Player Matchup

Athena
Athena
Charidan
Athena
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 31L
1,225 Elo+
Party 2
Merlin
Merlin
DeltaBlue8244
Merlin
Level 141
God Stats
4W - 5L
1,512 SR
Queue Stats
92W - 80L
1,513 Elo+
Solo
Ravana
Ravana
Monkooky
Ravana
Level 68
God Stats
1W - 2L
1,730 SR
Queue Stats
18W - 30L
1,225 Elo+
Party 2
Izanami
Izanami
Zavoniki
Izanami
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 27L
1,225 Elo+
Party 2
Surtr
Surtr
ZeoUnis
Surtr
Level 107
God Stats
2W - 7L
1,225 SR
Queue Stats
19W - 29L
1,225 Elo+
Party 2
Team Averages
Level 110
1,494 SR
1,282 Elo+

VS

Team Averages
Level 102
1,580 SR
1,468 Elo+
Fenrir
Fenrir
DivisioN Hog
Fenrir
Level 98
God Stats
24W - 21L
1,506 SR
Queue Stats
172W - 170L
1,517 Elo+
Party 3
Cu Chulainn
Cu Chulainn
IS THAT HOOK
Cu Chulainn
Level 158
God Stats
103W - 94L
1,706 SR
Queue Stats
209W - 236L
1,486 Elo+
Party 3
Chang'e
Chang'e
Old Man Everest
Chang'e
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 66L
1,577 Elo+
Party 1
Danzaburou
Danzaburou
SocialistPWR
Danzaburou
Level 89
God Stats
21W - 14L
1,730 SR
Queue Stats
35W - 51L
1,405 Elo+
Party 1
Khepri
Khepri
Vilariz
Khepri
Level 59
God Stats
8W - 12L
1,456 SR
Queue Stats
18W - 28L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Charidan
Athena
10
2 / 4 / 1
6,865
490
4,069
13,448
11,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
1 / 3 / 2
7,244
517
7,504
7,904
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ravana
Monkooky
Ravana
10
2 / 4 / 1
6,573
470
5,240
8,524
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Zavoniki
Izanami
11
0 / 2 / 1
6,873
491
8,880
11,784
5,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
ZeoUnis
Surtr
13
0 / 4 / 0
6,889
492
2,225
11,024
7,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 1 / 4
8,126
580
6,321
10,767
4,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
IS THAT HOOK
Cu Chulainn
15
5 / 0 / 1
9,107
651
6,346
7,006
6,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 2 / 6
8,043
575
7,878
10,949
4,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
SocialistPWR
Danzaburou
12
4 / 2 / 4
7,491
535
11,892
9,481
4,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
Vilariz
Khepri
11
0 / 0 / 8
6,907
493
2,765
10,878
8,176
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
17
17
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Athena
Charidan
Athena
2
4
1
0.63
L
1
3
2
0.67
W
Fenrir
5
1
4
7
W
Cu Chulainn
IS THAT HOOK
Cu Chulainn
5
0
1
5.5
L
Ravana
Monkooky
Ravana
2
4
1
0.63
W
3
2
6
3
W
Danzaburou
SocialistPWR
Danzaburou
4
2
4
3
W
Khepri
Vilariz
Khepri
0
0
8
4
L
Izanami
Zavoniki
Izanami
0
2
1
0.25
L
Surtr
ZeoUnis
Surtr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,918
Damage
35,202
52,684
Taken
49,081
31,419
Mitigated
28,129
10,028
Healing
20,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Charidan
Athena
4,069
1,113
0
1,521
13,448
11,077
20
4,037
9,411
12,625
0
L
7,504
182
0
540
7,904
3,198
0
3,181
4,723
63,490
0
W
Fenrir
6,321
2,025
0
2,491
10,767
4,781
0
2,819
7,872
0
53,486
W
Cu Chulainn
IS THAT HOOK
Cu Chulainn
6,346
1,629
0
2,799
7,006
6,157
501
149
6,857
4,805
65,120
L
Ravana
Monkooky
Ravana
5,240
1,180
0
963
8,524
4,241
0
1,962
6,562
0
37,948
W
7,878
451
2,370
4,941
10,949
4,552
80
3,437
7,404
66,737
0
W
Danzaburou
SocialistPWR
Danzaburou
11,892
6,653
0
2,882
9,481
4,463
0
2,364
6,953
0
58,885
W
Khepri
Vilariz
Khepri
2,765
417
1,819
2,759
10,878
8,176
0
3,308
7,450
18,642
0
L
Izanami
Zavoniki
Izanami
8,880
6,088
0
3,561
11,784
5,591
120
1,523
10,261
0
74,038
L
Surtr
ZeoUnis
Surtr
2,225
1,041
0
3,443
11,024
7,312
0
321
10,703
569
55,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,444
Gold Earned
39,674
402
Minions Killed
410
0
Camps Cleared
0
1,327,871
Distance Traveled
1,453,239
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,865
490
8
1
0
264,988
4
L
Merlin
7,244
517
110
8
0
250,933
3
W
Fenrir
8,126
580
80
6
0
346,923
0
W
Cu Chulainn
9,107
651
113
8
0
280,347
0
L
Ravana
6,573
470
63
5
0
282,089
4
W
Chang'e
8,043
575
110
8
0
288,877
0
W
Danzaburou
7,491
535
88
6
0
245,484
0
W
Khepri
6,907
493
19
1
0
291,608
2
L
Izanami
6,873
491
134
10
0
253,886
1
L
Surtr
6,889
492
87
6
0
275,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role