Player Matchup

Charybdis
Charybdis
NANACHI0910
Charybdis
Level 20
God Stats
2W - 2L
1,550 SR
Queue Stats
24W - 49L
1,297 Elo+
Party 1
Nu Wa
Nu Wa
Pravda_Clara
Nu Wa
Level 64
God Stats
6W - 2L
1,875 SR
Queue Stats
94W - 115L
1,466 Elo+
Party 1
Jormungandr
Jormungandr
marukomekun
Jormungandr
Level 39
God Stats
5W - 2L
1,761 SR
Queue Stats
35W - 64L
1,347 Elo+
Party 1
Team Averages
Level 41
1,729 SR
1,370 Elo+

VS

Team Averages
Level 52
1,509 SR
1,372 Elo+
Kuzenbo
Kuzenbo
NotSap
Kuzenbo
Level 67
God Stats
3W - 4L
1,485 SR
Queue Stats
22W - 28L
1,409 Elo+
Solo
Fenrir
Fenrir
TapzSomeBong
Fenrir
Level 44
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 13L
1,240 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
shoshuu
Morgan Le Fay
Level 45
God Stats
1W - 3L
1,542 SR
Queue Stats
8W - 7L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
NANACHI0910
Charybdis
17
5 / 2 / 5
11,478
717
13,265
10,909
4,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 2 / 6
11,967
748
14,197
9,862
3,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
marukomekun
Jormungandr
17
1 / 1 / 10
10,872
680
15,037
16,665
6,659
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
NotSap
Kuzenbo
17
2 / 2 / 3
11,263
704
7,003
17,114
26,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
13
1 / 6 / 4
9,443
590
9,662
17,908
9,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
shoshuu
Morgan Le Fay
16
2 / 3 / 2
10,670
667
13,868
12,342
6,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
11
Kills
5
5
Deaths
11
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Charybdis
NANACHI0910
Charybdis
5
2
5
3.75
L
Kuzenbo
NotSap
Kuzenbo
2
2
3
1.75
W
5
2
6
4
L
Fenrir
1
6
4
0.5
W
Jormungandr
marukomekun
Jormungandr
1
1
10
6
L
Morgan Le Fay
shoshuu
Morgan Le Fay
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,499
Damage
30,533
37,436
Taken
47,364
14,967
Mitigated
42,637
10,748
Healing
10,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
NANACHI0910
Charybdis
13,265
6,635
0
2,843
10,909
4,667
690
6,795
3,748
0
44,298
L
Kuzenbo
NotSap
Kuzenbo
7,003
2,482
2,297
3,912
17,114
26,996
22
10,052
7,062
29,667
369
W
14,197
4,050
0
3,013
9,862
3,641
1,241
5,068
4,218
52,941
0
L
Fenrir
9,662
1,290
0
2,304
17,908
9,404
0
10,022
7,886
0
36,102
W
Jormungandr
marukomekun
Jormungandr
15,037
1,455
201
4,691
16,665
6,659
783
7,879
8,082
74,269
0
L
Morgan Le Fay
shoshuu
Morgan Le Fay
13,868
272
0
1,668
12,342
6,237
0
9,217
3,125
64,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,317
Gold Earned
31,376
240
Minions Killed
213
0
Camps Cleared
0
873,308
Distance Traveled
819,372
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,478
717
59
4
0
269,513
0
L
Kuzenbo
11,263
704
57
4
0
263,468
3
W
Nu Wa
11,967
748
101
6
0
294,392
0
L
Fenrir
9,443
590
37
2
0
291,931
0
W
Jormungandr
10,872
680
80
5
0
309,403
0
L
Morgan Le Fay
10,670
667
119
7
0
263,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role