Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Ilzuslonz
Chaac
Level 92
God Stats
3W - 5L
1,500 SR
Queue Stats
276W - 344L
1,486 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ItzMattyBoi95
Morgan Le Fay
Level 120
God Stats
4W - 11L
1,359 SR
Queue Stats
255W - 301L
1,517 Elo+
Party 1
Awilix
Awilix
iKelsey19
Awilix
Level 110
God Stats
9W - 10L
1,500 SR
Queue Stats
258W - 256L
1,568 Elo+
Solo
Sylvanus
Sylvanus
soviet reaperXP
Sylvanus
Level 159
God Stats
12W - 19L
1,622 SR
Queue Stats
372W - 397L
1,552 Elo+
Solo
Team Averages
Level 127
1,496 SR
1,525 Elo+

VS

Team Averages
Level 117
1,602 SR
1,501 Elo+
Fenrir
Fenrir
Dragovala
Fenrir
Level 151
God Stats
43W - 25L
1,664 SR
Queue Stats
659W - 604L
1,519 Elo+
Solo
Ra
Ra
TeH ChanKa
Ra
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
350W - 364L
1,429 Elo+
Solo
Charybdis
Charybdis
expertguns
Charybdis
Level 159
God Stats
11W - 5L
1,818 SR
Queue Stats
483W - 442L
1,531 Elo+
Solo
Arachne
Arachne
musca_97
Arachne
Level 86
God Stats
23W - 20L
1,549 SR
Queue Stats
346W - 351L
1,477 Elo+
Solo
Surtr
Surtr
xdlolplayer
Surtr
Level 120
God Stats
4W - 4L
1,477 SR
Queue Stats
104W - 81L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
2 / 2 / 1
7,659
479
9,784
11,342
4,288
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Ilzuslonz
Chaac
13
0 / 2 / 0
7,499
469
7,941
14,289
15,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
ItzMattyBoi95
Morgan Le Fay
14
2 / 2 / 3
7,960
498
10,637
10,769
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
iKelsey19
Awilix
15
6 / 2 / 1
8,721
545
11,672
14,277
7,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
10
0 / 6 / 4
6,796
425
6,104
17,520
13,423
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dragovala
Fenrir
13
6 / 1 / 5
8,163
510
8,000
17,787
10,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 5 / 4
8,326
520
4,300
11,147
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
expertguns
Charybdis
14
2 / 2 / 3
8,641
540
12,418
12,764
4,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
musca_97
Arachne
14
2 / 2 / 4
8,498
531
7,297
14,229
5,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 0
9,976
624
12,471
13,116
12,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
14
14
Deaths
10
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
2
1
1.25
W
Fenrir
Dragovala
Fenrir
6
1
5
8.5
L
Chaac
Ilzuslonz
Chaac
0
2
0
0
L
Morgan Le Fay
ItzMattyBoi95
Morgan Le Fay
2
2
3
1.75
W
0
5
4
0.4
W
Charybdis
expertguns
Charybdis
2
2
3
1.75
L
Awilix
iKelsey19
Awilix
6
2
1
3.25
W
Arachne
musca_97
Arachne
2
2
4
2
L
Sylvanus
0
6
4
0.33
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,138
Damage
44,486
68,197
Taken
69,043
45,676
Mitigated
37,038
19,983
Healing
18,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,784
4,873
0
3,064
11,342
4,288
0
0
11,342
0
64,793
W
Fenrir
Dragovala
Fenrir
8,000
1,176
468
4,340
17,787
10,871
0
5,678
12,109
0
27,004
L
Chaac
Ilzuslonz
Chaac
7,941
1,005
0
5,521
14,289
15,743
0
702
13,587
1,719
61,903
L
Morgan Le Fay
ItzMattyBoi95
Morgan Le Fay
10,637
257
0
2,742
10,769
5,162
147
2,701
8,068
77,481
0
W
4,300
299
180
3,203
11,147
4,135
682
7,929
3,218
66,440
0
W
Charybdis
expertguns
Charybdis
12,418
5,631
0
4,707
12,764
4,588
1,999
1,707
11,057
0
77,465
L
Awilix
iKelsey19
Awilix
11,672
4,201
0
2,042
14,277
7,060
0
471
13,806
0
82,430
W
Arachne
musca_97
Arachne
7,297
4,130
0
3,710
14,229
5,183
0
944
13,285
0
56,719
L
Sylvanus
6,104
1,648
3,214
3,400
17,520
13,423
156
1,463
16,057
16,767
0
W
12,471
5,650
0
1,745
13,116
12,261
281
1,134
11,982
1,811
85,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,635
Gold Earned
43,604
499
Minions Killed
500
0
Camps Cleared
0
1,518,719
Distance Traveled
1,614,560
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,659
479
105
7
0
297,939
0
W
Fenrir
8,163
510
25
2
0
369,059
0
L
Chaac
7,499
469
125
8
0
310,192
0
L
Morgan Le Fay
7,960
498
125
8
0
295,689
4
W
Ra
8,326
520
125
8
0
247,341
0
W
Charybdis
8,641
540
129
8
0
276,571
0
L
Awilix
8,721
545
126
8
0
336,944
3
W
Arachne
8,498
531
80
5
0
391,460
0
L
Sylvanus
6,796
425
18
1
0
277,955
4
W
Surtr
9,976
624
141
9
0
330,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role