Player Matchup

Anubis
Anubis
MAV3RICK0408
Anubis
Level 122
God Stats
12W - 8L
1,407 SR
Queue Stats
641W - 638L
1,446 Elo+
Party 1
Chronos
Chronos
MchlMyrs45
Chronos
Level 86
God Stats
2W - 3L
1,370 SR
Queue Stats
160W - 154L
1,535 Elo+
Party 2
Gilgamesh
Gilgamesh
Pr0ffCha0s
Gilgamesh
Level 146
God Stats
3W - 2L
1,296 SR
Queue Stats
184W - 212L
1,488 Elo+
Party 2
Fafnir
Fafnir
RKsenpai
Fafnir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
155W - 160L
1,450 Elo+
Solo
Chang'e
Chang'e
UnsecuredOven
Chang'e
Level 142
God Stats
10W - 6L
1,705 SR
Queue Stats
1,474W - 1,473L
1,460 Elo+
Party 1
Team Averages
Level 120
1,456 SR
1,476 Elo+

VS

Team Averages
Level 70
1,449 SR
1,502 Elo+
Terra
Terra
CobraKing2163
Terra
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 131L
1,412 Elo+
Solo
King Arthur
King Arthur
Mossy4ever
King Arthur
Level 105
God Stats
2W - 10L
1,257 SR
Queue Stats
575W - 612L
1,504 Elo+
Solo
Ah Puch
Ah Puch
TuBrunoski
Ah Puch
Level 54
God Stats
3W - 3L
1,500 SR
Queue Stats
346W - 365L
1,464 Elo+
Party 3
Pele
Pele
XxDonGermanYxX
Pele
Level 153
God Stats
1W - 5L
1,486 SR
Queue Stats
644W - 625L
1,532 Elo+
Solo
Medusa
Medusa
arni111
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
5 / 3 / 13
10,376
798
10,899
11,158
6,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos
MchlMyrs45
Chronos
17
3 / 1 / 14
9,930
764
8,544
10,130
5,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gilgamesh
Pr0ffCha0s
Gilgamesh
18
10 / 2 / 10
10,474
806
19,506
19,759
31,923
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
RKsenpai
Fafnir
16
2 / 1 / 17
9,774
752
5,373
14,026
20,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chang'e
16
2 / 3 / 15
9,409
724
9,522
16,281
8,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 7
8,208
631
11,542
14,159
11,536
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Mossy4ever
King Arthur
16
4 / 5 / 5
9,385
722
8,573
15,172
20,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
TuBrunoski
Ah Puch
16
2 / 2 / 7
8,734
672
17,715
9,173
4,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
3 / 4 / 6
9,256
712
10,499
12,784
5,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
arni111
Medusa
11
1 / 7 / 2
7,655
589
11,268
12,156
4,957
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
37
22
Kills
10
10
Deaths
22
69
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
4
7
0.88
W
Anubis
5
3
13
3.83
W
Chronos
MchlMyrs45
Chronos
3
1
14
10
L
King Arthur
Mossy4ever
King Arthur
4
5
5
1.3
W
Gilgamesh
Pr0ffCha0s
Gilgamesh
10
2
10
7.5
W
Fafnir
RKsenpai
Fafnir
2
1
17
10.5
L
Ah Puch
TuBrunoski
Ah Puch
2
2
7
2.75
W
Chang'e
2
3
15
3.17
L
3
4
6
1.5
L
Medusa
arni111
Medusa
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,844
Damage
59,597
71,354
Taken
63,444
72,980
Mitigated
47,305
35,050
Healing
18,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,542
862
2,571
2,020
14,159
11,536
0
9,654
4,345
19,959
0
W
Anubis
10,899
107
762
1,819
11,158
6,886
612
4,562
6,290
29,537
0
W
Chronos
MchlMyrs45
Chronos
8,544
974
1,045
1,516
10,130
5,171
3,324
6,689
2,955
22,041
0
L
King Arthur
Mossy4ever
King Arthur
8,573
92
1,691
3,233
15,172
20,345
200
7,678
7,174
0
13,393
W
Gilgamesh
Pr0ffCha0s
Gilgamesh
19,506
3,055
919
2,502
19,759
31,923
538
4,340
15,037
2,964
28,153
W
Fafnir
RKsenpai
Fafnir
5,373
2,082
387
2,530
14,026
20,657
126
2,985
10,791
8,539
0
L
Ah Puch
TuBrunoski
Ah Puch
17,715
269
1,167
2,715
9,173
4,656
74
4,496
4,547
24,137
0
W
Chang'e
9,522
905
15,407
8,163
16,281
8,343
80
8,748
7,024
18,248
0
L
10,499
1,358
543
3,198
12,784
5,811
69
7,122
5,436
0
38,024
L
Medusa
arni111
Medusa
11,268
4,392
146
1,412
12,156
4,957
138
6,520
5,464
0
17,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,963
Gold Earned
43,238
169
Minions Killed
117
0
Camps Cleared
0
1,264,361
Distance Traveled
1,129,419
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,208
631
10
1
0
240,776
0
W
Anubis
10,376
798
61
5
0
242,910
0
W
Chronos
9,930
764
34
3
0
262,816
0
L
King Arthur
9,385
722
12
1
0
228,835
0
W
Gilgamesh
10,474
806
34
3
0
274,792
0
W
Fafnir
9,774
752
11
1
0
251,021
0
L
Ah Puch
8,734
672
19
1
0
227,326
0
W
Chang'e
9,409
724
29
2
0
232,822
0
L
Pele
9,256
712
47
4
0
250,451
0
L
Medusa
7,655
589
29
2
0
182,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role