Player Matchup

Bakasura
Bakasura
Diamond III
 
Bakasura
Diamond III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
 
Gilgamesh
Diamond II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
SpitzkopfLarry21
Rama
Diamond I
Level 176
God Stats
11W - 6L
1,978 SR
Queue Stats
95W - 53L
2,409 MMR
Solo
Hel
Hel
Diamond II
Thomasflop
Hel
Diamond II
Level 158
God Stats
1W - 3L
1,467 SR
Queue Stats
240W - 209L
2,140 MMR
Solo
Geb
Geb
Diamond II
yanarossy
Geb
Diamond II
Level 265
God Stats
48W - 41L
1,826 SR
Queue Stats
464W - 484L
2,337 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 181
1,654 SR
1,977 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,550 SR
2,084 MMR
Thoth
Thoth
Diamond III
 
Thoth
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
Joaquininho22
Kuzenbo
Diamond IV
Level 191
God Stats
15W - 16L
1,821 SR
Queue Stats
130W - 122L
2,135 MMR
Party 1
Apollo
Apollo
Masters
M4NG3KY0
Apollo
Masters
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
2,437 MMR
Solo
Anubis
Anubis
Diamond III
lDeadlee
Anubis
Diamond III
Level 93
God Stats
1W - 2L
1,300 SR
Queue Stats
75W - 56L
2,087 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
pablo55
Hou Yi
Diamond IV
Level 127
God Stats
56W - 64L
1,629 SR
Queue Stats
438W - 420L
2,263 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 2 / 2
7,050
641
6,027
9,070
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
 
Gilgamesh
11
2 / 2 / 1
6,591
599
4,182
9,173
5,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
3 / 0 / 1
7,449
677
6,974
6,139
2,708
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
1 / 0 / 2
7,631
694
6,598
5,482
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 1 / 2
6,045
550
2,460
8,700
4,975
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ah PuchThorAphrodite

VS

Bans
SusanoHerculesMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
1 / 2 / 0
5,696
518
2,719
4,313
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
8
0 / 1 / 1
5,377
489
3,411
9,088
8,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
M4NG3KY0
Apollo
12
3 / 1 / 1
6,818
620
3,516
7,009
2,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
lDeadlee
Anubis
11
1 / 3 / 1
6,465
588
4,387
7,099
3,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
pablo55
Hou Yi
8
0 / 4 / 0
5,122
466
4,064
10,080
3,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
11
Kills
5
5
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
2
2
2.5
W
Gilgamesh
 
Gilgamesh
2
2
1
1.25
L
Thoth
 
Thoth
1
2
0
0.5
L
Kuzenbo
0
1
1
0.5
L
Apollo
M4NG3KY0
Apollo
3
1
1
3.5
W
3
0
1
3.5
W
1
0
2
2
L
Anubis
lDeadlee
Anubis
1
3
1
0.5
L
Hou Yi
pablo55
Hou Yi
0
4
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,241
Damage
18,097
38,564
Taken
37,589
18,798
Mitigated
17,996
17,304
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,027
4,281
0
2,525
9,070
3,337
0
1,205
7,865
0
43,900
W
Gilgamesh
 
Gilgamesh
4,182
1,798
0
2,196
9,173
5,407
0
3,571
5,602
0
40,941
L
Thoth
 
Thoth
2,719
0
0
245
4,313
1,397
0
2,900
1,413
46,951
0
L
Kuzenbo
3,411
1,869
0
2,832
9,088
8,036
0
4,361
4,681
14,276
0
L
Apollo
M4NG3KY0
Apollo
3,516
2,301
0
1,287
7,009
2,209
0
954
5,912
0
54,522
W
6,974
6,148
0
3,282
6,139
2,708
1,060
744
5,395
0
67,064
W
6,598
272
2,070
3,503
5,482
2,371
0
2,615
2,867
80,387
0
L
Anubis
lDeadlee
Anubis
4,387
261
0
3,225
7,099
3,111
92
0
6,736
47,597
0
L
Hou Yi
pablo55
Hou Yi
4,064
2,039
0
2,275
10,080
3,243
0
843
8,545
0
32,745
W
2,460
237
1,374
2,354
8,700
4,975
0
3,001
5,699
10,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,766
Gold Earned
29,478
430
Minions Killed
349
0
Camps Cleared
0
1,184,129
Distance Traveled
1,104,051
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,050
641
89
8
0
258,202
2
W
Gilgamesh
6,591
599
64
6
0
221,210
0
L
Thoth
5,696
518
87
8
0
240,018
2
L
Kuzenbo
5,377
489
16
1
0
227,564
4
L
Apollo
6,818
620
101
9
0
242,118
0
W
Rama
7,449
677
130
12
0
210,506
5
W
Hel
7,631
694
141
13
0
240,388
1
L
Anubis
6,465
588
89
8
0
202,006
1
L
Hou Yi
5,122
466
56
5
0
192,345
2
W
Geb
6,045
550
6
1
0
253,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role