+
Solo
Chaac
Chaac
Rodrigonh
Chaac
Level 46
God Stats
8W - 7L
1,416 SR
Queue Stats
103W - 114L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 0 / 0
5,100
510
3,796
5,134
3,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
ColdDex
Ao Kuang
9
2 / 3 / 1
5,201
520
2,242
6,953
1,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sol
11
4 / 3 / 0
6,446
645
4,707
8,230
2,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
ColdViews
Vamana
10
2 / 3 / 2
5,632
563
7,289
8,227
4,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
LCWidner
Danzaburou
7
0 / 3 / 1
4,416
442
5,391
7,506
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
5 / 3 / 1
6,838
684
6,538
7,510
3,886
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 0 / 2
4,889
489
3,788
6,408
2,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Korgem
Sylvanus
8
1 / 1 / 1
5,498
550
2,898
8,489
5,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
PR_Shadow_OP
Arachne
8
3 / 1 / 1
5,255
526
3,689
5,584
2,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Rodrigonh
Chaac
10
3 / 4 / 0
6,332
633
4,657
10,488
6,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
9
Kills
12
12
Deaths
9
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
0
0
1
W
Anubis
 
Anubis
5
3
1
1.83
L
Ao Kuang
ColdDex
Ao Kuang
2
3
1
0.83
L
Sol
4
3
0
1.33
L
Vamana
ColdViews
Vamana
2
3
2
1
W
0
0
2
1
W
Sylvanus
Korgem
Sylvanus
1
1
1
1.5
L
Danzaburou
LCWidner
Danzaburou
0
3
1
0.17
W
Arachne
PR_Shadow_OP
Arachne
3
1
1
3.5
W
Chaac
Rodrigonh
Chaac
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,425
Damage
21,570
36,050
Taken
38,479
14,437
Mitigated
19,952
12,881
Healing
14,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,796
362
1,255
2,168
5,134
3,577
0
1,580
3,554
18,901
0
W
Anubis
 
Anubis
6,538
555
0
3,120
7,510
3,886
52
5,216
2,294
49,114
0
L
Ao Kuang
ColdDex
Ao Kuang
2,242
684
0
1,166
6,953
1,847
0
2,305
4,648
25,354
0
L
Sol
4,707
2,046
0
3,013
8,230
2,155
0
4,233
3,997
43,908
0
L
Vamana
ColdViews
Vamana
7,289
4,402
0
3,246
8,227
4,512
0
0
8,227
0
34,043
W
3,788
2,507
1,229
2,061
6,408
2,369
184
1,950
4,458
0
35,569
W
Sylvanus
Korgem
Sylvanus
2,898
846
1,988
2,830
8,489
5,312
26
1,629
6,860
18,333
0
L
Danzaburou
LCWidner
Danzaburou
5,391
2,166
0
2,033
7,506
2,346
0
1,318
6,188
0
25,509
W
Arachne
PR_Shadow_OP
Arachne
3,689
2,387
0
1,590
5,584
2,365
0
925
4,578
0
26,187
W
Chaac
Rodrigonh
Chaac
4,657
846
0
1,708
10,488
6,020
0
1,025
8,900
0
40,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,795
Gold Earned
28,812
221
Minions Killed
264
0
Camps Cleared
0
883,462
Distance Traveled
952,314
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,100
510
37
4
0
177,077
0
W
Anubis
6,838
684
80
8
0
176,922
4
L
Ao Kuang
5,201
520
38
4
0
211,748
0
L
Sol
6,446
645
64
6
0
163,058
0
L
Vamana
5,632
563
52
5
0
195,859
0
W
Cupid
4,889
489
51
5
0
181,842
4
W
Sylvanus
5,498
550
25
3
0
164,994
0
L
Danzaburou
4,416
442
30
3
0
135,720
0
W
Arachne
5,255
526
39
4
0
246,574
0
W
Chaac
6,332
633
69
7
0
181,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role