Player Matchup

Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Dinzu
Nox
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 46L
1,611 Elo+
Party 2
Vulcan
Vulcan
Th3_Cr4zY_JoK3er
Vulcan
Level 127
God Stats
6W - 4L
1,404 SR
Queue Stats
520W - 528L
1,540 Elo+
Party 1
Artemis
Artemis
x_Cr4zyCatMystic
Artemis
Level 121
God Stats
7W - 2L
1,332 SR
Queue Stats
462W - 485L
1,520 Elo+
Party 1
Bacchus
Bacchus
zatzum
Bacchus
Level 108
God Stats
3W - 3L
1,637 SR
Queue Stats
55W - 50L
1,612 Elo+
Party 2
Team Averages
Level 111
1,475 SR
1,557 Elo+

VS

Team Averages
Level 107
1,493 SR
1,567 Elo+
Pele
Pele
A-F-L--159
Pele
Level 120
God Stats
3W - 4L
1,681 SR
Queue Stats
346W - 346L
1,467 Elo+
Party 4
Guan Yu
Guan Yu
AleBat
Guan Yu
Level 104
God Stats
1W - 1L
1,512 SR
Queue Stats
20W - 9L
1,710 Elo+
Party 3
Ne Zha
Ne Zha
AsSaSsInEuKnow
Ne Zha
Level 125
God Stats
2W - 10L
1,274 SR
Queue Stats
286W - 285L
1,474 Elo+
Party 4
Zeus
Zeus
Solarbringer
Zeus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,666 Elo+
Party 3
Cu Chulainn
Cu Chulainn
TurSonPL
Cu Chulainn
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 237L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
3 / 1 / 10
7,672
959
7,955
6,015
2,836
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nox
Dinzu
Nox
12
2 / 2 / 9
6,952
869
2,926
6,277
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 0 / 8
8,601
1,075
8,324
3,584
1,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 2 / 10
7,071
884
6,678
6,035
2,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
zatzum
Bacchus
12
2 / 1 / 9
7,542
943
3,552
7,889
9,272
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
7,056
882
3,635
5,867
4,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
AleBat
Guan Yu
10
1 / 4 / 5
6,189
774
3,970
9,772
9,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 1 / 3
6,427
803
7,461
4,586
2,715
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
1 / 4 / 5
6,632
829
7,170
5,786
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
TurSonPL
Cu Chulainn
8
0 / 4 / 6
5,587
698
3,647
7,901
7,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
29
14
Kills
6
6
Deaths
14
46
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
10
8
L
2
1
4
4
L
Guan Yu
AleBat
Guan Yu
1
4
5
0.88
L
2
1
3
3.5
W
Nox
Dinzu
Nox
2
2
9
3.25
L
1
4
5
0.88
W
4
0
8
8
L
Cu Chulainn
TurSonPL
Cu Chulainn
0
4
6
0.75
W
3
2
10
4
W
Bacchus
zatzum
Bacchus
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,435
Damage
25,883
29,800
Taken
33,912
19,669
Mitigated
27,300
12,534
Healing
8,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,955
857
4,345
2,186
6,015
2,836
606
1,073
4,942
16,830
0
L
3,635
315
1,064
867
5,867
4,836
0
3,466
2,202
0
19,657
L
Guan Yu
AleBat
Guan Yu
3,970
302
2,035
1,570
9,772
9,119
0
6,194
3,298
0
5,506
L
7,461
0
1,081
798
4,586
2,715
0
3,382
1,162
0
15,118
W
Nox
Dinzu
Nox
2,926
175
508
325
6,277
3,136
196
1,285
4,992
6,137
0
L
7,170
586
380
170
5,786
3,244
38
4,132
1,555
16,582
0
W
8,324
2,966
922
467
3,584
1,916
164
594
2,990
31,246
0
L
Cu Chulainn
TurSonPL
Cu Chulainn
3,647
628
369
597
7,901
7,386
0
4,682
2,938
0
5,870
W
6,678
1,774
526
409
6,035
2,509
234
1,518
4,438
0
9,411
W
Bacchus
zatzum
Bacchus
3,552
348
1,089
1,757
7,889
9,272
0
2,700
5,007
3,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,838
Gold Earned
31,891
97
Minions Killed
82
0
Camps Cleared
0
766,778
Distance Traveled
727,401
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,672
959
29
4
0
135,370
0
L
Pele
7,056
882
32
4
0
172,659
0
L
Guan Yu
6,189
774
5
1
0
120,057
0
L
Ne Zha
6,427
803
6
1
0
190,045
0
W
Nox
6,952
869
11
1
0
145,219
0
L
Zeus
6,632
829
31
4
0
116,654
0
W
Vulcan
8,601
1,075
45
6
0
169,526
1
L
Cu Chulainn
5,587
698
8
1
0
127,986
0
W
Artemis
7,071
884
12
2
0
147,555
0
W
Bacchus
7,542
943
0
0
0
169,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role