Player Matchup

Nemesis
Nemesis
DrkSharfik
Nemesis
Level 6
God Stats
1W - 2L
1,386 SR
Queue Stats
7W - 12L
1,246 Elo+
Party 1
Atlas
Atlas
LevK
Atlas
Level 122
God Stats
30W - 37L
1,549 SR
Queue Stats
257W - 250L
1,538 Elo+
Party 1
Thanatos
Thanatos
LinHu
Thanatos
Level 45
God Stats
4W - 7L
1,496 SR
Queue Stats
38W - 44L
1,246 Elo+
Party 1
Team Averages
Level 58
1,477 SR
1,343 Elo+

VS

Team Averages
Level 79
1,674 SR
1,465 Elo+
Aphrodite
Aphrodite
Knenksen
Aphrodite
Level 109
God Stats
74W - 35L
1,705 SR
Queue Stats
251W - 267L
1,519 Elo+
Party 2
Scylla
Scylla
MONSIEURWAN
Scylla
Level 45
God Stats
96W - 102L
1,463 SR
Queue Stats
299W - 335L
1,387 Elo+
Solo
Nike
Nike
MStallone45
Nike
Level 83
God Stats
22W - 12L
1,853 SR
Queue Stats
177W - 183L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DrkSharfik
Nemesis
11
0 / 5 / 1
6,609
601
3,422
13,955
8,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
LevK
Atlas
12
0 / 1 / 1
6,848
623
10,121
13,968
11,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Thanatos
LinHu
Thanatos
12
1 / 3 / 0
7,016
638
3,910
9,181
4,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Knenksen
Aphrodite
15
3 / 0 / 5
8,722
793
8,224
9,971
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Scylla
11
0 / 0 / 5
7,501
682
5,812
4,664
1,507
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 1 / 3
8,954
814
14,305
13,467
13,501
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
9
9
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DrkSharfik
Nemesis
0
5
1
0.1
W
Aphrodite
Knenksen
Aphrodite
3
0
5
5.5
L
Atlas
LevK
Atlas
0
1
1
0.5
L
Thanatos
LinHu
Thanatos
1
3
0
0.33
W
Scylla
0
0
5
2.5
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,453
Damage
28,341
37,104
Taken
28,102
23,320
Mitigated
19,741
7,700
Healing
17,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DrkSharfik
Nemesis
3,422
391
0
2,926
13,955
8,022
0
4,980
8,823
0
8,705
W
Aphrodite
Knenksen
Aphrodite
8,224
363
7,260
8,476
9,971
4,733
1,124
4,039
5,896
49,998
0
L
Atlas
LevK
Atlas
10,121
3,298
0
772
13,968
11,024
0
4,985
8,807
33,564
0
L
Thanatos
LinHu
Thanatos
3,910
449
0
4,002
9,181
4,274
0
3,526
5,369
0
15,745
W
Scylla
5,812
93
89
1,379
4,664
1,507
681
1,753
2,891
13,357
0
W
14,305
366
318
228
13,467
13,501
6
4,283
9,168
0
30,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,473
Gold Earned
25,177
76
Minions Killed
144
0
Camps Cleared
0
670,247
Distance Traveled
643,382
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,609
601
10
1
0
220,326
0
W
Aphrodite
8,722
793
92
8
0
241,894
1
L
Atlas
6,848
623
39
4
0
208,557
0
L
Thanatos
7,016
638
27
2
0
241,364
1
W
Scylla
7,501
682
27
2
0
155,961
0
W
Nike
8,954
814
25
2
0
245,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role