Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
B01B02MW2MW3
Bacchus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,390 Elo+
Solo
Horus
Horus
JordiWitDa40676
Horus
Level 93
God Stats
1W - 2L
1,510 SR
Queue Stats
159W - 177L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
ShortyKait
Nu Wa
Level 82
God Stats
114W - 103L
1,564 SR
Queue Stats
141W - 149L
1,475 Elo+
Party 1
Nemesis
Nemesis
ZahremarRazi
Nemesis
Level 65
God Stats
1W - 2L
1,541 SR
Queue Stats
194W - 207L
1,507 Elo+
Party 1
Team Averages
Level 70
1,523 SR
1,468 Elo+

VS

Team Averages
Level 104
1,541 SR
1,561 Elo+
Cu Chulainn
Cu Chulainn
F1ingg0
Cu Chulainn
Level 78
God Stats
11W - 8L
1,210 SR
Queue Stats
317W - 251L
1,528 Elo+
Party 3
Arachne
Arachne
JThao-13
Arachne
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
149W - 107L
1,612 Elo+
Party 3
Merlin
Merlin
MarcelTiedemann
Merlin
Level 105
God Stats
3W - 1L
1,538 SR
Queue Stats
96W - 60L
1,593 Elo+
Party 2
Artio
Artio
Scypheria
Artio
Level 125
God Stats
10W - 8L
1,571 SR
Queue Stats
98W - 85L
1,445 Elo+
Solo
Nu Wa
Nu Wa
Silvermon
Nu Wa
Level 148
God Stats
12W - 3L
1,885 SR
Queue Stats
280W - 108L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
0 / 3 / 0
6,717
672
4,503
9,245
3,914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
B01B02MW2MW3
Bacchus
13
1 / 0 / 0
7,362
736
5,561
7,232
8,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 4 / 0
6,955
696
3,185
11,367
10,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
13
0 / 4 / 2
6,768
677
7,351
8,955
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
ZahremarRazi
Nemesis
13
2 / 5 / 0
7,059
706
7,841
12,936
5,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
F1ingg0
Cu Chulainn
15
5 / 0 / 7
8,081
808
12,590
9,661
8,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
JThao-13
Arachne
14
4 / 0 / 10
7,976
798
4,614
9,687
5,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 0 / 6
8,026
803
9,757
4,786
1,747
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Scypheria
Artio
13
0 / 3 / 11
6,904
690
5,493
10,303
12,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
Silvermon
Nu Wa
15
2 / 0 / 8
8,205
821
10,674
4,753
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
3
Kills
16
16
Deaths
3
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
3
0
0
L
Bacchus
B01B02MW2MW3
Bacchus
1
0
0
1
W
Cu Chulainn
F1ingg0
Cu Chulainn
5
0
7
8.5
W
Arachne
JThao-13
Arachne
4
0
10
9
L
0
4
0
0
W
5
0
6
8
W
Artio
Scypheria
Artio
0
3
11
1.83
L
Nu Wa
0
4
2
0.25
W
Nu Wa
Silvermon
Nu Wa
2
0
8
6
L
Nemesis
ZahremarRazi
Nemesis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,441
Damage
43,128
49,735
Taken
39,190
32,173
Mitigated
30,261
9,384
Healing
8,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,503
4,077
0
1,033
9,245
3,914
0
4,304
4,855
0
22,451
L
Bacchus
B01B02MW2MW3
Bacchus
5,561
459
323
1,951
7,232
8,222
0
3,613
3,482
16,191
42
W
Cu Chulainn
F1ingg0
Cu Chulainn
12,590
1,523
0
776
9,661
8,361
358
2,724
6,937
0
35,126
W
Arachne
JThao-13
Arachne
4,614
2,897
0
2,913
9,687
5,775
293
3,481
6,206
0
17,994
L
3,185
1,646
1,495
2,520
11,367
10,649
42
5,806
5,417
0
13,430
W
9,757
689
0
1,779
4,786
1,747
1,212
2,244
2,542
25,720
0
W
Artio
Scypheria
Artio
5,493
349
708
1,663
10,303
12,924
417
2,787
7,516
10,653
0
L
Nu Wa
7,351
1,911
0
500
8,955
3,577
981
5,468
3,305
26,594
0
W
Nu Wa
Silvermon
Nu Wa
10,674
1,953
18
1,039
4,753
1,454
2,372
1,634
3,119
40,660
0
L
Nemesis
ZahremarRazi
Nemesis
7,841
2,740
0
1,562
12,936
5,811
0
5,946
6,752
0
26,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,861
Gold Earned
39,192
181
Minions Killed
212
0
Camps Cleared
0
1,010,512
Distance Traveled
1,122,678
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,717
672
52
5
0
192,367
3
L
Bacchus
7,362
736
19
2
0
208,792
0
W
Cu Chulainn
8,081
808
51
5
0
237,503
0
W
Arachne
7,976
798
32
3
0
235,364
0
L
Horus
6,955
696
27
3
0
198,098
0
W
Merlin
8,026
803
44
4
0
222,755
0
W
Artio
6,904
690
7
1
0
209,777
0
L
Nu Wa
6,768
677
40
4
0
193,707
0
W
Nu Wa
8,205
821
78
8
0
217,279
0
L
Nemesis
7,059
706
43
4
0
217,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role