Player Matchup

Cthulhu
Cthulhu
DPHANTOMS97qwq
Cthulhu
Level 107
God Stats
4W - 3L
1,500 SR
Queue Stats
107W - 42L
1,317 Elo+
Solo
Fenrir
Fenrir
NugranPrunce
Fenrir
Level 94
God Stats
3W - 2L
1,519 SR
Queue Stats
84W - 62L
1,623 Elo+
Solo
He Bo
He Bo
WOLFENOUN
He Bo
Level 83
God Stats
0W - 3L
1,715 SR
Queue Stats
6W - 5L
1,583 Elo+
Solo
Neith
Neith
capsizedgamer
Neith
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 56L
1,393 Elo+
Solo
Cu Chulainn
Cu Chulainn
elbills
Cu Chulainn
Level 142
God Stats
1W - 1L
1,554 SR
Queue Stats
50W - 62L
1,433 Elo+
Solo
Team Averages
Level 109
1,558 SR
1,470 Elo+

VS

Team Averages
Level 100
1,460 SR
1,476 Elo+
Rama
Rama
AddisonR
Rama
Level 159
God Stats
15W - 5L
1,821 SR
Queue Stats
426W - 160L
1,701 Elo+
Solo
Jormungandr
Jormungandr
Brodog32
Jormungandr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,446 Elo+
Solo
Anubis
Anubis
IXGuilmonXI
Anubis
Level 53
God Stats
1W - 1L
1,182 SR
Queue Stats
8W - 10L
1,451 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sakugal
Morgan Le Fay
Level 130
God Stats
1W - 1L
1,300 SR
Queue Stats
56W - 31L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jaysusreyes
Ah Muzen Cab
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
9,825
1,228
6,775
13,158
14,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
15
3 / 4 / 3
9,640
1,205
6,709
12,372
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
WOLFENOUN
He Bo
14
2 / 6 / 1
9,201
1,150
6,363
12,180
4,989
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 0 / 0
7,416
927
0
0
0
Cu Chulainn
elbills
Cu Chulainn
15
1 / 4 / 5
9,019
1,127
12,361
18,299
20,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

232

VS

Team 2 Tickets

286

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
7 / 1 / 7
11,195
1,399
14,612
7,497
3,343
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Brodog32
Jormungandr
16
2 / 0 / 11
9,652
1,207
8,547
6,875
6,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
15
3 / 4 / 7
9,576
1,197
9,901
8,443
4,555
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
Sakugal
Morgan Le Fay
15
3 / 1 / 6
9,112
1,139
9,173
4,630
2,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
jaysusreyes
Ah Muzen Cab
15
1 / 1 / 10
9,027
1,128
6,662
7,153
3,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
7
Kills
16
16
Deaths
7
15
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Rama
7
1
7
10.5
W
Jormungandr
Brodog32
Jormungandr
2
0
11
7.5
L
1
2
6
2
W
Anubis
3
4
7
1.63
L
Fenrir
3
4
3
1.13
W
Morgan Le Fay
Sakugal
Morgan Le Fay
3
1
6
6
L
He Bo
WOLFENOUN
He Bo
2
6
1
0.42
L
0
0
0
0
L
Cu Chulainn
elbills
Cu Chulainn
1
4
5
0.88
W
Ah Muzen Cab
jaysusreyes
Ah Muzen Cab
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,208
Damage
48,895
56,009
Taken
34,598
46,980
Mitigated
19,588
5,750
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
14,612
12,537
0
2,648
7,497
3,343
0
3,204
4,251
0
45,257
W
Jormungandr
Brodog32
Jormungandr
8,547
1,236
0
453
6,875
6,152
0
2,840
3,909
25,363
0
L
6,775
354
663
1,574
13,158
14,581
0
7,341
5,460
25,539
0
W
Anubis
9,901
492
0
2,134
8,443
4,555
0
3,866
4,447
21,436
0
L
Fenrir
6,709
1,445
0
937
12,372
7,184
0
5,467
6,727
0
24,020
W
Morgan Le Fay
Sakugal
Morgan Le Fay
9,173
898
0
154
4,630
2,179
0
1,680
2,914
19,070
0
L
He Bo
WOLFENOUN
He Bo
6,363
92
65
903
12,180
4,989
0
4,258
7,728
28,808
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
elbills
Cu Chulainn
12,361
1,905
0
1,608
18,299
20,226
0
9,136
8,473
107
30,184
W
Ah Muzen Cab
jaysusreyes
Ah Muzen Cab
6,662
2,749
0
40
7,153
3,359
0
1,635
5,473
0
12,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,101
Gold Earned
48,562
185
Minions Killed
183
5
Camps Cleared
10
678,607
Distance Traveled
850,164
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,195
1,399
90
11
7
168,010
0
W
Jormungandr
9,652
1,207
26
3
1
180,963
0
L
Cthulhu
9,825
1,228
50
6
1
160,705
0
W
Anubis
9,576
1,197
20
3
1
147,125
0
L
Fenrir
9,640
1,205
42
5
2
183,673
0
W
Morgan Le Fay
9,112
1,139
40
5
1
181,658
0
L
He Bo
9,201
1,150
63
8
0
167,850
0
L
Neith
7,416
927
0
0
0
0
0
L
Cu Chulainn
9,019
1,127
30
4
2
166,379
0
W
Ah Muzen Cab
9,027
1,128
7
1
0
172,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role