Player Matchup

Neith
Neith
Silver II
CrazyLegsConty
Neith
Silver II
Level 141
God Stats
106W - 119L
1,478 SR
Queue Stats
271W - 302L
1,291 MMR
Solo
Chang'e
Chang'e
Silver IV
dippitydabs
Chang'e
Silver IV
Level 125
God Stats
24W - 24L
1,558 SR
Queue Stats
131W - 160L
1,303 MMR
Party 1
Artio
Artio
Bronze IV
omyglob
Artio
Bronze IV
Level 89
God Stats
8W - 17L
1,500 SR
Queue Stats
127W - 155L
1,187 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 118
1,512 SR
1,261 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,460 SR
1,257 MMR
Chaac
Chaac
Gold IV
Gabriel6286
Chaac
Gold IV
Level 116
God Stats
26W - 15L
1,600 SR
Queue Stats
75W - 90L
1,296 MMR
Solo
Hou Yi
Hou Yi
Bronze III
OscarGR
Hou Yi
Bronze III
Level 129
God Stats
26W - 24L
1,393 SR
Queue Stats
149W - 154L
1,226 MMR
Solo
Sol
Sol
Silver I
xXMyst1cVeilXx
Sol
Silver I
Level 148
God Stats
7W - 3L
1,388 SR
Queue Stats
80W - 91L
1,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,647
618
12,715
14,743
6,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
dippitydabs
Chang'e
15
1 / 7 / 0
9,627
688
10,365
17,757
7,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artio
omyglob
Artio
12
0 / 6 / 1
8,724
623
6,663
23,262
23,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AchillesAo KuangHeraNe ZhaPele

VS

Bans
Baba YagaMartichorasOdinIshtarBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 12
11,073
791
12,106
16,738
21,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
OscarGR
Hou Yi
16
3 / 0 / 11
10,680
763
9,428
11,842
6,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
13 / 1 / 4
12,380
884
21,982
12,542
6,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
1
Kills
18
18
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
2
0
12
8
W
Hou Yi
OscarGR
Hou Yi
3
0
11
8.5
L
Chang'e
dippitydabs
Chang'e
1
7
0
0.14
L
Artio
omyglob
Artio
0
6
1
0.08
W
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,743
Damage
43,516
55,762
Taken
41,122
37,236
Mitigated
33,541
15,129
Healing
14,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,715
4,937
0
3,211
14,743
6,116
605
6,146
8,597
0
38,898
W
12,106
1,106
0
6,434
16,738
21,206
277
7,158
9,580
0
40,864
W
Hou Yi
OscarGR
Hou Yi
9,428
5,173
0
3,701
11,842
6,100
1,044
4,965
6,877
0
43,418
L
Chang'e
dippitydabs
Chang'e
10,365
476
2,847
4,807
17,757
7,358
225
5,633
12,124
41,350
0
L
Artio
omyglob
Artio
6,663
865
1,690
2,574
23,262
23,762
75
10,249
13,013
19,164
0
W
21,982
7,993
152
4,003
12,542
6,235
2,447
5,278
7,264
70,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,998
Gold Earned
34,133
143
Minions Killed
190
0
Camps Cleared
0
733,216
Distance Traveled
823,201
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,647
618
68
5
0
210,441
0
W
Chaac
11,073
791
37
3
0
287,491
7
W
Hou Yi
10,680
763
73
5
0
277,600
3
L
Chang'e
9,627
688
59
4
0
246,678
0
L
Artio
8,724
623
16
1
0
276,097
0
W
Sol
12,380
884
80
6
0
258,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role