Player Matchup

Xbalanque
Xbalanque
DerekHesh
Xbalanque
Level 148
God Stats
12W - 12L
1,898 SR
Queue Stats
256W - 195L
1,647 Elo+
Party 1
Cabrakan
Cabrakan
FRX_Pipillo_YT
Cabrakan
Level 77
God Stats
6W - 4L
1,500 SR
Queue Stats
44W - 56L
1,704 Elo+
Solo
Hel
Hel
PPom
Hel
Level 56
God Stats
11W - 14L
1,392 SR
Queue Stats
47W - 50L
1,382 Elo+
Solo
Bakasura
Bakasura
Percury
Bakasura
Level 13
God Stats
3W - 1L
1,742 SR
Queue Stats
53W - 28L
1,729 Elo+
Party 1
Cu Chulainn
Cu Chulainn
thegeneraltomo
Cu Chulainn
Level 81
God Stats
11W - 10L
1,828 SR
Queue Stats
373W - 339L
1,342 Elo+
Solo
Team Averages
Level 75
1,672 SR
1,561 Elo+

VS

Team Averages
Level 121
1,577 SR
1,479 Elo+
Nemesis
Nemesis
 
Nemesis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Nahomex
Yu Huang
Level 109
God Stats
34W - 34L
1,578 SR
Queue Stats
382W - 367L
1,527 Elo+
Solo
Bacchus
Bacchus
TexasGoat__
Bacchus
Level 107
God Stats
0W - 3L
1,565 SR
Queue Stats
38W - 48L
1,435 Elo+
Solo
Apollo
Apollo
ZTruth21
Apollo
Level 159
God Stats
1W - 2L
1,702 SR
Queue Stats
433W - 444L
1,438 Elo+
Party 2
Sylvanus
Sylvanus
kidklutch808
Sylvanus
Level 127
God Stats
74W - 86L
1,542 SR
Queue Stats
371W - 393L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
DerekHesh
Xbalanque
18
11 / 0 / 6
12,351
650
16,721
11,375
5,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
13
2 / 4 / 15
8,847
466
5,557
18,043
23,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
PPom
Hel
15
1 / 5 / 7
8,823
464
8,969
11,530
5,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Percury
Bakasura
19
10 / 2 / 9
12,285
647
20,391
24,263
13,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
thegeneraltomo
Cu Chulainn
17
4 / 5 / 0
10,706
563
12,212
18,627
8,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
9 / 5 / 2
9,912
522
12,386
18,654
8,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
Nahomex
Yu Huang
14
2 / 3 / 4
9,195
484
14,452
16,002
7,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
TexasGoat__
Bacchus
12
0 / 7 / 3
7,677
404
5,739
15,352
20,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
ZTruth21
Apollo
14
4 / 8 / 1
8,956
471
3,808
14,397
5,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
kidklutch808
Sylvanus
14
1 / 5 / 6
8,810
464
13,416
19,299
16,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
28
Kills
16
16
Deaths
28
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
9
5
2
2
W
Xbalanque
DerekHesh
Xbalanque
11
0
6
14
W
Cabrakan
2
4
15
2.38
L
Yu Huang
Nahomex
Yu Huang
2
3
4
1.33
W
Hel
PPom
Hel
1
5
7
0.9
W
Bakasura
Percury
Bakasura
10
2
9
7.25
L
Bacchus
TexasGoat__
Bacchus
0
7
3
0.21
L
Apollo
ZTruth21
Apollo
4
8
1
0.56
L
Sylvanus
kidklutch808
Sylvanus
1
5
6
0.8
W
Cu Chulainn
thegeneraltomo
Cu Chulainn
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,850
Damage
49,801
83,838
Taken
83,704
56,272
Mitigated
58,081
38,234
Healing
13,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
12,386
7,036
0
2,024
18,654
8,887
0
1,772
15,690
630
57,901
W
Xbalanque
DerekHesh
Xbalanque
16,721
11,695
0
5,643
11,375
5,906
2,837
4,262
6,839
0
114,423
W
Cabrakan
5,557
1,121
157
3,598
18,043
23,128
130
6,058
11,763
20,544
0
L
Yu Huang
Nahomex
Yu Huang
14,452
556
558
2,443
16,002
7,289
61
4,090
11,260
69,546
0
W
Hel
PPom
Hel
8,969
807
2,694
4,848
11,530
5,209
714
7,371
3,755
52,597
0
W
Bakasura
Percury
Bakasura
20,391
13,002
0
15,071
24,263
13,507
607
5,682
18,382
0
107,108
L
Bacchus
TexasGoat__
Bacchus
5,739
674
0
728
15,352
20,322
0
2,346
11,909
37,390
0
L
Apollo
ZTruth21
Apollo
3,808
2,134
0
1,223
14,397
5,459
435
2,320
11,009
0
44,148
L
Sylvanus
kidklutch808
Sylvanus
13,416
4,250
437
5,873
19,299
16,124
273
3,350
15,083
49,278
9,751
W
Cu Chulainn
thegeneraltomo
Cu Chulainn
12,212
4,313
0
6,223
18,627
8,522
1,165
8,706
9,872
0
90,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,012
Gold Earned
44,550
608
Minions Killed
403
0
Camps Cleared
0
1,872,249
Distance Traveled
1,662,388
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,912
522
85
4
0
388,067
6
W
Xbalanque
12,351
650
162
9
0
371,701
3
W
Cabrakan
8,847
466
26
1
0
341,412
4
L
Yu Huang
9,195
484
111
6
0
331,810
0
W
Hel
8,823
464
80
4
0
383,070
0
W
Bakasura
12,285
647
198
10
0
448,917
0
L
Bacchus
7,677
404
42
2
0
360,153
1
L
Apollo
8,956
471
92
5
0
303,018
1
L
Sylvanus
8,810
464
73
4
0
279,340
0
W
Cu Chulainn
10,706
563
142
7
0
327,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role