Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Skluber
Kumbhakarna
Level 158
God Stats
1W - 1L
1,698 SR
Queue Stats
49W - 26L
1,696 Elo+
Party 1
Heimdallr
Heimdallr
ViX3RoOo
Heimdallr
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Horus
Horus
kedalen
Horus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,769 Elo+
Party 1
Pele
Pele
poloto
Pele
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
199W - 178L
1,533 Elo+
Solo
Team Averages
Level 144
1,540 SR
1,600 Elo+

VS

Team Averages
Level 143
1,569 SR
1,548 Elo+
Serqet
Serqet
 
Serqet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CoreElements
Sol
Level 124
God Stats
3W - 1L
1,641 SR
Queue Stats
108W - 111L
1,548 Elo+
Party 2
Zhong Kui
Zhong Kui
Edrà
Zhong Kui
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,617 Elo+
Solo
Hachiman
Hachiman
LayYaz
Hachiman
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
108W - 111L
1,548 Elo+
Party 2
Sylvanus
Sylvanus
Ql3ert
Sylvanus
Level 127
God Stats
4W - 1L
1,705 SR
Queue Stats
90W - 90L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
0 / 2 / 3
6,606
734
12,255
10,490
5,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
Skluber
Kumbhakarna
15
2 / 4 / 5
8,104
900
10,709
13,476
10,085
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
ViX3RoOo
Heimdallr
10
1 / 6 / 4
6,305
701
7,309
10,262
4,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
kedalen
Horus
12
0 / 4 / 7
6,730
748
2,636
14,788
15,385
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pele
poloto
Pele
15
5 / 4 / 1
8,221
913
9,403
10,889
4,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
3 / 2 / 13
8,589
954
5,551
10,230
13,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
7 / 1 / 10
9,153
1,017
14,565
11,623
5,189
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Edrà
Zhong Kui
14
2 / 2 / 15
8,168
908
11,792
11,193
8,662
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
LayYaz
Hachiman
15
6 / 2 / 12
9,186
1,021
13,908
10,037
4,533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Ql3ert
Sylvanus
14
2 / 1 / 17
8,762
974
10,389
14,397
19,605
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
87
8
Kills
20
20
Deaths
8
20
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
3
0.75
W
Serqet
 
Serqet
3
2
13
4.75
W
7
1
10
12
W
Zhong Kui
Edrà
Zhong Kui
2
2
15
4.75
W
Hachiman
LayYaz
Hachiman
6
2
12
6
W
Sylvanus
Ql3ert
Sylvanus
2
1
17
10.5
L
Kumbhakarna
Skluber
Kumbhakarna
2
4
5
1.13
L
Heimdallr
ViX3RoOo
Heimdallr
1
6
4
0.5
L
Horus
kedalen
Horus
0
4
7
0.88
L
Pele
poloto
Pele
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,312
Damage
56,205
59,905
Taken
57,480
39,442
Mitigated
51,895
21,506
Healing
26,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
12,255
731
1,317
2,112
10,490
5,519
0
5,915
4,422
0
23,311
W
Serqet
 
Serqet
5,551
947
2,363
1,200
10,230
13,906
253
2,271
7,959
0
8,799
W
14,565
3,931
722
2,943
11,623
5,189
3,458
1,759
9,864
36,662
0
W
Zhong Kui
Edrà
Zhong Kui
11,792
815
1,082
2,865
11,193
8,662
1,130
1,565
9,628
21,661
0
W
Hachiman
LayYaz
Hachiman
13,908
4,185
832
605
10,037
4,533
2,598
3,238
6,799
0
28,741
W
Sylvanus
Ql3ert
Sylvanus
10,389
1,764
8,174
5,945
14,397
19,605
514
1,876
12,521
14,582
0
L
Kumbhakarna
Skluber
Kumbhakarna
10,709
969
2,243
1,702
13,476
10,085
59
8,707
4,769
21,455
0
L
Heimdallr
ViX3RoOo
Heimdallr
7,309
2,685
654
905
10,262
4,066
0
6,446
3,663
0
9,563
L
Horus
kedalen
Horus
2,636
1,309
7,170
4,171
14,788
15,385
0
8,605
6,155
0
3,210
L
Pele
poloto
Pele
9,403
1,538
15
1,217
10,889
4,387
0
7,073
3,646
0
23,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,966
Gold Earned
43,858
102
Minions Killed
108
0
Camps Cleared
0
907,245
Distance Traveled
905,376
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,606
734
14
2
0
202,455
0
W
Serqet
8,589
954
2
0
0
202,528
0
W
Sol
9,153
1,017
48
5
0
150,967
0
W
Zhong Kui
8,168
908
23
3
0
158,355
0
W
Hachiman
9,186
1,021
28
3
0
216,610
0
W
Sylvanus
8,762
974
7
1
0
176,916
0
L
Kumbhakarna
8,104
900
33
4
0
168,042
0
L
Heimdallr
6,305
701
12
1
0
161,909
0
L
Horus
6,730
748
3
0
0
192,769
0
L
Pele
8,221
913
40
4
0
182,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role