Player Matchup

Anubis
Anubis
Arobaaz
Anubis
Level 91
God Stats
0W - 1L
1,753 SR
Queue Stats
21W - 7L
1,665 Elo+
Party 2
Sylvanus
Sylvanus
Crunshos
Sylvanus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 11L
1,620 Elo+
Party 2
Khepri
Khepri
Foushnuka
Khepri
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,635 Elo+
Solo
Thor
Thor
RoyaltyR642
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Solo
Anhur
Anhur
rekhelan
Anhur
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 30L
1,694 Elo+
Solo
Team Averages
Level 77
1,551 SR
1,573 Elo+

VS

Team Averages
Level 107
1,459 SR
1,461 Elo+
Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
HyperBeastV2
Camazotz
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 84L
1,445 Elo+
Solo
Hou Yi
Hou Yi
Serum124
Hou Yi
Level 87
God Stats
2W - 1L
1,296 SR
Queue Stats
115W - 113L
1,513 Elo+
Party 1
Hera
Hera
Sodium_CMOI
Hera
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 123L
1,470 Elo+
Party 1
Horus
Horus
zMyna
Horus
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 22L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arobaaz
Anubis
16
2 / 8 / 3
9,311
665
12,662
16,163
8,864
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Crunshos
Sylvanus
16
3 / 5 / 10
9,493
678
5,617
16,550
10,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
Foushnuka
Khepri
18
2 / 3 / 9
10,362
740
6,189
17,600
22,233
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 9 / 5
9,381
670
7,272
18,989
8,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
rekhelan
Anhur
14
3 / 6 / 6
9,280
663
13,063
12,199
4,986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
12 / 3 / 12
12,643
903
25,184
13,680
7,201
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Camazotz
HyperBeastV2
Camazotz
18
7 / 4 / 16
11,399
814
14,754
16,429
6,524
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
Serum124
Hou Yi
19
7 / 2 / 16
11,459
819
16,413
11,432
5,802
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 3 / 21
11,150
796
17,354
9,290
3,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
zMyna
Horus
17
2 / 2 / 18
11,072
791
5,081
16,127
19,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
114
14
Kills
31
31
Deaths
14
33
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
12
3
12
6
L
Anubis
Arobaaz
Anubis
2
8
3
0.44
L
Sylvanus
Crunshos
Sylvanus
3
5
10
1.6
L
Khepri
Foushnuka
Khepri
2
3
9
2.17
W
Camazotz
HyperBeastV2
Camazotz
7
4
16
3.75
L
4
9
5
0.72
W
Hou Yi
Serum124
Hou Yi
7
2
16
7.5
W
3
3
21
4.5
L
Anhur
rekhelan
Anhur
3
6
6
1
W
Horus
zMyna
Horus
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,803
Damage
78,786
81,501
Taken
66,958
54,516
Mitigated
42,442
20,918
Healing
29,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
25,184
541
674
4,218
13,680
7,201
1,173
4,983
8,697
51,528
0
L
Anubis
Arobaaz
Anubis
12,662
400
1,095
2,472
16,163
8,864
0
8,372
7,791
27,265
0
L
Sylvanus
Crunshos
Sylvanus
5,617
2,046
3,282
3,442
16,550
10,179
216
7,620
8,930
11,453
0
L
Khepri
Foushnuka
Khepri
6,189
30
2,963
4,148
17,600
22,233
160
9,097
8,503
16,986
0
W
Camazotz
HyperBeastV2
Camazotz
14,754
1,641
373
4,773
16,429
6,524
3,914
4,945
10,462
0
29,263
L
7,272
112
304
651
18,989
8,254
373
10,876
8,113
0
16,779
W
Hou Yi
Serum124
Hou Yi
16,413
4,405
2,420
2,679
11,432
5,802
155
5,338
6,094
0
38,652
W
17,354
2,906
1,922
1,586
9,290
3,718
1,538
2,734
6,556
27,398
0
L
Anhur
rekhelan
Anhur
13,063
4,061
1,051
1,510
12,199
4,986
901
7,428
4,771
0
28,630
W
Horus
zMyna
Horus
5,081
1,553
4,453
6,286
16,127
19,197
679
6,468
9,659
1,679
7,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,827
Gold Earned
57,723
111
Minions Killed
170
0
Camps Cleared
0
1,079,982
Distance Traveled
1,360,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,643
903
63
5
0
248,615
0
L
Anubis
9,311
665
39
3
0
220,316
0
L
Sylvanus
9,493
678
10
1
0
181,493
0
L
Khepri
10,362
740
14
1
0
263,999
0
W
Camazotz
11,399
814
29
2
0
277,075
0
L
Thor
9,381
670
15
1
0
236,768
0
W
Hou Yi
11,459
819
45
3
0
279,681
0
W
Hera
11,150
796
26
2
0
273,276
0
L
Anhur
9,280
663
33
2
0
177,406
0
W
Horus
11,072
791
7
1
0
281,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role