Player Matchup

Bacchus
Bacchus
Platinum II
 
Bacchus
Platinum II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Platinum III
Agent10007
Ishtar
Platinum III
Level 187
God Stats
22W - 33L
1,599 SR
Queue Stats
321W - 303L
1,835 MMR
Solo
Mercury
Mercury
Diamond V
Akiitsu
Mercury
Diamond V
Level 169
God Stats
1W - 2L
1,479 SR
Queue Stats
202W - 185L
1,897 MMR
Solo
Ra
Ra
Platinum IV
Antlr
Ra
Platinum IV
Level 66
God Stats
20W - 22L
1,482 SR
Queue Stats
291W - 285L
1,852 MMR
Solo
Sylvanus
Sylvanus
Platinum II
lyba11
Sylvanus
Platinum II
Level 101
God Stats
11W - 12L
1,640 SR
Queue Stats
184W - 190L
1,799 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,540 SR
1,776 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,573 SR
1,771 MMR
Eset
Eset
Platinum II
 
Eset
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Platinum III
Pierrotiste
Thor
Platinum III
Level 228
God Stats
18W - 17L
1,507 SR
Queue Stats
415W - 393L
1,798 MMR
Solo
Fenrir
Fenrir
Platinum V
UllrSeinVater
Fenrir
Platinum V
Level 93
God Stats
6W - 3L
1,856 SR
Queue Stats
105W - 84L
1,896 MMR
Solo
Yemoja
Yemoja
Diamond V
panzSMT
Yemoja
Diamond V
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
723W - 713L
1,815 MMR
Solo
Heimdallr
Heimdallr
Platinum III
wollemordt
Heimdallr
Platinum III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 18L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
3 / 3 / 4
8,281
552
8,799
15,471
15,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Agent10007
Ishtar
15
4 / 3 / 3
9,360
624
14,321
13,897
5,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mercury
Akiitsu
Mercury
16
5 / 4 / 5
10,090
673
10,376
13,646
5,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
15
3 / 0 / 3
9,387
626
8,959
6,129
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
lyba11
Sylvanus
15
1 / 1 / 0
9,314
621
3,812
12,000
8,855
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Morgan Le FayHe BoAo KuangAphrodite

VS

Bans
BakasuraAthenaScyllaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
0 / 2 / 3
7,972
531
5,644
9,825
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 2
8,555
570
6,980
11,482
8,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 7 / 1
9,589
639
9,982
18,675
9,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
panzSMT
Yemoja
8
0 / 1 / 3
6,314
421
1,808
8,582
6,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
wollemordt
Heimdallr
14
3 / 5 / 3
8,593
573
8,949
15,329
8,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
16
Kills
11
11
Deaths
16
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
3
4
1.67
L
Eset
 
Eset
0
2
3
0.75
W
Ishtar
Agent10007
Ishtar
4
3
3
1.83
W
Mercury
Akiitsu
Mercury
5
4
5
1.88
W
Ra
3
0
3
4.5
L
0
1
2
1
L
8
7
1
1.21
W
Sylvanus
lyba11
Sylvanus
1
1
0
1
L
Yemoja
panzSMT
Yemoja
0
1
3
1.5
L
Heimdallr
wollemordt
Heimdallr
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,267
Damage
33,363
61,143
Taken
63,893
38,780
Mitigated
36,538
19,067
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,799
1,422
129
2,921
15,471
15,670
188
4,168
11,303
21,423
0
L
Eset
 
Eset
5,644
199
159
1,526
9,825
4,299
0
6,216
3,313
72,966
0
W
Ishtar
Agent10007
Ishtar
14,321
8,669
0
5,419
13,897
5,765
1,865
1,386
12,511
0
84,273
W
Mercury
Akiitsu
Mercury
10,376
6,583
0
1,062
13,646
5,917
68
1,120
12,526
0
90,379
W
Ra
8,959
745
1,055
2,606
6,129
2,573
622
2,335
3,794
87,215
0
L
6,980
1,522
0
2,035
11,482
8,317
0
5,081
6,359
0
75,168
L
9,982
6,246
0
2,654
18,675
9,707
0
4,070
14,367
0
68,171
W
Sylvanus
lyba11
Sylvanus
3,812
1,461
264
5,611
12,000
8,855
175
0
12,000
65,917
0
L
Yemoja
panzSMT
Yemoja
1,808
614
813
2,176
8,582
6,105
0
3,692
4,528
11,613
0
L
Heimdallr
wollemordt
Heimdallr
8,949
5,871
0
3,474
15,329
8,110
447
1,573
13,756
0
65,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,432
Gold Earned
41,023
557
Minions Killed
477
0
Camps Cleared
0
1,518,280
Distance Traveled
1,338,587
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,281
552
18
1
0
326,884
1
L
Eset
7,972
531
126
8
0
288,385
1
W
Ishtar
9,360
624
125
8
0
282,550
3
W
Mercury
10,090
673
138
9
0
346,988
0
W
Ra
9,387
626
150
10
0
353,924
2
L
Thor
8,555
570
133
9
0
301,251
0
L
Fenrir
9,589
639
106
7
0
308,326
0
W
Sylvanus
9,314
621
126
8
0
207,934
2
L
Yemoja
6,314
421
9
1
0
177,398
0
L
Heimdallr
8,593
573
103
7
0
263,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role